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A REAL fix for some games. (#116)
* Update IAudioRendererManager.cs * Update IAudioRendererManager.cs * Update IAudioRendererManager.cs
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@ -29,26 +29,65 @@ namespace Ryujinx.Core.OsHle.Services.Aud
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public long GetAudioRendererWorkBufferSize(ServiceCtx Context)
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{
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int SampleRate = Context.RequestData.ReadInt32();
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int Unknown4 = Context.RequestData.ReadInt32();
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int Unknown8 = Context.RequestData.ReadInt32();
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int UnknownC = Context.RequestData.ReadInt32();
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int Unknown10 = Context.RequestData.ReadInt32();
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int Unknown14 = Context.RequestData.ReadInt32();
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int Unknown18 = Context.RequestData.ReadInt32();
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int Unknown1c = Context.RequestData.ReadInt32();
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int Unknown20 = Context.RequestData.ReadInt32();
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int Unknown24 = Context.RequestData.ReadInt32();
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int Unknown28 = Context.RequestData.ReadInt32();
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int Unknown2c = Context.RequestData.ReadInt32();
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int Rev1Magic = Context.RequestData.ReadInt32();
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long SampleRate = Context.RequestData.ReadUInt32();
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long Unknown4 = Context.RequestData.ReadUInt32();
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long Unknown8 = Context.RequestData.ReadUInt32();
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long UnknownC = Context.RequestData.ReadUInt32();
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long Unknown10 = Context.RequestData.ReadUInt32();
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long Unknown14 = Context.RequestData.ReadUInt32();
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long Unknown18 = Context.RequestData.ReadUInt32();
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long Unknown1c = Context.RequestData.ReadUInt32();
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uint Reserved20 = Context.RequestData.ReadUInt32(); //Not used in FW1.0
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uint Reserved24 = Context.RequestData.ReadUInt32(); //Not used in FW1.0
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uint Reserved28 = Context.RequestData.ReadUInt32(); //Not used in FW1.0
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uint Reserved2c = Context.RequestData.ReadUInt32(); //Not used in FW1.0
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uint Rev1Magic = Context.RequestData.ReadUInt32();
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Context.Ns.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
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if (Rev1Magic == 0x31564552) //REV1
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{
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long Size;
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Context.ResponseData.Write(0x400L);
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Size = UnknownC * 0x400 + 0x50;
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Size += RoundUp(Unknown8 * 4, 64);
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Size += (UnknownC + 1) * 0x940;
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Size += Unknown14 * 0x170;
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Size += Unknown10 * 0x100;
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Size += (Unknown14 + UnknownC) * 0x2C0;
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Size += Unknown10 * 0x2F0;
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Size += Unknown10 * 0x100 + 0x40;
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Size += Unknown18 * 0x4B0;
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Size += RoundUp((UnknownC + 1) * 8, 16);
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Size += RoundUp(Unknown10 * 8, 16);
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Size += (Unknown18 + Unknown10 * 4) * 0x20;
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Size += RoundUp((Unknown4 * 4 + (UnknownC + Unknown14) * 0x3C0) * (Unknown8 + 6), 64);
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if (Unknown1c == 0)
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{
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Size += (((((UnknownC + 1) + Unknown10 + Unknown14 + Unknown18) * 16 + 0x658) * (Unknown1c + 1) + 0xFF) & ~0x3FL);
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}
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long WorkBufferSize = (Size + 0x1907D) & ~0xFFFL;
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Context.ResponseData.Write(WorkBufferSize);
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Context.Ns.Log.PrintDebug(LogClass.ServiceAudio, $"WorkBufferSize is 0x{WorkBufferSize:x16}.");
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return 0;
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}
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else
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{
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Context.ResponseData.Write(0L);
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Context.Ns.Log.PrintError(LogClass.ServiceAudio, "REV1 magic not found!");
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return 0x499;
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}
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}
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private static long RoundUp(long Value, int Size)
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{
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return (Value + (Size - 1)) & ~((long)Size - 1);
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}
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public long GetAudioDevice(ServiceCtx Context)
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{
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