mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-29 15:36:08 +00:00
Initial non 2D textures support (#525)
* Initial non 2D textures support - Shaders still need to be changed - Some types aren't yet implemented * Start implementing texture instructions suffixes Fix wrong texture type with cube and TEXS Also support array textures in TEX and TEX.B Clean up TEX and TEXS coords managment Fix TEXS.LL with non-2d textures Implement TEX.AOFFI Get the right arguments for TEX, TEXS and TLDS Also, store suffix operands in appropriate values to support multiple suffix combinaisons * Support depth in read/writeTexture Also support WrapR and detect mipmap * Proper cube map textures support + fix TEXS.LZ * Implement depth compare * some code clean up * Implement CubeMap textures in OGLTexture.Create * Implement TLD4 and TLD4S * Add Texture 1D support * updates comments * fix some code style issues * Fix some nits + rename some things to be less confusing * Remove GetSuffix local functions * AOFFI => AOffI * TextureType => GalTextureTarget * finish renaming TextureType to TextureTarget * Disable LL, LZ and LB support in the decompiler This needs more work at the GL level (GLSL implementation should be right) * Revert "Disable LL, LZ and LB support in the decompiler" This reverts commit 64536c3d9f673645faff3152838d1413c3203395. * Fix TEXS ARRAY_2D index * ImageFormat depth should be 1 for all image format * Fix shader build issues with sampler1DShadow and texture * Fix DC & AOFFI combinaison with TEX/TEXS * Support AOFFI with TLD4 and TLD4S * Fix shader compilation error for TLD4.AOFFI with no DC * Fix binding isuses on the 2d copy engine TODO: support 2d array copy * Support 2D array copy operation in the 2D engine This make every copy right in the GPU side. Thie CPU copy probably needs to be updated * Implement GetGpuSize + fix somes issues with 2d engine copies TODO: mipmap level in it * Don't throw an exception in the layer handling * Fix because of rebase * Reject 2d layers of non textures in 2d copy engine * Add 3D textures and mipmap support on BlockLinearSwizzle * Fix naming on new BitUtils methods * gpu cache: Make sure to invalidate textures that doesn't have the same target * Add the concept of layer count for array instead of using depth Also cleanup GetGpuSize as Swizzle can compute the size with mipmap * Support multi layer with mip map in ReadTexture * Add more check for cache invalidation & remove cubemap and cubemap array code for now Also fix compressed 2d array * Fix texelFetchOffset shader build error * Start looking into cube map again Also add some way to log write in register in engines * fix write register log levles * Remove debug logs in WriteRegister * Disable AOFFI support on non NVIDIA drivers * Fix code align
This commit is contained in:
parent
81aa50feb0
commit
884b4e5fd3
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@ -34,6 +34,11 @@ namespace Ryujinx.Common
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return value & -(long)size;
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}
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public static int DivRoundUp(int value, int dividend)
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{
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return (value + dividend - 1) / dividend;
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}
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public static ulong DivRoundUp(ulong value, uint dividend)
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{
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return (value + dividend - 1) / dividend;
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@ -44,6 +49,24 @@ namespace Ryujinx.Common
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return (value + dividend - 1) / dividend;
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}
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public static int Pow2RoundUp(int value)
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{
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value--;
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value |= (value >> 1);
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value |= (value >> 2);
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value |= (value >> 4);
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value |= (value >> 8);
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value |= (value >> 16);
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return ++value;
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}
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public static int Pow2RoundDown(int value)
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{
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return IsPowerOfTwo32(value) ? value : Pow2RoundUp(value) >> 1;
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}
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public static bool IsPowerOfTwo32(int value)
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{
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return value != 0 && (value & (value - 1)) == 0;
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@ -85,6 +108,18 @@ namespace Ryujinx.Common
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return (ulong)count;
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}
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public static int CountTrailingZeros32(int value)
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{
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int count = 0;
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while (((value >> count) & 1) == 0)
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{
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count++;
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}
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return count;
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}
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public static long ReverseBits64(long value)
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{
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return (long)ReverseBits64((ulong)value);
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14
Ryujinx.Graphics/DepthCompareFunc.cs
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14
Ryujinx.Graphics/DepthCompareFunc.cs
Normal file
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@ -0,0 +1,14 @@
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namespace Ryujinx.Graphics
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{
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public enum DepthCompareFunc
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{
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Never = 0,
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Less = 1,
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Equal = 2,
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LEqual = 3,
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Greater = 4,
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NotEqual = 5,
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GEqual = 6,
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Always = 7
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}
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}
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@ -6,9 +6,15 @@ namespace Ryujinx.Graphics.Gal
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{
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public int Width;
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public int Height;
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// FIXME: separate layer and depth
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public int Depth;
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public int LayerCount;
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public int TileWidth;
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public int GobBlockHeight;
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public int GobBlockDepth;
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public int Pitch;
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public int MaxMipmapLevel;
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public GalImageFormat Format;
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public GalMemoryLayout Layout;
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@ -16,34 +22,45 @@ namespace Ryujinx.Graphics.Gal
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public GalTextureSource YSource;
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public GalTextureSource ZSource;
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public GalTextureSource WSource;
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public GalTextureTarget TextureTarget;
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public GalImage(
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int Width,
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int Height,
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int Depth,
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int LayerCount,
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int TileWidth,
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int GobBlockHeight,
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int GobBlockDepth,
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GalMemoryLayout Layout,
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GalImageFormat Format,
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GalTextureSource XSource = GalTextureSource.Red,
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GalTextureSource YSource = GalTextureSource.Green,
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GalTextureSource ZSource = GalTextureSource.Blue,
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GalTextureSource WSource = GalTextureSource.Alpha)
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GalTextureTarget TextureTarget,
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int MaxMipmapLevel = 1,
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GalTextureSource XSource = GalTextureSource.Red,
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GalTextureSource YSource = GalTextureSource.Green,
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GalTextureSource ZSource = GalTextureSource.Blue,
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GalTextureSource WSource = GalTextureSource.Alpha)
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{
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this.Width = Width;
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this.Height = Height;
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this.LayerCount = LayerCount;
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this.Depth = Depth;
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this.TileWidth = TileWidth;
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this.GobBlockHeight = GobBlockHeight;
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this.GobBlockDepth = GobBlockDepth;
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this.Layout = Layout;
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this.Format = Format;
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this.MaxMipmapLevel = MaxMipmapLevel;
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this.XSource = XSource;
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this.YSource = YSource;
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this.ZSource = ZSource;
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this.WSource = WSource;
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this.TextureTarget = TextureTarget;
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Pitch = ImageUtils.GetPitch(Format, Width);
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}
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public bool SizeMatches(GalImage Image)
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public bool SizeMatches(GalImage Image, bool IgnoreLayer = false)
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{
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if (ImageUtils.GetBytesPerPixel(Format) !=
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ImageUtils.GetBytesPerPixel(Image.Format))
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@ -57,7 +74,14 @@ namespace Ryujinx.Graphics.Gal
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return false;
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}
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return Height == Image.Height;
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bool Result = Height == Image.Height && Depth == Image.Depth;
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if (!IgnoreLayer)
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{
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Result = Result && LayerCount == Image.LayerCount;
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}
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return Result;
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}
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}
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}
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@ -12,6 +12,9 @@ namespace Ryujinx.Graphics.Gal
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public GalColorF BorderColor { get; private set; }
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public bool DepthCompare { get; private set; }
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public DepthCompareFunc DepthCompareFunc { get; private set; }
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public GalTextureSampler(
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GalTextureWrap AddressU,
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GalTextureWrap AddressV,
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@ -19,7 +22,9 @@ namespace Ryujinx.Graphics.Gal
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GalTextureFilter MinFilter,
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GalTextureFilter MagFilter,
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GalTextureMipFilter MipFilter,
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GalColorF BorderColor)
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GalColorF BorderColor,
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bool DepthCompare,
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DepthCompareFunc DepthCompareFunc)
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{
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this.AddressU = AddressU;
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this.AddressV = AddressV;
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@ -28,6 +33,9 @@ namespace Ryujinx.Graphics.Gal
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this.MagFilter = MagFilter;
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this.MipFilter = MipFilter;
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this.BorderColor = BorderColor;
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this.DepthCompare = DepthCompare;
