From ad491b5570ec428d0d87d56426b03125e2ca5220 Mon Sep 17 00:00:00 2001 From: EliEron Date: Mon, 25 Jan 2021 00:02:00 +0100 Subject: [PATCH] Prevent Display Sleep on Windows while running a game (#1850) Co-authored-by: EliEron --- Ryujinx.Common/System/DisplaySleep.cs | 35 +++++++++++++++++++++++++ Ryujinx/Ui/MainWindow.cs | 3 +++ Ryujinx/Ui/Windows/SettingsWindow.glade | 3 ++- 3 files changed, 40 insertions(+), 1 deletion(-) create mode 100644 Ryujinx.Common/System/DisplaySleep.cs diff --git a/Ryujinx.Common/System/DisplaySleep.cs b/Ryujinx.Common/System/DisplaySleep.cs new file mode 100644 index 000000000..77f9dd75b --- /dev/null +++ b/Ryujinx.Common/System/DisplaySleep.cs @@ -0,0 +1,35 @@ +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Common.System +{ + public class DisplaySleep + { + [Flags] + enum EXECUTION_STATE : uint + { + ES_CONTINUOUS = 0x80000000, + ES_DISPLAY_REQUIRED = 0x00000002, + ES_SYSTEM_REQUIRED = 0x00000001 + } + + [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] + static extern EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags); + + static public void Prevent() + { + if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) + { + SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_DISPLAY_REQUIRED); + } + } + + static public void Restore() + { + if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) + { + SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS); + } + } + } +} diff --git a/Ryujinx/Ui/MainWindow.cs b/Ryujinx/Ui/MainWindow.cs index 1c847f4a6..3f2c2fb8a 100644 --- a/Ryujinx/Ui/MainWindow.cs +++ b/Ryujinx/Ui/MainWindow.cs @@ -554,6 +554,8 @@ namespace Ryujinx.Ui _windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1); } + DisplaySleep.Prevent(); + GlRendererWidget = new GlRenderer(_emulationContext, ConfigurationState.Instance.Logger.GraphicsDebugLevel); Application.Invoke(delegate @@ -604,6 +606,7 @@ namespace Ryujinx.Ui _windowsMultimediaTimerResolution?.Dispose(); _windowsMultimediaTimerResolution = null; + DisplaySleep.Restore(); _viewBox.Remove(GlRendererWidget); _viewBox.Add(_gameTableWindow); diff --git a/Ryujinx/Ui/Windows/SettingsWindow.glade b/Ryujinx/Ui/Windows/SettingsWindow.glade index 97a88b229..6457ecfeb 100644 --- a/Ryujinx/Ui/Windows/SettingsWindow.glade +++ b/Ryujinx/Ui/Windows/SettingsWindow.glade @@ -1299,6 +1299,7 @@ True False + Change System Time end System Time: @@ -1509,7 +1510,7 @@ True False - Change System Region + Change Audio Backend end 5 Audio Backend: