mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-28 22:36:05 +00:00
Fix integer overflow on downsample surround to stereo (#6160)
This commit is contained in:
parent
427b7d06b5
commit
edc76883db
|
@ -31,7 +31,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
|||
private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
|
||||
private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
|
||||
|
||||
private static readonly int[] _defaultSurroundToStereoCoefficients = new int[4]
|
||||
private static readonly long[] _defaultSurroundToStereoCoefficients = new long[4]
|
||||
{
|
||||
RawQ15One,
|
||||
Minus3dBInQ15,
|
||||
|
@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
|||
Minus3dBInQ15,
|
||||
};
|
||||
|
||||
private static readonly int[] _defaultStereoToMonoCoefficients = new int[2]
|
||||
private static readonly long[] _defaultStereoToMonoCoefficients = new long[2]
|
||||
{
|
||||
Minus6dBInQ15,
|
||||
Minus6dBInQ15,
|
||||
|
@ -62,19 +62,23 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static short DownMixStereoToMono(ReadOnlySpan<int> coefficients, short left, short right)
|
||||
private static short DownMixStereoToMono(ReadOnlySpan<long> coefficients, short left, short right)
|
||||
{
|
||||
return (short)((left * coefficients[0] + right * coefficients[1]) >> Q15Bits);
|
||||
return (short)Math.Clamp((left * coefficients[0] + right * coefficients[1]) >> Q15Bits, short.MinValue, short.MaxValue);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static short DownMixSurroundToStereo(ReadOnlySpan<int> coefficients, short back, short lfe, short center, short front)
|
||||
private static short DownMixSurroundToStereo(ReadOnlySpan<long> coefficients, short back, short lfe, short center, short front)
|
||||
{
|
||||
return (short)((coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front + RawQ15HalfOne) >> Q15Bits);
|
||||
return (short)Math.Clamp(
|
||||
(coefficients[3] * back +
|
||||
coefficients[2] * lfe +
|
||||
coefficients[1] * center +
|
||||
coefficients[0] * front + RawQ15HalfOne) >> Q15Bits, short.MinValue, short.MaxValue);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static short[] DownMixSurroundToStereo(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data)
|
||||
private static short[] DownMixSurroundToStereo(ReadOnlySpan<long> coefficients, ReadOnlySpan<short> data)
|
||||
{
|
||||
int samplePerChannelCount = data.Length / SurroundChannelCount;
|
||||
|
||||
|
@ -94,7 +98,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static short[] DownMixStereoToMono(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data)
|
||||
private static short[] DownMixStereoToMono(ReadOnlySpan<long> coefficients, ReadOnlySpan<short> data)
|
||||
{
|
||||
int samplePerChannelCount = data.Length / StereoChannelCount;
|
||||
|
||||
|
|
Loading…
Reference in a new issue