mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-29 00:16:06 +00:00
Enable SRGB framebuffers by default (#502)
This commit is contained in:
parent
d2bb458b51
commit
b7613dd4b8
|
@ -106,7 +106,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
Image.Width,
|
||||
Image.Height, 1);
|
||||
|
||||
Image.Format = GalImageFormat.RGBA8 | GalImageFormat.Unorm;
|
||||
Image.Format = GalImageFormat.RGBA8 | (Image.Format & GalImageFormat.TypeMask);
|
||||
}
|
||||
|
||||
(PixelInternalFormat InternalFmt,
|
||||
|
|
|
@ -61,6 +61,8 @@ namespace Ryujinx.Graphics
|
|||
//FIXME: Is this correct?
|
||||
WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
|
||||
|
||||
WriteRegister(NvGpuEngine3dReg.FrameBufferSrgb, 1);
|
||||
|
||||
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
|
||||
{
|
||||
WriteRegister(NvGpuEngine3dReg.IBlendNEquationRgb + Index * 8, (int)GalBlendEquation.FuncAdd);
|
||||
|
|
Loading…
Reference in a new issue