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this.DepthCompareFunc = DepthCompareFunc;
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}
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}
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}
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15
Ryujinx.Graphics/Gal/GalTextureTarget.cs
Normal file
15
Ryujinx.Graphics/Gal/GalTextureTarget.cs
Normal file
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@ -0,0 +1,15 @@
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namespace Ryujinx.Graphics.Gal
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{
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public enum GalTextureTarget
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{
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OneD = 0,
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TwoD = 1,
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ThreeD = 2,
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CubeMap = 3,
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OneDArray = 4,
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TwoDArray = 5,
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OneDBuffer = 6,
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TwoDNoMipMap = 7,
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CubeArray = 8,
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}
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}
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@ -25,16 +25,20 @@ namespace Ryujinx.Graphics.Gal
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void Render();
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void Copy(
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long SrcKey,
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long DstKey,
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int SrcX0,
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int SrcY0,
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int SrcX1,
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int SrcY1,
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int DstX0,
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int DstY0,
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int DstX1,
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int DstY1);
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GalImage SrcImage,
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GalImage DstImage,
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long SrcKey,
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long DstKey,
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int SrcLayer,
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int DstLayer,
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int SrcX0,
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int SrcY0,
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int SrcX1,
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int SrcY1,
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int DstX0,
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int DstY0,
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int DstX1,
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int DstY1);
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void Reinterpret(long Key, GalImage NewImage);
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}
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|
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@ -13,6 +13,6 @@ namespace Ryujinx.Graphics.Gal
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void Bind(long Key, int Index, GalImage Image);
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void SetSampler(GalTextureSampler Sampler);
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void SetSampler(GalImage Image, GalTextureSampler Sampler);
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}
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}
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@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public int Width => Image.Width;
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public int Height => Image.Height;
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public int Depth => Image.Depth;
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public GalImageFormat Format => Image.Format;
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|
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@ -189,6 +189,31 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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throw new NotImplementedException($"{Format & GalImageFormat.FormatMask} {Format & GalImageFormat.TypeMask}");
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}
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public static All GetDepthCompareFunc(DepthCompareFunc DepthCompareFunc)
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{
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switch (DepthCompareFunc)
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{
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case DepthCompareFunc.LEqual:
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return All.Lequal;
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case DepthCompareFunc.GEqual:
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return All.Gequal;
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case DepthCompareFunc.Less:
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return All.Less;
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case DepthCompareFunc.Greater:
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return All.Greater;
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case DepthCompareFunc.Equal:
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return All.Equal;
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case DepthCompareFunc.NotEqual:
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return All.Notequal;
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case DepthCompareFunc.Always:
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return All.Always;
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case DepthCompareFunc.Never:
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return All.Never;
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default:
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throw new ArgumentException(nameof(DepthCompareFunc) + " \"" + DepthCompareFunc + "\" is not valid!");
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}
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}
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public static InternalFormat GetCompressedImageFormat(GalImageFormat Format)
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{
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switch (Format)
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|
|
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@ -9,9 +9,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private static Lazy<bool> s_TextureMirrorClamp = new Lazy<bool>(() => HasExtension("GL_EXT_texture_mirror_clamp"));
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private static Lazy<bool> s_ViewportArray = new Lazy<bool>(() => HasExtension("GL_ARB_viewport_array"));
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private static Lazy<bool> s_NvidiaDriver = new Lazy<bool>(() => IsNvidiaDriver());
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public static bool EnhancedLayouts => s_EnhancedLayouts.Value;
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public static bool TextureMirrorClamp => s_TextureMirrorClamp.Value;
