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[Ryujinx.Audio.Backends.SoundIo] Address dotnet-format issues (#5360)
* dotnet format style --severity info Some changes were manually reverted. * Address dotnet format CA1816 warnings * Address dotnet format CA1401 warnings * Address most dotnet format whitespace warnings * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Address review feedback
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@ -10,19 +10,19 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
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private const string LibraryName = "libsoundio";
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public unsafe delegate void OnDeviceChangeNativeDelegate(IntPtr ctx);
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public delegate void OnDeviceChangeNativeDelegate(IntPtr ctx);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public unsafe delegate void OnBackendDisconnectedDelegate(IntPtr ctx, SoundIoError err);
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public delegate void OnBackendDisconnectedDelegate(IntPtr ctx, SoundIoError err);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public unsafe delegate void OnEventsSignalDelegate(IntPtr ctx);
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public delegate void OnEventsSignalDelegate(IntPtr ctx);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public unsafe delegate void EmitRtPrioWarningDelegate();
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public delegate void EmitRtPrioWarningDelegate();
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public unsafe delegate void JackCallbackDelegate(IntPtr msg);
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public delegate void JackCallbackDelegate(IntPtr msg);
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[StructLayout(LayoutKind.Sequential)]
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public struct SoundIoStruct
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@ -110,69 +110,69 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
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}
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[LibraryImport(LibraryName)]
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public static partial IntPtr soundio_create();
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internal static partial IntPtr soundio_create();
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[LibraryImport(LibraryName)]
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public static partial SoundIoError soundio_connect(IntPtr ctx);
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internal static partial SoundIoError soundio_connect(IntPtr ctx);
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[LibraryImport(LibraryName)]
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public static partial void soundio_disconnect(IntPtr ctx);
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internal static partial void soundio_disconnect(IntPtr ctx);
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[LibraryImport(LibraryName)]
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public static partial void soundio_flush_events(IntPtr ctx);
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internal static partial void soundio_flush_events(IntPtr ctx);
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[LibraryImport(LibraryName)]
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public static partial int soundio_output_device_count(IntPtr ctx);
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internal static partial int soundio_output_device_count(IntPtr ctx);
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[LibraryImport(LibraryName)]
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public static partial int soundio_default_output_device_index(IntPtr ctx);
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internal static partial int soundio_default_output_device_index(IntPtr ctx);
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[LibraryImport(LibraryName)]
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public static partial IntPtr soundio_get_output_device(IntPtr ctx, int index);
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internal static partial IntPtr soundio_get_output_device(IntPtr ctx, int index);
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[LibraryImport(LibraryName)]
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[return: MarshalAs(UnmanagedType.Bool)]
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public static partial bool soundio_device_supports_format(IntPtr devCtx, SoundIoFormat format);
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internal static partial bool soundio_device_supports_format(IntPtr devCtx, SoundIoFormat format);
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[LibraryImport(LibraryName)]
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[return: MarshalAs(UnmanagedType.Bool)]
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public static partial bool soundio_device_supports_layout(IntPtr devCtx, IntPtr layout);
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internal static partial bool soundio_device_supports_layout(IntPtr devCtx, IntPtr layout);
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[LibraryImport(LibraryName)]
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[return: MarshalAs(UnmanagedType.Bool)]
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public static partial bool soundio_device_supports_sample_rate(IntPtr devCtx, int sampleRate);
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internal static partial bool soundio_device_supports_sample_rate(IntPtr devCtx, int sampleRate);
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[LibraryImport(LibraryName)]
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public static partial IntPtr soundio_outstream_create(IntPtr devCtx);
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internal static partial IntPtr soundio_outstream_create(IntPtr devCtx);
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[LibraryImport(LibraryName)]
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public static partial SoundIoError soundio_outstream_open(IntPtr outStreamCtx);
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internal static partial SoundIoError soundio_outstream_open(IntPtr outStreamCtx);
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[LibraryImport(LibraryName)]
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public static partial SoundIoError soundio_outstream_start(IntPtr outStreamCtx);
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internal static partial SoundIoError soundio_outstream_start(IntPtr outStreamCtx);
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[LibraryImport(LibraryName)]
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public static partial SoundIoError soundio_outstream_begin_write(IntPtr outStreamCtx, IntPtr areas, IntPtr frameCount);
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internal static partial SoundIoError soundio_outstream_begin_write(IntPtr outStreamCtx, IntPtr areas, IntPtr frameCount);
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[LibraryImport(LibraryName)]
