mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-28 10:16:09 +00:00
Fix Lambda Explicit Type Specification Warning (#4090)
This commit is contained in:
parent
851d81d24a
commit
c6f1908e0f
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@ -1341,7 +1341,7 @@ namespace ARMeilleure.Decoders
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{
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string reversedEncoding = encoding.Substring(16) + encoding.Substring(0, 16);
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MakeOp reversedMakeOp =
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(InstDescriptor inst, ulong address, int opCode)
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(inst, address, opCode)
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=> makeOp(inst, address, (int)BitOperations.RotateRight((uint)opCode, 16));
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Set(reversedEncoding, AllInstT32, new InstDescriptor(name, emitter), reversedMakeOp);
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}
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@ -82,8 +82,8 @@ namespace Ryujinx.Ava
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Console.Title = $"Ryujinx Console {Version}";
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// Hook unhandled exception and process exit events.
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AppDomain.CurrentDomain.UnhandledException += (object sender, UnhandledExceptionEventArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
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AppDomain.CurrentDomain.ProcessExit += (object sender, EventArgs e) => Exit();
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AppDomain.CurrentDomain.UnhandledException += (sender, e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
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AppDomain.CurrentDomain.ProcessExit += (sender, e) => Exit();
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// Setup base data directory.
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AppDataManager.Initialize(CommandLineState.BaseDirPathArg);
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@ -50,186 +50,186 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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private static void InitLookup()
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{
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_lookup[(int)CommandType.Action] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.Action] = (memory, threaded, renderer) =>
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ActionCommand.Run(ref GetCommand<ActionCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CreateBuffer] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.CreateBuffer] = (memory, threaded, renderer) =>
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CreateBufferCommand.Run(ref GetCommand<CreateBufferCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CreateProgram] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.CreateProgram] = (memory, threaded, renderer) =>
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CreateProgramCommand.Run(ref GetCommand<CreateProgramCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CreateSampler] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.CreateSampler] = (memory, threaded, renderer) =>
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CreateSamplerCommand.Run(ref GetCommand<CreateSamplerCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CreateSync] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.CreateSync] = (memory, threaded, renderer) =>
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CreateSyncCommand.Run(ref GetCommand<CreateSyncCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CreateTexture] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.CreateTexture] = (memory, threaded, renderer) =>
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CreateTextureCommand.Run(ref GetCommand<CreateTextureCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.GetCapabilities] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.GetCapabilities] = (memory, threaded, renderer) =>
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GetCapabilitiesCommand.Run(ref GetCommand<GetCapabilitiesCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.PreFrame] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.PreFrame] = (memory, threaded, renderer) =>
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PreFrameCommand.Run(ref GetCommand<PreFrameCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ReportCounter] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.ReportCounter] = (memory, threaded, renderer) =>
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ReportCounterCommand.Run(ref GetCommand<ReportCounterCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ResetCounter] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.ResetCounter] = (memory, threaded, renderer) =>
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ResetCounterCommand.Run(ref GetCommand<ResetCounterCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.UpdateCounters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.UpdateCounters] = (memory, threaded, renderer) =>
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UpdateCountersCommand.Run(ref GetCommand<UpdateCountersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.BufferDispose] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.BufferDispose] = (memory, threaded, renderer) =>
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BufferDisposeCommand.Run(ref GetCommand<BufferDisposeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.BufferGetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.BufferGetData] = (memory, threaded, renderer) =>
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BufferGetDataCommand.Run(ref GetCommand<BufferGetDataCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.BufferSetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.BufferSetData] = (memory, threaded, renderer) =>
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BufferSetDataCommand.Run(ref GetCommand<BufferSetDataCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CounterEventDispose] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.CounterEventDispose] = (memory, threaded, renderer) =>
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CounterEventDisposeCommand.Run(ref GetCommand<CounterEventDisposeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CounterEventFlush] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.CounterEventFlush] = (memory, threaded, renderer) =>
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CounterEventFlushCommand.Run(ref GetCommand<CounterEventFlushCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ProgramDispose] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.ProgramDispose] = (memory, threaded, renderer) =>
