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Shader: Assume the only remaining source is the right one when all others are undefined (#7331)
* Shader: Assume the only remaining source is the right one when all other are undefined * Shader cache version bump * Improve comment
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 7320;
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private const uint CodeGenVersion = 7331;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -138,6 +138,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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// Ensure that conditions met for that branch are also met for the current one.
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// Prefer the latest sources for the phi node.
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int undefCount = 0;
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for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
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{
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BasicBlock phiBlock = phiNode.GetBlock(i);
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@ -159,6 +161,26 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return match;
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}
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}
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else if (phiSource.Type == OperandType.Undefined)
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{
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undefCount++;
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}
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}
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// If all sources but one are undefined, we can assume that the one
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// that is not undefined is the right one.
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if (undefCount == phiNode.SourcesCount - 1)
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{
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for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
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{
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Operand phiSource = phiNode.GetSource(i);
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if (phiSource.Type != OperandType.Undefined)
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{
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return phiSource;
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}
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}
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}
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}
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