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public static bool ViewportArray => s_ViewportArray.Value;
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public static bool NvidiaDrvier => s_NvidiaDriver.Value;
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private static bool HasExtension(string Name)
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{
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@ -27,5 +30,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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return false;
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}
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private static bool IsNvidiaDriver() {
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return GL.GetString(StringName.Vendor).Equals("NVIDIA Corporation");
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}
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}
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}
|
|
@ -389,16 +389,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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public void Copy(
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long SrcKey,
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long DstKey,
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int SrcX0,
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int SrcY0,
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int SrcX1,
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int SrcY1,
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int DstX0,
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int DstY0,
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int DstX1,
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int DstY1)
|
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GalImage SrcImage,
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GalImage DstImage,
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long SrcKey,
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long DstKey,
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int SrcLayer,
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int DstLayer,
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int SrcX0,
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int SrcY0,
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int SrcX1,
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int SrcY1,
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int DstX0,
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int DstY0,
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int DstX1,
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int DstY1)
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{
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if (Texture.TryGetImageHandler(SrcKey, out ImageHandler SrcTex) &&
|
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Texture.TryGetImageHandler(DstKey, out ImageHandler DstTex))
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|
@ -425,8 +429,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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|||
|
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FramebufferAttachment Attachment = GetAttachment(SrcTex);
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GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, Attachment, SrcTex.Handle, 0);
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GL.FramebufferTexture(FramebufferTarget.DrawFramebuffer, Attachment, DstTex.Handle, 0);
|
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if (ImageUtils.IsArray(SrcImage.TextureTarget) && SrcLayer > 0)
|
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{
|
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GL.FramebufferTextureLayer(FramebufferTarget.ReadFramebuffer, Attachment, SrcTex.Handle, 0, SrcLayer);
|
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}
|
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else
|
||||
{
|
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GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, Attachment, SrcTex.Handle, 0);
|
||||
}
|
||||
|
||||
if (ImageUtils.IsArray(DstImage.TextureTarget) && DstLayer > 0)
|
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{
|
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GL.FramebufferTextureLayer(FramebufferTarget.DrawFramebuffer, Attachment, DstTex.Handle, 0, DstLayer);
|
||||
}
|
||||
else
|
||||
{
|
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GL.FramebufferTexture(FramebufferTarget.DrawFramebuffer, Attachment, DstTex.Handle, 0);
|
||||
}
|
||||
|
||||
|
||||
BlitFramebufferFilter Filter = BlitFramebufferFilter.Nearest;
|
||||
|
||||
|
@ -452,7 +472,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
if (NewImage.Format == OldImage.Format &&
|
||||
NewImage.Width == OldImage.Width &&
|
||||
NewImage.Height == OldImage.Height)
|
||||
NewImage.Height == OldImage.Height &&
|
||||
NewImage.Depth == OldImage.Depth &&
|
||||
NewImage.LayerCount == OldImage.LayerCount &&
|
||||
NewImage.TextureTarget == OldImage.TextureTarget)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -477,9 +500,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
(_, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(CachedImage.Format);
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, CachedImage.Handle);
|
||||
TextureTarget Target = ImageUtils.GetTextureTarget(NewImage.TextureTarget);
|
||||
|
||||
GL.GetTexImage(TextureTarget.Texture2D, 0, Format, Type, IntPtr.Zero);
|
||||
GL.BindTexture(Target, CachedImage.Handle);
|
||||
|
||||
GL.GetTexImage(Target, 0, Format, Type, IntPtr.Zero);
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
|
||||
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyPBO);
|
||||
|
|
|
@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
GlslProgram Program;
|
||||
|
||||
GlslDecompiler Decompiler = new GlslDecompiler(OGLLimit.MaxUboSize);
|
||||
GlslDecompiler Decompiler = new GlslDecompiler(OGLLimit.MaxUboSize, OGLExtension.NvidiaDrvier);
|
||||
|
||||
int ShaderDumpIndex = ShaderDumper.DumpIndex;
|
||||
|
||||
|
|
|
@ -38,7 +38,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
int Handle = GL.GenTexture();
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, Handle);
|
||||
TextureTarget Target = ImageUtils.GetTextureTarget(Image.TextureTarget);
|
||||
|
||||
GL.BindTexture(Target, Handle);
|
||||
|
||||
const int Level = 0; //TODO: Support mipmap textures.
|
||||
const int Border = 0;
|
||||
|
@ -54,23 +56,70 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
PixelFormat Format,
|
||||
PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
|
||||
|
||||
GL.TexImage2D(
|
||||
TextureTarget.Texture2D,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Border,
|
||||
Format,
|
||||
Type,
|
||||
IntPtr.Zero);
|
||||
switch (Target)
|
||||
{
|
||||
case TextureTarget.Texture1D:
|
||||
GL.TexImage1D(
|
||||
Target,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Border,
|
||||
Format,
|
||||
Type,
|
||||
IntPtr.Zero);
|
||||
break;
|
||||
|
||||
case TextureTarget.Texture2D:
|
||||
GL.TexImage2D(
|
||||
Target,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Border,
|
||||
Format,
|
||||
Type,
|
||||
IntPtr.Zero);
|
||||
break;
|
||||
case TextureTarget.Texture3D:
|
||||
GL.TexImage3D(
|
||||
Target,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Image.Depth,
|
||||
Border,
|
||||
Format,
|
||||
Type,
|
||||
IntPtr.Zero);
|
||||
break;
|
||||
case TextureTarget.Texture2DArray:
|
||||
GL.TexImage3D(
|
||||
Target,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Image.LayerCount,
|
||||
Border,