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ProgramDisposeCommand.Run(ref GetCommand<ProgramDisposeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ProgramGetBinary] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.ProgramGetBinary] = (memory, threaded, renderer) =>
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ProgramGetBinaryCommand.Run(ref GetCommand<ProgramGetBinaryCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ProgramCheckLink] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.ProgramCheckLink] = (memory, threaded, renderer) =>
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ProgramCheckLinkCommand.Run(ref GetCommand<ProgramCheckLinkCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SamplerDispose] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SamplerDispose] = (memory, threaded, renderer) =>
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SamplerDisposeCommand.Run(ref GetCommand<SamplerDisposeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureCopyTo] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.TextureCopyTo] = (memory, threaded, renderer) =>
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TextureCopyToCommand.Run(ref GetCommand<TextureCopyToCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureCopyToScaled] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.TextureCopyToScaled] = (memory, threaded, renderer) =>
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TextureCopyToScaledCommand.Run(ref GetCommand<TextureCopyToScaledCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureCopyToSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.TextureCopyToSlice] = (memory, threaded, renderer) =>
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TextureCopyToSliceCommand.Run(ref GetCommand<TextureCopyToSliceCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureCreateView] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.TextureCreateView] = (memory, threaded, renderer) =>
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TextureCreateViewCommand.Run(ref GetCommand<TextureCreateViewCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureGetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.TextureGetData] = (memory, threaded, renderer) =>
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TextureGetDataCommand.Run(ref GetCommand<TextureGetDataCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureGetDataSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.TextureGetDataSlice] = (memory, threaded, renderer) =>
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TextureGetDataSliceCommand.Run(ref GetCommand<TextureGetDataSliceCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureRelease] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.TextureRelease] = (memory, threaded, renderer) =>
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TextureReleaseCommand.Run(ref GetCommand<TextureReleaseCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureSetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.TextureSetData] = (memory, threaded, renderer) =>
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TextureSetDataCommand.Run(ref GetCommand<TextureSetDataCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureSetDataSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.TextureSetDataSlice] = (memory, threaded, renderer) =>
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TextureSetDataSliceCommand.Run(ref GetCommand<TextureSetDataSliceCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureSetDataSliceRegion] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.TextureSetDataSliceRegion] = (memory, threaded, renderer) =>
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TextureSetDataSliceRegionCommand.Run(ref GetCommand<TextureSetDataSliceRegionCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureSetStorage] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.TextureSetStorage] = (memory, threaded, renderer) =>
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TextureSetStorageCommand.Run(ref GetCommand<TextureSetStorageCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.WindowPresent] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.WindowPresent] = (memory, threaded, renderer) =>
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WindowPresentCommand.Run(ref GetCommand<WindowPresentCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.Barrier] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.Barrier] = (memory, threaded, renderer) =>
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BarrierCommand.Run(ref GetCommand<BarrierCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.BeginTransformFeedback] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.BeginTransformFeedback] = (memory, threaded, renderer) =>
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BeginTransformFeedbackCommand.Run(ref GetCommand<BeginTransformFeedbackCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ClearBuffer] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.ClearBuffer] = (memory, threaded, renderer) =>
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ClearBufferCommand.Run(ref GetCommand<ClearBufferCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ClearRenderTargetColor] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.ClearRenderTargetColor] = (memory, threaded, renderer) =>
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ClearRenderTargetColorCommand.Run(ref GetCommand<ClearRenderTargetColorCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ClearRenderTargetDepthStencil] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.ClearRenderTargetDepthStencil] = (memory, threaded, renderer) =>
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ClearRenderTargetDepthStencilCommand.Run(ref GetCommand<ClearRenderTargetDepthStencilCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CommandBufferBarrier] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.CommandBufferBarrier] = (memory, threaded, renderer) =>
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CommandBufferBarrierCommand.Run(ref GetCommand<CommandBufferBarrierCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CopyBuffer] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.CopyBuffer] = (memory, threaded, renderer) =>
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CopyBufferCommand.Run(ref GetCommand<CopyBufferCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DispatchCompute] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.DispatchCompute] = (memory, threaded, renderer) =>
