From da3fd3f71bae0677c794d11b48131823e183194c Mon Sep 17 00:00:00 2001
From: Thog <me@thog.eu>
Date: Fri, 15 May 2020 12:20:18 +0200
Subject: [PATCH] surfaceflinger: FreeBufferLocked doesn't reset the graphic
 buffer

That's the job of the user on Horizon (via SetPreallocatedBuffer).
---
 Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs | 2 --
 1 file changed, 2 deletions(-)

diff --git a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs
index 70d72c5a5..7386bafc9 100644
--- a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs
+++ b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs
@@ -175,8 +175,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
 
         public void FreeBufferLocked(int slot)
         {
-            Slots[slot].GraphicBuffer.Reset();
-
             if (Slots[slot].BufferState == BufferState.Acquired)
             {
                 Slots[slot].NeedsCleanupOnRelease = true;