From 8ab76a7bd4b8abd1b1097abe8dab88f3af6de933 Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Fri, 13 Apr 2018 15:53:16 -0300
Subject: [PATCH] [GPU] Do not use the f suffix on float contants on the shader
 glsl code

---
 Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
index 3f0c9f721..b7ed5341c 100644
--- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
+++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
@@ -428,7 +428,7 @@ namespace Ryujinx.Graphics.Gal.Shader
 
         private string GetValue(ShaderIrOperImmf Immf)
         {
-            return Immf.Value.ToString(CultureInfo.InvariantCulture) + "f";
+            return Immf.Value.ToString(CultureInfo.InvariantCulture);
         }
 
         private string GetName(ShaderIrOperPred Pred)
@@ -691,7 +691,7 @@ namespace Ryujinx.Graphics.Gal.Shader
                         {
                             float Value = BitConverter.Int32BitsToSingle(Imm.Value);
 
-                            return Value.ToString(CultureInfo.InvariantCulture) + "f";
+                            return Value.ToString(CultureInfo.InvariantCulture);
                         }
                         break;
                     }