|
||||
Format,
|
||||
Type,
|
||||
IntPtr.Zero);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Unsupported texture target type: {Target}");
|
||||
}
|
||||
}
|
||||
|
||||
public void Create(long Key, byte[] Data, GalImage Image)
|
||||
{
|
||||
int Handle = GL.GenTexture();
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, Handle);
|
||||
TextureTarget Target = ImageUtils.GetTextureTarget(Image.TextureTarget);
|
||||
|
||||
GL.BindTexture(Target, Handle);
|
||||
|
||||
const int Level = 0; //TODO: Support mipmap textures.
|
||||
const int Border = 0;
|
||||
|
@ -81,15 +130,56 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format);
|
||||
|
||||
GL.CompressedTexImage2D(
|
||||
TextureTarget.Texture2D,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Border,
|
||||
Data.Length,
|
||||
Data);
|
||||
switch (Target)
|
||||
{
|
||||
case TextureTarget.Texture1D:
|
||||
GL.CompressedTexImage1D(
|
||||
Target,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Border,
|
||||
Data.Length,
|
||||
Data);
|
||||
break;
|
||||
case TextureTarget.Texture2D:
|
||||
GL.CompressedTexImage2D(
|
||||
Target,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Border,
|
||||
Data.Length,
|
||||
Data);
|
||||
break;
|
||||
case TextureTarget.Texture3D:
|
||||
GL.CompressedTexImage3D(
|
||||
Target,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Image.Depth,
|
||||
Border,
|
||||
Data.Length,
|
||||
Data);
|
||||
break;
|
||||
case TextureTarget.Texture2DArray:
|
||||
GL.CompressedTexImage3D(
|
||||
Target,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Image.LayerCount,
|
||||
Border,
|
||||
Data.Length,
|
||||
Data);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Unsupported texture target type: {Target}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -98,13 +188,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
int TextureBlockWidth = ImageUtils.GetBlockWidth(Image.Format);
|
||||
int TextureBlockHeight = ImageUtils.GetBlockHeight(Image.Format);
|
||||
int TextureBlockDepth = ImageUtils.GetBlockDepth(Image.Format);
|
||||
|
||||
Data = ASTCDecoder.DecodeToRGBA8888(
|
||||
Data,
|
||||
TextureBlockWidth,
|
||||
TextureBlockHeight, 1,
|
||||
TextureBlockHeight,
|
||||
TextureBlockDepth,
|
||||
Image.Width,
|
||||
Image.Height, 1);
|
||||
Image.Height,
|
||||
Image.Depth);
|
||||
|
||||
Image.Format = GalImageFormat.RGBA8 | (Image.Format & GalImageFormat.TypeMask);
|
||||
}
|
||||
|
@ -113,16 +206,80 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
PixelFormat Format,
|
||||
PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
|
||||
|
||||
GL.TexImage2D(
|
||||
TextureTarget.Texture2D,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Border,
|
||||
Format,
|
||||
Type,
|
||||
Data);
|
||||
|
||||
switch (Target)
|
||||
{
|
||||
case TextureTarget.Texture1D:
|
||||
GL.TexImage1D(
|
||||
Target,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Border,
|
||||
Format,
|
||||
Type,
|
||||
Data);
|
||||
break;
|
||||
case TextureTarget.Texture2D:
|
||||
GL.TexImage2D(
|
||||
Target,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Border,
|
||||
Format,
|
||||
Type,
|
||||
Data);
|
||||
break;
|
||||
case TextureTarget.Texture3D:
|
||||
GL.TexImage3D(
|
||||
Target,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Image.Depth,
|
||||
Border,
|
||||
Format,
|
||||
Type,
|
||||
Data);
|
||||
break;
|
||||
case TextureTarget.Texture2DArray:
|
||||
GL.TexImage3D(
|
||||
Target,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Image.LayerCount,
|
||||
Border,
|
||||
Format,
|
||||
Type,
|
||||
Data);
|
||||
break;
|
||||
case TextureTarget.TextureCubeMap:
|
||||
Span<byte> Array = new Span<byte>(Data);
|
||||
|
||||
int FaceSize = ImageUtils.GetSize(Image) / 6;
|
||||
|
||||
for (int Face = 0; Face < 6; Face++)
|
||||
{
|
||||
GL.TexImage2D(
|
||||
TextureTarget.TextureCubeMapPositiveX + Face,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Border,
|
||||
Format,
|
||||
Type,
|
||||
Array.Slice(Face * FaceSize, FaceSize).ToArray());
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Unsupported texture target type: {Target}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -165,7 +322,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
GL.ActiveTexture(TextureUnit.Texture0 + Index);
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, CachedImage.Handle);
|
||||
TextureTarget Target = ImageUtils.GetTextureTarget(Image.TextureTarget);
|
||||
|
||||
GL.BindTexture(Target, CachedImage.Handle);
|
||||
|
||||
int[] SwizzleRgba = new int[]
|
||||
{
|
||||
|
@ -175,23 +334,27 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
(int)OGLEnumConverter.GetTextureSwizzle(Image.WSource)
|
||||
};
|
||||
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleRgba, SwizzleRgba);
|
||||
GL.TexParameter(Target, TextureParameterName.TextureSwizzleRgba, SwizzleRgba);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetSampler(GalTextureSampler Sampler)
|
||||
public void SetSampler(GalImage Image, GalTextureSampler Sampler)
|
||||
{
|
||||
int WrapS = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressU);
|
||||
int WrapT = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressV);
|
||||
int WrapR = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressP);
|
||||
|
||||
int MinFilter = (int)OGLEnumConverter.GetTextureMinFilter(Sampler.MinFilter, Sampler.MipFilter);
|
||||
int MagFilter = (int)OGLEnumConverter.GetTextureMagFilter(Sampler.MagFilter);
|
||||
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, WrapS);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, WrapT);
|
||||
TextureTarget Target = ImageUtils.GetTextureTarget(Image.TextureTarget);
|
||||
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter);
|
||||
GL.TexParameter(Target, TextureParameterName.TextureWrapS, WrapS);
|
||||
GL.TexParameter(Target, TextureParameterName.TextureWrapT, WrapT);
|
||||
GL.TexParameter(Target, TextureParameterName.TextureWrapR, WrapR);
|
||||
|
||||
GL.TexParameter(Target, TextureParameterName.TextureMinFilter, MinFilter);
|
||||
GL.TexParameter(Target, TextureParameterName.TextureMagFilter, MagFilter);
|
||||
|
||||
float[] Color = new float[]
|
||||
{
|
||||
|
@ -201,7 +364,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
Sampler.BorderColor.Alpha
|
||||
};
|
||||
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureBorderColor, Color);
|
||||
GL.TexParameter(Target, TextureParameterName.TextureBorderColor, Color);
|
||||
|
||||
if (Sampler.DepthCompare)
|
||||
{
|
||||
GL.TexParameter(Target, TextureParameterName.TextureCompareMode, (int)All.CompareRToTexture);
|
||||
GL.TexParameter(Target, TextureParameterName.TextureCompareFunc, (int)OGLEnumConverter.GetDepthCompareFunc(Sampler.DepthCompareFunc));
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.TexParameter(Target, TextureParameterName.TextureCompareMode, (int)All.None);
|
||||
GL.TexParameter(Target, TextureParameterName.TextureCompareFunc, (int)All.Never);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
using Ryujinx.Graphics.Gal.OpenGL;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
@ -224,6 +226,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
if (Op.Inst == ShaderIrInst.Texq ||
|
||||
Op.Inst == ShaderIrInst.Texs ||
|
||||
Op.Inst == ShaderIrInst.Tld4 ||
|
||||
Op.Inst == ShaderIrInst.Txlf)
|
||||
{
|
||||
int Handle = ((ShaderIrOperImm)Op.OperandC).Value;
|
||||
|
@ -232,7 +235,25 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
string Name = StagePrefix + TextureName + Index;
|
||||
|
||||
m_Textures.TryAdd(Handle, new ShaderDeclInfo(Name, Handle));
|
||||
GalTextureTarget TextureTarget;
|
||||
|
||||
TextureInstructionSuffix TextureInstructionSuffix;
