mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-28 07:46:05 +00:00
Disable descriptor set template updates for buffer textures on Adreno (#7002)
* Do not use template updates for buffer textures and buffer images * No need to do it for images * Simply buffer texture existence check * Pipeline is now unused on DescriptorSetUpdater
This commit is contained in:
parent
c525d7d9a9
commit
cfc75d7e78
|
@ -73,7 +73,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
private readonly VulkanRenderer _gd;
|
||||
private readonly Device _device;
|
||||
private readonly PipelineBase _pipeline;
|
||||
private ShaderCollection _program;
|
||||
|
||||
private readonly BufferRef[] _uniformBufferRefs;
|
||||
|
@ -125,11 +124,10 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private readonly TextureView _dummyTexture;
|
||||
private readonly SamplerHolder _dummySampler;
|
||||
|
||||
public DescriptorSetUpdater(VulkanRenderer gd, Device device, PipelineBase pipeline)
|
||||
public DescriptorSetUpdater(VulkanRenderer gd, Device device)
|
||||
{
|
||||
_gd = gd;
|
||||
_device = device;
|
||||
_pipeline = pipeline;
|
||||
|
||||
// Some of the bindings counts needs to be multiplied by 2 because we have buffer and
|
||||
// regular textures/images interleaved on the same descriptor set.
|
||||
|
@ -684,7 +682,14 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (_dirty.HasFlag(DirtyFlags.Texture))
|
||||
{
|
||||
UpdateAndBind(cbs, program, PipelineBase.TextureSetIndex, pbp);
|
||||
if (program.UpdateTexturesWithoutTemplate)
|
||||
{
|
||||
UpdateAndBindTexturesWithoutTemplate(cbs, program, pbp);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateAndBind(cbs, program, PipelineBase.TextureSetIndex, pbp);
|
||||
}
|
||||
}
|
||||
|
||||
if (_dirty.HasFlag(DirtyFlags.Image))
|
||||
|
@ -918,31 +923,84 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
|
||||
}
|
||||
|
||||
private unsafe void UpdateBuffers(
|
||||
CommandBufferScoped cbs,
|
||||
PipelineBindPoint pbp,
|
||||
int baseBinding,
|
||||
ReadOnlySpan<DescriptorBufferInfo> bufferInfo,
|
||||
DescriptorType type)
|
||||
private void UpdateAndBindTexturesWithoutTemplate(CommandBufferScoped cbs, ShaderCollection program, PipelineBindPoint pbp)
|
||||
{
|
||||
if (bufferInfo.Length == 0)
|
||||
int setIndex = PipelineBase.TextureSetIndex;
|
||||
var bindingSegments = program.BindingSegments[setIndex];
|
||||
|
||||
if (bindingSegments.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
fixed (DescriptorBufferInfo* pBufferInfo = bufferInfo)
|
||||
if (_updateDescriptorCacheCbIndex)
|
||||
{
|
||||
var writeDescriptorSet = new WriteDescriptorSet
|
||||
{
|
||||
SType = StructureType.WriteDescriptorSet,
|
||||
DstBinding = (uint)baseBinding,
|
||||
DescriptorType = type,
|
||||
DescriptorCount = (uint)bufferInfo.Length,
|
||||
PBufferInfo = pBufferInfo,
|
||||
};
|
||||
|
||||
_gd.PushDescriptorApi.CmdPushDescriptorSet(cbs.CommandBuffer, pbp, _program.PipelineLayout, 0, 1, &writeDescriptorSet);
|
||||
_updateDescriptorCacheCbIndex = false;
|
||||
program.UpdateDescriptorCacheCommandBufferIndex(cbs.CommandBufferIndex);
|
||||
}
|
||||
|
||||
var dsc = program.GetNewDescriptorSetCollection(setIndex, out _).Get(cbs);
|
||||
|
||||
foreach (ResourceBindingSegment segment in bindingSegments)
|
||||
{
|
||||
int binding = segment.Binding;
|
||||
int count = segment.Count;
|
||||
|
||||
if (!segment.IsArray)
|
||||
{
|
||||
if (segment.Type != ResourceType.BufferTexture)
|
||||
{
|
||||
Span<DescriptorImageInfo> textures = _textures;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
ref var texture = ref textures[i];
|
||||
ref var refs = ref _textureRefs[binding + i];
|
||||
|
||||
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