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DispatchComputeCommand.Run(ref GetCommand<DispatchComputeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.Draw] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.Draw] = (memory, threaded, renderer) =>
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DrawCommand.Run(ref GetCommand<DrawCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndexed] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.DrawIndexed] = (memory, threaded, renderer) =>
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DrawIndexedCommand.Run(ref GetCommand<DrawIndexedCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndexedIndirect] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.DrawIndexedIndirect] = (memory, threaded, renderer) =>
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DrawIndexedIndirectCommand.Run(ref GetCommand<DrawIndexedIndirectCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndexedIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.DrawIndexedIndirectCount] = (memory, threaded, renderer) =>
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DrawIndexedIndirectCountCommand.Run(ref GetCommand<DrawIndexedIndirectCountCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndirect] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.DrawIndirect] = (memory, threaded, renderer) =>
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DrawIndirectCommand.Run(ref GetCommand<DrawIndirectCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.DrawIndirectCount] = (memory, threaded, renderer) =>
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DrawIndirectCountCommand.Run(ref GetCommand<DrawIndirectCountCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawTexture] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.DrawTexture] = (memory, threaded, renderer) =>
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DrawTextureCommand.Run(ref GetCommand<DrawTextureCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.EndHostConditionalRendering] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.EndHostConditionalRendering] = (memory, threaded, renderer) =>
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EndHostConditionalRenderingCommand.Run(renderer);
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_lookup[(int)CommandType.EndTransformFeedback] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.EndTransformFeedback] = (memory, threaded, renderer) =>
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EndTransformFeedbackCommand.Run(ref GetCommand<EndTransformFeedbackCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetAlphaTest] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetAlphaTest] = (memory, threaded, renderer) =>
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SetAlphaTestCommand.Run(ref GetCommand<SetAlphaTestCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetBlendState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetBlendState] = (memory, threaded, renderer) =>
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SetBlendStateCommand.Run(ref GetCommand<SetBlendStateCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetDepthBias] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetDepthBias] = (memory, threaded, renderer) =>
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SetDepthBiasCommand.Run(ref GetCommand<SetDepthBiasCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetDepthClamp] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetDepthClamp] = (memory, threaded, renderer) =>
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SetDepthClampCommand.Run(ref GetCommand<SetDepthClampCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetDepthMode] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetDepthMode] = (memory, threaded, renderer) =>
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SetDepthModeCommand.Run(ref GetCommand<SetDepthModeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetDepthTest] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetDepthTest] = (memory, threaded, renderer) =>
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SetDepthTestCommand.Run(ref GetCommand<SetDepthTestCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetFaceCulling] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetFaceCulling] = (memory, threaded, renderer) =>
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SetFaceCullingCommand.Run(ref GetCommand<SetFaceCullingCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetFrontFace] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetFrontFace] = (memory, threaded, renderer) =>
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SetFrontFaceCommand.Run(ref GetCommand<SetFrontFaceCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetStorageBuffers] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetStorageBuffers] = (memory, threaded, renderer) =>
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SetStorageBuffersCommand.Run(ref GetCommand<SetStorageBuffersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetTransformFeedbackBuffers] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetTransformFeedbackBuffers] = (memory, threaded, renderer) =>
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SetTransformFeedbackBuffersCommand.Run(ref GetCommand<SetTransformFeedbackBuffersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetUniformBuffers] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetUniformBuffers] = (memory, threaded, renderer) =>
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SetUniformBuffersCommand.Run(ref GetCommand<SetUniformBuffersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetImage] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetImage] = (memory, threaded, renderer) =>
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SetImageCommand.Run(ref GetCommand<SetImageCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetIndexBuffer] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetIndexBuffer] = (memory, threaded, renderer) =>
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SetIndexBufferCommand.Run(ref GetCommand<SetIndexBufferCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetLineParameters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetLineParameters] = (memory, threaded, renderer) =>
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SetLineParametersCommand.Run(ref GetCommand<SetLineParametersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetLogicOpState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetLogicOpState] = (memory, threaded, renderer) =>
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SetLogicOpStateCommand.Run(ref GetCommand<SetLogicOpStateCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetMultisampleState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetMultisampleState] = (memory, threaded, renderer) =>