|
||||
|
||||
// TODO: Non 2D texture type for TEXQ?
|
||||
if (Op.Inst == ShaderIrInst.Texq)
|
||||
{
|
||||
TextureTarget = GalTextureTarget.TwoD;
|
||||
TextureInstructionSuffix = TextureInstructionSuffix.None;
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderIrMetaTex Meta = ((ShaderIrMetaTex)Op.MetaData);
|
||||
|
||||
TextureTarget = Meta.TextureTarget;
|
||||
TextureInstructionSuffix = Meta.TextureInstructionSuffix;
|
||||
}
|
||||
|
||||
m_Textures.TryAdd(Handle, new ShaderDeclInfo(Name, Handle, false, 0, 1, TextureTarget, TextureInstructionSuffix));
|
||||
}
|
||||
else if (Op.Inst == ShaderIrInst.Texb)
|
||||
{
|
||||
|
@ -257,9 +278,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
if (HandleSrc != null && HandleSrc is ShaderIrOperCbuf Cbuf)
|
||||
{
|
||||
ShaderIrMetaTex Meta = ((ShaderIrMetaTex)Op.MetaData);
|
||||
string Name = StagePrefix + TextureName + "_cb" + Cbuf.Index + "_" + Cbuf.Pos;
|
||||
|
||||
m_CbTextures.Add(Op, new ShaderDeclInfo(Name, Cbuf.Pos, true, Cbuf.Index));
|
||||
m_CbTextures.Add(Op, new ShaderDeclInfo(Name, Cbuf.Pos, true, Cbuf.Index, 1, Meta.TextureTarget, Meta.TextureInstructionSuffix));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
|
@ -33,7 +35,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
public int MaxUboSize { get; }
|
||||
|
||||
public GlslDecompiler(int MaxUboSize)
|
||||
private bool IsNvidiaDriver;
|
||||
|
||||
public GlslDecompiler(int MaxUboSize, bool IsNvidiaDriver)
|
||||
{
|
||||
InstsExpr = new Dictionary<ShaderIrInst, GetInstExpr>()
|
||||
{
|
||||
|
@ -103,6 +107,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{ ShaderIrInst.Texb, GetTexbExpr },
|
||||
{ ShaderIrInst.Texq, GetTexqExpr },
|
||||
{ ShaderIrInst.Texs, GetTexsExpr },
|
||||
{ ShaderIrInst.Tld4, GetTld4Expr },
|
||||
{ ShaderIrInst.Trunc, GetTruncExpr },
|
||||
{ ShaderIrInst.Txlf, GetTxlfExpr },
|
||||
{ ShaderIrInst.Utof, GetUtofExpr },
|
||||
|
@ -110,6 +115,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
};
|
||||
|
||||
this.MaxUboSize = MaxUboSize / 16;
|
||||
this.IsNvidiaDriver = IsNvidiaDriver;
|
||||
}
|
||||
|
||||
public GlslProgram Decompile(
|
||||
|
@ -219,14 +225,70 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
}
|
||||
}
|
||||
|
||||
private string GetSamplerType(TextureTarget TextureTarget, bool HasShadow)
|
||||
{
|
||||
string Result;
|
||||
|
||||
switch (TextureTarget)
|
||||
{
|
||||
case TextureTarget.Texture1D:
|
||||
Result = "sampler1D";
|
||||
break;
|
||||
case TextureTarget.Texture2D:
|
||||
Result = "sampler2D";
|
||||
break;
|
||||
case TextureTarget.Texture3D:
|
||||
Result = "sampler3D";
|
||||
break;
|
||||
case TextureTarget.TextureCubeMap:
|
||||
Result = "samplerCube";
|
||||
break;
|
||||
case TextureTarget.TextureRectangle:
|
||||
Result = "sampler2DRect";
|
||||
break;
|
||||
case TextureTarget.Texture1DArray:
|
||||
Result = "sampler1DArray";
|
||||
break;
|
||||
case TextureTarget.Texture2DArray:
|
||||
Result = "sampler2DArray";
|
||||
break;
|
||||
case TextureTarget.TextureCubeMapArray:
|
||||
Result = "samplerCubeArray";
|
||||
break;
|
||||
case TextureTarget.TextureBuffer:
|
||||
Result = "samplerBuffer";
|
||||
break;
|
||||
case TextureTarget.Texture2DMultisample:
|
||||
Result = "sampler2DMS";
|
||||
break;
|
||||
case TextureTarget.Texture2DMultisampleArray:
|
||||
Result = "sampler2DMSArray";
|
||||
break;
|
||||
default:
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
if (HasShadow)
|
||||
Result += "Shadow";
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
private void PrintDeclTextures()
|
||||
{
|
||||
foreach (ShaderDeclInfo DeclInfo in IterateCbTextures())
|
||||
{
|
||||
SB.AppendLine("uniform sampler2D " + DeclInfo.Name + ";");
|
||||
TextureTarget Target = ImageUtils.GetTextureTarget(DeclInfo.TextureTarget);
|
||||
SB.AppendLine($"// {DeclInfo.TextureSuffix}");
|
||||
SB.AppendLine("uniform " + GetSamplerType(Target, (DeclInfo.TextureSuffix & TextureInstructionSuffix.DC) != 0) + " " + DeclInfo.Name + ";");
|
||||
}
|
||||
|
||||
PrintDecls(Decl.Textures, "uniform sampler2D");
|
||||
foreach (ShaderDeclInfo DeclInfo in Decl.Textures.Values.OrderBy(DeclKeySelector))
|
||||
{
|
||||
TextureTarget Target = ImageUtils.GetTextureTarget(DeclInfo.TextureTarget);
|
||||
SB.AppendLine($"// {DeclInfo.TextureSuffix}");
|
||||
SB.AppendLine("uniform " + GetSamplerType(Target, (DeclInfo.TextureSuffix & TextureInstructionSuffix.DC) != 0) + " " + DeclInfo.Name + ";");
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<ShaderDeclInfo> IterateCbTextures()
|
||||
|
@ -778,6 +840,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
case ShaderIrInst.Ipa:
|
||||
case ShaderIrInst.Texq:
|
||||
case ShaderIrInst.Texs:
|
||||
case ShaderIrInst.Tld4:
|
||||
case ShaderIrInst.Txlf:
|
||||
return false;
|
||||
}
|
||||
|
@ -1124,7 +1187,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
string Ch = "rgba".Substring(Meta.Elem, 1);
|
||||
|
||||
return "texture(" + DeclInfo.Name + ", " + Coords + ")." + Ch;
|
||||
return GetTextureOperation(Op, DeclInfo.Name, Coords, Ch);
|
||||
}
|
||||
|
||||
private string GetTexqExpr(ShaderIrOp Op)
|
||||
|
@ -1157,20 +1220,50 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
string Ch = "rgba".Substring(Meta.Elem, 1);
|
||||
|
||||
return "texture(" + Sampler + ", " + Coords + ")." + Ch;
|
||||
return GetTextureOperation(Op, Sampler, Coords, Ch);
|
||||
}
|
||||
|
||||
private string GetTxlfExpr(ShaderIrOp Op)
|
||||
private string GetTld4Expr(ShaderIrOp Op)
|
||||
{
|
||||
ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData;
|
||||
|
||||
string Sampler = GetTexSamplerName(Op);
|
||||
|
||||
string Coords = GetTexSamplerCoords(Op);
|
||||
|
||||
string Ch = "rgba".Substring(Meta.Elem, 1);
|
||||
|
||||
return GetTextureGatherOperation(Op, Sampler, Coords, Ch);
|
||||
}
|
||||
|
||||
// TODO: support AOFFI on non nvidia drivers
|
||||
private string GetTxlfExpr(ShaderIrOp Op)
|
||||
{
|
||||
// TODO: Support all suffixes
|
||||
ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData;
|
||||
|
||||
TextureInstructionSuffix Suffix = Meta.TextureInstructionSuffix;
|
||||
|
||||
string Sampler = GetTexSamplerName(Op);
|
||||
|
||||
string Coords = GetITexSamplerCoords(Op);
|
||||
|
||||
string Ch = "rgba".Substring(Meta.Elem, 1);
|
||||
|
||||
return "texelFetch(" + Sampler + ", " + Coords + ", 0)." + Ch;
|
||||
string Lod = "0";
|
||||
|
||||
if (Meta.LevelOfDetail != null)
|
||||
{
|
||||
Lod = GetOperExpr(Op, Meta.LevelOfDetail);
|
||||
}
|
||||
|
||||
if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver)
|
||||
{
|
||||
string Offset = GetTextureOffset(Meta, GetOperExpr(Op, Meta.Offset));
|
||||
return "texelFetchOffset(" + Sampler + ", " + Coords + ", " + Lod + ", " + Offset + ")." + Ch;
|
||||
}
|
||||
|
||||
return "texelFetch(" + Sampler + ", " + Coords + ", " + Lod + ")." + Ch;
|
||||
}
|
||||
|
||||
private string GetTruncExpr(ShaderIrOp Op) => GetUnaryCall(Op, "trunc");
|
||||
|
@ -1246,14 +1339,205 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private string GetTexSamplerCoords(ShaderIrOp Op)
|
||||
{
|
||||
return "vec2(" + GetOperExpr(Op, Op.OperandA) + ", " +
|
||||
GetOperExpr(Op, Op.OperandB) + ")";
|
||||
ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData;
|
||||
|
||||
bool HasDepth = (Meta.TextureInstructionSuffix & TextureInstructionSuffix.DC) != 0;
|
||||
|
||||
int Coords = ImageUtils.GetCoordsCountTextureTarget(Meta.TextureTarget);
|
||||
|
||||
bool IsArray = ImageUtils.IsArray(Meta.TextureTarget);
|
||||
|
||||
|
||||
string GetLastArgument(ShaderIrNode Node)
|
||||
{
|
||||
string Result = GetOperExpr(Op, Node);
|
||||
|
||||
// array index is actually an integer so we need to pass it correctly