|
||||
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
|
||||
|
||||
if (texture.ImageView.Handle == 0)
|
||||
{
|
||||
texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
|
||||
}
|
||||
|
||||
if (texture.Sampler.Handle == 0)
|
||||
{
|
||||
texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
|
||||
}
|
||||
}
|
||||
|
||||
dsc.UpdateImages(0, binding, textures[..count], DescriptorType.CombinedImageSampler);
|
||||
}
|
||||
else
|
||||
{
|
||||
Span<BufferView> bufferTextures = _bufferTextures;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
|
||||
}
|
||||
|
||||
dsc.UpdateBufferImages(0, binding, bufferTextures[..count], DescriptorType.UniformTexelBuffer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (segment.Type != ResourceType.BufferTexture)
|
||||
{
|
||||
dsc.UpdateImages(0, binding, _textureArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture, _dummySampler), DescriptorType.CombinedImageSampler);
|
||||
}
|
||||
else
|
||||
{
|
||||
dsc.UpdateBufferImages(0, binding, _textureArrayRefs[binding].Array.GetBufferViews(cbs), DescriptorType.UniformTexelBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var sets = dsc.GetSets();
|
||||
|
||||
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
|
@ -105,7 +105,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
gd.Api.CreatePipelineCache(device, pipelineCacheCreateInfo, null, out PipelineCache).ThrowOnError();
|
||||
|
||||
_descriptorSetUpdater = new DescriptorSetUpdater(gd, device, this);
|
||||
_descriptorSetUpdater = new DescriptorSetUpdater(gd, device);
|
||||
_vertexBufferUpdater = new VertexBufferUpdater(gd);
|
||||
|
||||
_transformFeedbackBuffers = new BufferState[Constants.MaxTransformFeedbackBuffers];
|
||||
|
|
|
@ -23,6 +23,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
public bool IsCompute { get; }
|
||||
public bool HasTessellationControlShader => (Stages & (1u << 3)) != 0;
|
||||
|
||||
public bool UpdateTexturesWithoutTemplate { get; }
|
||||
|
||||
public uint Stages { get; }
|
||||
|
||||
public ResourceBindingSegment[][] ClearSegments { get; }
|
||||
|
@ -127,9 +129,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Stages = stages;
|
||||
|
||||
ClearSegments = BuildClearSegments(sets);
|
||||
BindingSegments = BuildBindingSegments(resourceLayout.SetUsages);
|
||||
BindingSegments = BuildBindingSegments(resourceLayout.SetUsages, out bool usesBufferTextures);
|
||||
Templates = BuildTemplates(usePushDescriptors);
|
||||
|
||||
// Updating buffer texture bindings using template updates crashes the Adreno driver on Windows.
|
||||
UpdateTexturesWithoutTemplate = gd.Vendor == Vendor.Qualcomm && usesBufferTextures;
|
||||
|
||||
_compileTask = Task.CompletedTask;
|
||||
_firstBackgroundUse = false;
|
||||
}
|
||||
|
@ -280,8 +285,10 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return segments;
|
||||
}
|
||||
|
||||
private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages)
|
||||
private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages, out bool usesBufferTextures)
|
||||
{
|
||||
usesBufferTextures = false;
|
||||
|
||||
ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][];
|
||||
|
||||
for (int setIndex = 0; setIndex < setUsages.Count; setIndex++)
|
||||
|
@ -295,6 +302,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
ResourceUsage usage = setUsages[setIndex].Usages[index];
|
||||
|
||||
if (usage.Type == ResourceType.BufferTexture)
|
||||
{
|
||||
usesBufferTextures = true;
|
||||
}
|
||||
|
||||
if (currentUsage.Binding + currentCount != usage.Binding ||
|
||||
currentUsage.Type != usage.Type ||
|
||||
currentUsage.Stages != usage.Stages ||
|
||||
|
|
Loading…
Reference in a new issue