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Report more realistic GPU timestamps when FastGpuTime is enabled (#1139)
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@ -11,8 +11,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private const int NsToTicksFractionNumerator = 384;
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private const int NsToTicksFractionNumerator = 384;
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private const int NsToTicksFractionDenominator = 625;
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private const int NsToTicksFractionDenominator = 625;
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private ulong _runningCounter;
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/// <summary>
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/// <summary>
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/// Writes a GPU counter to guest memory.
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/// Writes a GPU counter to guest memory.
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/// </summary>
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/// </summary>
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@ -81,15 +79,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
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break;
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break;
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}
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}
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ulong ticks;
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ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
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if (GraphicsConfig.FastGpuTime)
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if (GraphicsConfig.FastGpuTime)
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{
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{
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ticks = _runningCounter++;
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// Divide by some amount to report time as if operations were performed faster than they really are.
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}
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// This can prevent some games from switching to a lower resolution because rendering is too slow.
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else
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ticks /= 256;
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{
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ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
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}
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}
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counterData.Counter = counter;
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counterData.Counter = counter;
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