|
||||
if (IsArray)
|
||||
{
|
||||
Result = "float(floatBitsToInt(" + Result + "))";
|
||||
}
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
string LastArgument;
|
||||
string DepthArgument = "";
|
||||
|
||||
int VecSize = Coords;
|
||||
if (HasDepth && Op.Inst != ShaderIrInst.Tld4)
|
||||
{
|
||||
VecSize++;
|
||||
DepthArgument = $", {GetOperExpr(Op, Meta.DepthCompare)}";
|
||||
}
|
||||
|
||||
switch (Coords)
|
||||
{
|
||||
case 1:
|
||||
if (HasDepth)
|
||||
{
|
||||
return $"vec3({GetOperExpr(Op, Meta.Coordinates[0])}, 0.0{DepthArgument})";
|
||||
}
|
||||
|
||||
return GetOperExpr(Op, Meta.Coordinates[0]);
|
||||
case 2:
|
||||
LastArgument = GetLastArgument(Meta.Coordinates[1]);
|
||||
|
||||
return $"vec{VecSize}({GetOperExpr(Op, Meta.Coordinates[0])}, {LastArgument}{DepthArgument})";
|
||||
case 3:
|
||||
LastArgument = GetLastArgument(Meta.Coordinates[2]);
|
||||
|
||||
return $"vec{VecSize}({GetOperExpr(Op, Meta.Coordinates[0])}, {GetOperExpr(Op, Meta.Coordinates[1])}, {LastArgument}{DepthArgument})";
|
||||
case 4:
|
||||
LastArgument = GetLastArgument(Meta.Coordinates[3]);
|
||||
|
||||
return $"vec4({GetOperExpr(Op, Meta.Coordinates[0])}, {GetOperExpr(Op, Meta.Coordinates[1])}, {GetOperExpr(Op, Meta.Coordinates[2])}, {LastArgument}){DepthArgument}";
|
||||
default:
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private string GetTextureOffset(ShaderIrMetaTex Meta, string Oper, int Shift = 4, int Mask = 0xF)
|
||||
{
|
||||
string GetOffset(string Operation, int Index)
|
||||
{
|
||||
return $"({Operation} >> {Index * Shift}) & 0x{Mask:x}";
|
||||
}
|
||||
|
||||
int Coords = ImageUtils.GetCoordsCountTextureTarget(Meta.TextureTarget);
|
||||
|
||||
if (ImageUtils.IsArray(Meta.TextureTarget))
|
||||
Coords -= 1;
|
||||
|
||||
switch (Coords)
|
||||
{
|
||||
case 1:
|
||||
return GetOffset(Oper, 0);
|
||||
case 2:
|
||||
return "ivec2(" + GetOffset(Oper, 0) + ", " + GetOffset(Oper, 1) + ")";
|
||||
case 3:
|
||||
return "ivec3(" + GetOffset(Oper, 0) + ", " + GetOffset(Oper, 1) + ", " + GetOffset(Oper, 2) + ")";
|
||||
case 4:
|
||||
return "ivec4(" + GetOffset(Oper, 0) + ", " + GetOffset(Oper, 1) + ", " + GetOffset(Oper, 2) + ", " + GetOffset(Oper, 3) + ")";
|
||||
default:
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: support AOFFI on non nvidia drivers
|
||||
private string GetTextureGatherOperation(ShaderIrOp Op, string Sampler, string Coords, string Ch)
|
||||
{
|
||||
ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData;
|
||||
|
||||
TextureInstructionSuffix Suffix = Meta.TextureInstructionSuffix;
|
||||
|
||||
string ChString = "." + Ch;
|
||||
|
||||
string Comp = Meta.Component.ToString();
|
||||
|
||||
if ((Suffix & TextureInstructionSuffix.DC) != 0)
|
||||
{
|
||||
Comp = GetOperExpr(Op, Meta.DepthCompare);
|
||||
}
|
||||
|
||||
if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver)
|
||||
{
|
||||
string Offset = GetTextureOffset(Meta, "floatBitsToInt((" + GetOperExpr(Op, Meta.Offset) + "))", 8, 0x3F);
|
||||
|
||||
if ((Suffix & TextureInstructionSuffix.DC) != 0)
|
||||
{
|
||||
return "textureGatherOffset(" + Sampler + ", " + Coords + ", " + Comp + ", " + Offset + ")" + ChString;
|
||||
}
|
||||
|
||||
return "textureGatherOffset(" + Sampler + ", " + Coords + ", " + Offset + ", " + Comp + ")" + ChString;
|
||||
}
|
||||
// TODO: Support PTP
|
||||
else if ((Suffix & TextureInstructionSuffix.PTP) != 0)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
return "textureGather(" + Sampler + ", " + Coords + ", " + Comp + ")" + ChString;
|
||||
}
|
||||
|
||||
// TODO: support AOFFI on non nvidia drivers
|
||||
private string GetTextureOperation(ShaderIrOp Op, string Sampler, string Coords, string Ch)
|
||||
{
|
||||
ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData;
|
||||
|
||||
TextureInstructionSuffix Suffix = Meta.TextureInstructionSuffix;
|
||||
|
||||
string ChString = "." + Ch;
|
||||
|
||||
if ((Suffix & TextureInstructionSuffix.DC) != 0)
|
||||
{
|
||||
ChString = "";
|
||||
}
|
||||
|
||||
// TODO: Support LBA and LLA
|
||||
if ((Suffix & TextureInstructionSuffix.LZ) != 0)
|
||||
{
|
||||
if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver)
|
||||
{
|
||||
string Offset = GetTextureOffset(Meta, "floatBitsToInt((" + GetOperExpr(Op, Meta.Offset) + "))");
|
||||
|
||||
return "textureLodOffset(" + Sampler + ", " + Coords + ", 0.0, " + Offset + ")" + ChString;
|
||||
}
|
||||
|
||||
return "textureLod(" + Sampler + ", " + Coords + ", 0.0)" + ChString;
|
||||
}
|
||||
else if ((Suffix & TextureInstructionSuffix.LB) != 0)
|
||||
{
|
||||
if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver)
|
||||
{
|
||||
string Offset = GetTextureOffset(Meta, "floatBitsToInt((" + GetOperExpr(Op, Meta.Offset) + "))");
|
||||
|
||||
return "textureOffset(" + Sampler + ", " + Coords + ", " + Offset + ", " + GetOperExpr(Op, Meta.LevelOfDetail) + ")" + ChString;
|
||||
}
|
||||
|
||||
return "texture(" + Sampler + ", " + Coords + ", " + GetOperExpr(Op, Meta.LevelOfDetail) + ")" + ChString;
|
||||
}
|
||||
else if ((Suffix & TextureInstructionSuffix.LL) != 0)
|
||||
{
|
||||
if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver)
|
||||
{
|
||||
string Offset = GetTextureOffset(Meta, "floatBitsToInt((" + GetOperExpr(Op, Meta.Offset) + "))");
|
||||
|
||||
return "textureLodOffset(" + Sampler + ", " + Coords + ", " + GetOperExpr(Op, Meta.LevelOfDetail) + ", " + Offset + ")" + ChString;
|
||||
}
|
||||
|
||||
return "textureLod(" + Sampler + ", " + Coords + ", " + GetOperExpr(Op, Meta.LevelOfDetail) + ")" + ChString;
|
||||
}
|
||||
else if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver)
|
||||
{
|
||||
string Offset = GetTextureOffset(Meta, "floatBitsToInt((" + GetOperExpr(Op, Meta.Offset) + "))");
|
||||
|
||||
return "textureOffset(" + Sampler + ", " + Coords + ", " + Offset + ")" + ChString;
|
||||
}
|
||||
else
|
||||
{
|
||||
return "texture(" + Sampler + ", " + Coords + ")" + ChString;
|
||||
}
|
||||
throw new NotImplementedException($"Texture Suffix {Meta.TextureInstructionSuffix} is not implemented");
|
||||
|
||||
}
|
||||
|
||||
private string GetITexSamplerCoords(ShaderIrOp Op)
|
||||
{
|
||||
return "ivec2(" + GetOperExpr(Op, Op.OperandA) + ", " +
|
||||
GetOperExpr(Op, Op.OperandB) + ")";
|
||||
ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData;
|
||||
|
||||
switch (ImageUtils.GetCoordsCountTextureTarget(Meta.TextureTarget))
|
||||
{
|
||||
case 1:
|
||||
return GetOperExpr(Op, Meta.Coordinates[0]);
|
||||
case 2:
|
||||
return "ivec2(" + GetOperExpr(Op, Meta.Coordinates[0]) + ", " + GetOperExpr(Op, Meta.Coordinates[1]) + ")";
|
||||
case 3:
|
||||
return "ivec3(" + GetOperExpr(Op, Meta.Coordinates[0]) + ", " + GetOperExpr(Op, Meta.Coordinates[1]) + ", " + GetOperExpr(Op, Meta.Coordinates[2]) + ")";
|
||||
default:
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
|
||||
private string GetOperExpr(ShaderIrOp Op, ShaderIrNode Oper)
|
||||
|
@ -1292,22 +1576,6 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case ShaderIrOperImm Imm:
|
||||
{
|
||||
//For integer immediates being used as float,
|
||||
//it's better (for readability) to just return the float value.
|
||||
if (DstType == OperType.F32)
|
||||
{
|
||||
float Value = BitConverter.Int32BitsToSingle(Imm.Value);
|
||||
|
||||
if (!float.IsNaN(Value) && !float.IsInfinity(Value))
|
||||
{
|
||||
return GetFloatConst(Value);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (DstType)
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
|
||||
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
|
||||
|
@ -29,6 +30,75 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{ RGB_, RG_A, R_BA, _GBA, RGBA, ____, ____, ____ }