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SetMultisampleStateCommand.Run(ref GetCommand<SetMultisampleStateCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPatchParameters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetPatchParameters] = (memory, threaded, renderer) =>
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SetPatchParametersCommand.Run(ref GetCommand<SetPatchParametersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPointParameters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetPointParameters] = (memory, threaded, renderer) =>
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SetPointParametersCommand.Run(ref GetCommand<SetPointParametersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPolygonMode] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetPolygonMode] = (memory, threaded, renderer) =>
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SetPolygonModeCommand.Run(ref GetCommand<SetPolygonModeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPrimitiveRestart] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetPrimitiveRestart] = (memory, threaded, renderer) =>
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SetPrimitiveRestartCommand.Run(ref GetCommand<SetPrimitiveRestartCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPrimitiveTopology] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetPrimitiveTopology] = (memory, threaded, renderer) =>
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SetPrimitiveTopologyCommand.Run(ref GetCommand<SetPrimitiveTopologyCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetProgram] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetProgram] = (memory, threaded, renderer) =>
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SetProgramCommand.Run(ref GetCommand<SetProgramCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetRasterizerDiscard] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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_lookup[(int)CommandType.SetRasterizerDiscard] = (memory, threaded, renderer) =>
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SetRasterizerDiscardCommand.Run(ref GetCommand<SetRasterizerDiscardCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.SetRenderTargetColorMasks] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
_lookup[(int)CommandType.SetRenderTargetColorMasks] = (memory, threaded, renderer) =>
|
||||
SetRenderTargetColorMasksCommand.Run(ref GetCommand<SetRenderTargetColorMasksCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.SetRenderTargetScale] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
_lookup[(int)CommandType.SetRenderTargetScale] = (memory, threaded, renderer) =>
|
||||
SetRenderTargetScaleCommand.Run(ref GetCommand<SetRenderTargetScaleCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.SetRenderTargets] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
_lookup[(int)CommandType.SetRenderTargets] = (memory, threaded, renderer) =>
|
||||
SetRenderTargetsCommand.Run(ref GetCommand<SetRenderTargetsCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.SetScissor] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
_lookup[(int)CommandType.SetScissor] = (memory, threaded, renderer) =>
|
||||
SetScissorsCommand.Run(ref GetCommand<SetScissorsCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.SetStencilTest] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
_lookup[(int)CommandType.SetStencilTest] = (memory, threaded, renderer) =>
|
||||
SetStencilTestCommand.Run(ref GetCommand<SetStencilTestCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.SetTextureAndSampler] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
_lookup[(int)CommandType.SetTextureAndSampler] = (memory, threaded, renderer) =>
|
||||
SetTextureAndSamplerCommand.Run(ref GetCommand<SetTextureAndSamplerCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.SetUserClipDistance] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
_lookup[(int)CommandType.SetUserClipDistance] = (memory, threaded, renderer) =>
|
||||
SetUserClipDistanceCommand.Run(ref GetCommand<SetUserClipDistanceCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.SetVertexAttribs] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
_lookup[(int)CommandType.SetVertexAttribs] = (memory, threaded, renderer) =>
|
||||
SetVertexAttribsCommand.Run(ref GetCommand<SetVertexAttribsCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.SetVertexBuffers] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
_lookup[(int)CommandType.SetVertexBuffers] = (memory, threaded, renderer) =>
|
||||
SetVertexBuffersCommand.Run(ref GetCommand<SetVertexBuffersCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.SetViewports] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
_lookup[(int)CommandType.SetViewports] = (memory, threaded, renderer) =>
|
||||
SetViewportsCommand.Run(ref GetCommand<SetViewportsCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.TextureBarrier] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
_lookup[(int)CommandType.TextureBarrier] = (memory, threaded, renderer) =>
|
||||
TextureBarrierCommand.Run(ref GetCommand<TextureBarrierCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.TextureBarrierTiled] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
_lookup[(int)CommandType.TextureBarrierTiled] = (memory, threaded, renderer) =>
|
||||
TextureBarrierTiledCommand.Run(ref GetCommand<TextureBarrierTiledCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.TryHostConditionalRendering] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
_lookup[(int)CommandType.TryHostConditionalRendering] = (memory, threaded, renderer) =>
|
||||
TryHostConditionalRenderingCommand.Run(ref GetCommand<TryHostConditionalRenderingCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.TryHostConditionalRenderingFlush] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
_lookup[(int)CommandType.TryHostConditionalRenderingFlush] = (memory, threaded, renderer) =>
|
||||
TryHostConditionalRenderingFlushCommand.Run(ref GetCommand<TryHostConditionalRenderingFlushCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.UpdateRenderScale] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
_lookup[(int)CommandType.UpdateRenderScale] = (memory, threaded, renderer) =>
|
||||
UpdateRenderScaleCommand.Run(ref GetCommand<UpdateRenderScaleCommand>(memory), threaded, renderer);
|
||||
}
|
||||
|
||||
|
|
|
@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
{
|
||||
_baseRenderer = renderer;
|
||||
|
||||
renderer.ScreenCaptured += (object sender, ScreenCaptureImageInfo info) => ScreenCaptured?.Invoke(this, info);
|
||||
renderer.ScreenCaptured += (sender, info) => ScreenCaptured?.Invoke(this, info);
|
||||
|
||||
Pipeline = new ThreadedPipeline(this, renderer.Pipeline);
|
||||
Window = new ThreadedWindow(this, renderer);
|
||||
|
|
Loading…
Reference in a new issue