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public static partial SoundIoError soundio_outstream_end_write(IntPtr outStreamCtx);
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internal static partial SoundIoError soundio_outstream_end_write(IntPtr outStreamCtx);
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[LibraryImport(LibraryName)]
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public static partial SoundIoError soundio_outstream_pause(IntPtr devCtx, [MarshalAs(UnmanagedType.Bool)] bool pause);
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internal static partial SoundIoError soundio_outstream_pause(IntPtr devCtx, [MarshalAs(UnmanagedType.Bool)] bool pause);
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[LibraryImport(LibraryName)]
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public static partial SoundIoError soundio_outstream_set_volume(IntPtr devCtx, double volume);
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internal static partial SoundIoError soundio_outstream_set_volume(IntPtr devCtx, double volume);
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[LibraryImport(LibraryName)]
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public static partial void soundio_outstream_destroy(IntPtr streamCtx);
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internal static partial void soundio_outstream_destroy(IntPtr streamCtx);
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[LibraryImport(LibraryName)]
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public static partial void soundio_destroy(IntPtr ctx);
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internal static partial void soundio_destroy(IntPtr ctx);
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[LibraryImport(LibraryName)]
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public static partial IntPtr soundio_channel_layout_get_default(int channelCount);
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internal static partial IntPtr soundio_channel_layout_get_default(int channelCount);
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[LibraryImport(LibraryName)]
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public static partial IntPtr soundio_strerror(SoundIoError err);
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internal static partial IntPtr soundio_strerror(SoundIoError err);
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}
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}
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@ -1,5 +1,4 @@
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using System;
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using System.Reflection.Metadata;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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@ -141,7 +141,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
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throw new NotImplementedException("Input direction is currently not implemented on SoundIO backend!");
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}
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SoundIoHardwareDeviceSession session = new SoundIoHardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
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SoundIoHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
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_sessions.TryAdd(session, 0);
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@ -162,7 +162,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
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SampleFormat.PcmInt24 => SoundIoFormat.S24LE,
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SampleFormat.PcmInt32 => SoundIoFormat.S32LE,
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SampleFormat.PcmFloat => SoundIoFormat.Float32LE,
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_ => throw new ArgumentException ($"Unsupported sample format {format}"),
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_ => throw new ArgumentException($"Unsupported sample format {format}"),
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};
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}
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@ -202,6 +202,8 @@ namespace Ryujinx.Audio.Backends.SoundIo
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
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{
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Dispose(true);
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@ -12,12 +12,12 @@ namespace Ryujinx.Audio.Backends.SoundIo
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{
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class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private SoundIoHardwareDeviceDriver _driver;
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private ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
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private readonly SoundIoHardwareDeviceDriver _driver;
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private readonly ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
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private SoundIoOutStreamContext _outputStream;
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private DynamicRingBuffer _ringBuffer;
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private readonly DynamicRingBuffer _ringBuffer;
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private ulong _playedSampleCount;
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private ManualResetEvent _updateRequiredEvent;
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private readonly ManualResetEvent _updateRequiredEvent;
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private int _disposeState;
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public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
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@ -54,7 +54,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
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public override void QueueBuffer(AudioBuffer buffer)
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{
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SoundIoAudioBuffer driverBuffer = new SoundIoAudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
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SoundIoAudioBuffer driverBuffer = new(buffer.DataPointer, GetSampleCount(buffer));
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_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
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@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
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_driver.FlushContextEvents();
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}
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public override void UnregisterBuffer(AudioBuffer buffer) {}
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public override void UnregisterBuffer(AudioBuffer buffer) { }
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public override bool WasBufferFullyConsumed(AudioBuffer buffer)
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{
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