|
||||
};
|
||||
|
||||
private static GalTextureTarget TexToTextureTarget(int TexType, bool IsArray)
|
||||
{
|
||||
switch (TexType)
|
||||
{
|
||||
case 0:
|
||||
return IsArray ? GalTextureTarget.OneDArray : GalTextureTarget.OneD;
|
||||
case 2:
|
||||
return IsArray ? GalTextureTarget.TwoDArray : GalTextureTarget.TwoD;
|
||||
case 4:
|
||||
if (IsArray)
|
||||
throw new InvalidOperationException($"ARRAY bit set on a TEX with 3D texture!");
|
||||
return GalTextureTarget.ThreeD;
|
||||
case 6:
|
||||
return IsArray ? GalTextureTarget.CubeArray : GalTextureTarget.CubeMap;
|
||||
default:
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
|
||||
private static GalTextureTarget TexsToTextureTarget(int TexType)
|
||||
{
|
||||
switch (TexType)
|
||||
{
|
||||
case 0:
|
||||
return GalTextureTarget.OneD;
|
||||
case 2:
|
||||
case 4:
|
||||
case 6:
|
||||
case 8:
|
||||
case 0xa:
|
||||
case 0xc:
|
||||
return GalTextureTarget.TwoD;
|
||||
case 0xe:
|
||||
case 0x10:
|
||||
case 0x12:
|
||||
return GalTextureTarget.TwoDArray;
|
||||
case 0x14:
|
||||
case 0x16:
|
||||
return GalTextureTarget.ThreeD;
|
||||
case 0x18:
|
||||
case 0x1a:
|
||||
return GalTextureTarget.CubeMap;
|
||||
default:
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
|
||||
public static GalTextureTarget TldsToTextureTarget(int TexType)
|
||||
{
|
||||
switch (TexType)
|
||||
{
|
||||
case 0:
|
||||
case 2:
|
||||
return GalTextureTarget.OneD;
|
||||
case 4:
|
||||
case 8:
|
||||
case 0xa:
|
||||
case 0xc:
|
||||
case 0x18:
|
||||
return GalTextureTarget.TwoD;
|
||||
case 0x10:
|
||||
return GalTextureTarget.TwoDArray;
|
||||
case 0xe:
|
||||
return GalTextureTarget.ThreeD;
|
||||
default:
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
|
||||
public static void Ld_A(ShaderIrBlock Block, long OpCode, int Position)
|
||||
{
|
||||
ShaderIrNode[] Opers = OpCode.Abuf20();
|
||||
|
@ -132,43 +202,166 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
public static void Tex(ShaderIrBlock Block, long OpCode, int Position)
|
||||
{
|
||||
EmitTex(Block, OpCode, GprHandle: false);
|
||||
TextureInstructionSuffix Suffix;
|
||||
|
||||
int RawSuffix = OpCode.Read(0x34, 0x38);
|
||||
|
||||
switch (RawSuffix)
|
||||
{
|
||||
case 0:
|
||||
Suffix = TextureInstructionSuffix.None;
|
||||
break;
|
||||
case 0x8:
|
||||
Suffix = TextureInstructionSuffix.LZ;
|
||||
break;
|
||||
case 0x10:
|
||||
Suffix = TextureInstructionSuffix.LB;
|
||||
break;
|
||||
case 0x18:
|
||||
Suffix = TextureInstructionSuffix.LL;
|
||||
break;
|
||||
case 0x30:
|
||||
Suffix = TextureInstructionSuffix.LBA;
|
||||
break;
|
||||
case 0x38:
|
||||
Suffix = TextureInstructionSuffix.LLA;
|
||||
break;
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid Suffix for TEX instruction {RawSuffix}");
|
||||
}
|
||||
|
||||
bool IsOffset = OpCode.Read(0x36);
|
||||
|
||||
if (IsOffset)
|
||||
Suffix |= TextureInstructionSuffix.AOffI;
|
||||
|
||||
EmitTex(Block, OpCode, Suffix, GprHandle: false);
|
||||
}
|
||||
|
||||
public static void Tex_B(ShaderIrBlock Block, long OpCode, int Position)
|
||||
{
|
||||
EmitTex(Block, OpCode, GprHandle: true);
|
||||
TextureInstructionSuffix Suffix;
|
||||
|
||||
int RawSuffix = OpCode.Read(0x24, 0xe);
|
||||
|
||||
switch (RawSuffix)
|
||||
{
|
||||
case 0:
|
||||
Suffix = TextureInstructionSuffix.None;
|
||||
break;
|
||||
case 0x2:
|
||||
Suffix = TextureInstructionSuffix.LZ;
|
||||
break;
|
||||
case 0x4:
|
||||
Suffix = TextureInstructionSuffix.LB;
|
||||
break;
|
||||
case 0x6:
|
||||
Suffix = TextureInstructionSuffix.LL;
|
||||
break;
|
||||
case 0xc:
|
||||
Suffix = TextureInstructionSuffix.LBA;
|
||||
break;
|
||||
case 0xe:
|
||||
Suffix = TextureInstructionSuffix.LLA;
|
||||
break;
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid Suffix for TEX.B instruction {RawSuffix}");
|
||||
}
|
||||
|
||||
bool IsOffset = OpCode.Read(0x23);
|
||||
|
||||
if (IsOffset)
|
||||
Suffix |= TextureInstructionSuffix.AOffI;
|
||||
|
||||
EmitTex(Block, OpCode, Suffix, GprHandle: true);
|
||||
}
|
||||
|
||||
private static void EmitTex(ShaderIrBlock Block, long OpCode, bool GprHandle)
|
||||
private static void EmitTex(ShaderIrBlock Block, long OpCode, TextureInstructionSuffix TextureInstructionSuffix, bool GprHandle)
|
||||
{
|
||||
//TODO: Support other formats.
|
||||
ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[2];
|
||||
bool IsArray = OpCode.HasArray();
|
||||
|
||||
for (int Index = 0; Index < Coords.Length; Index++)
|
||||
GalTextureTarget TextureTarget = TexToTextureTarget(OpCode.Read(28, 6), IsArray);
|
||||
|
||||
bool HasDepthCompare = OpCode.Read(0x32);
|
||||
|
||||
if (HasDepthCompare)
|
||||
{
|
||||
TextureInstructionSuffix |= TextureInstructionSuffix.DC;
|
||||
}
|
||||
|
||||
ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(TextureTarget)];
|
||||
|
||||
int IndexExtraCoord = 0;
|
||||
|
||||
if (IsArray)
|
||||
{
|
||||
IndexExtraCoord++;
|
||||
|
||||
Coords[Coords.Length - 1] = OpCode.Gpr8();
|
||||
}
|
||||
|
||||
|
||||
for (int Index = 0; Index < Coords.Length - IndexExtraCoord; Index++)
|
||||
{
|
||||
ShaderIrOperGpr CoordReg = OpCode.Gpr8();
|
||||
|
||||
CoordReg.Index += Index;
|
||||
|
||||
CoordReg.Index += IndexExtraCoord;
|
||||
|
||||
if (!CoordReg.IsValidRegister)
|
||||
{
|
||||
CoordReg.Index = ShaderIrOperGpr.ZRIndex;
|
||||
}
|
||||
|
||||
Coords[Index] = ShaderIrOperGpr.MakeTemporary(Index);
|
||||
|
||||
Block.AddNode(new ShaderIrAsg(Coords[Index], CoordReg));
|
||||
Coords[Index] = CoordReg;
|
||||
}
|
||||
|
||||
int ChMask = OpCode.Read(31, 0xf);
|
||||
|
||||
ShaderIrOperGpr LevelOfDetail = null;
|
||||
ShaderIrOperGpr Offset = null;
|
||||
ShaderIrOperGpr DepthCompare = null;
|
||||
|
||||
// TODO: determine first argument when TEX.B is used
|
||||
int OperBIndex = GprHandle ? 1 : 0;
|
||||
|
||||
if ((TextureInstructionSuffix & TextureInstructionSuffix.LL) != 0 ||
|
||||
(TextureInstructionSuffix & TextureInstructionSuffix.LB) != 0 ||
|
||||
(TextureInstructionSuffix & TextureInstructionSuffix.LBA) != 0 ||
|
||||
(TextureInstructionSuffix & TextureInstructionSuffix.LLA) != 0)
|
||||
{
|
||||
LevelOfDetail = OpCode.Gpr20();
|
||||
LevelOfDetail.Index += OperBIndex;
|
||||
|
||||
OperBIndex++;
|
||||
}
|
||||
|
||||
if ((TextureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0)
|
||||
{
|
||||
Offset = OpCode.Gpr20();
|
||||
Offset.Index += OperBIndex;
|
||||
|
||||
OperBIndex++;
|
||||
}
|
||||
|
||||
if ((TextureInstructionSuffix & TextureInstructionSuffix.DC) != 0)
|
||||
{
|
||||
DepthCompare = OpCode.Gpr20();
|
||||
DepthCompare.Index += OperBIndex;
|
||||
|
||||
OperBIndex++;
|
||||
}
|
||||
|
||||
// ???
|
||||
ShaderIrNode OperC = GprHandle
|
||||
? (ShaderIrNode)OpCode.Gpr20()
|
||||
: (ShaderIrNode)OpCode.Imm13_36();
|
||||
|
||||
ShaderIrInst Inst = GprHandle ? ShaderIrInst.Texb : ShaderIrInst.Texs;
|
||||
|
||||
Coords = CoordsRegistersToTempRegisters(Block, Coords);
|
||||
|
||||
int RegInc = 0;
|
||||
|
||||
for (int Ch = 0; Ch < 4; Ch++)
|
||||
|
@ -187,9 +380,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
continue;
|
||||
}
|
||||
|
||||
ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch);
|
||||
ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch, TextureTarget, TextureInstructionSuffix, Coords)
|
||||
{
|
||||
LevelOfDetail = LevelOfDetail,
|
||||
Offset = Offset,
|
||||
DepthCompare = DepthCompare
|
||||
};
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(Inst, Coords[0], Coords[1], OperC, Meta);
|
||||
ShaderIrOp Op = new ShaderIrOp(Inst, Coords[0], Coords.Length > 1 ? Coords[1] : null, OperC, Meta);
|
||||
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op)));
|
||||
}
|
||||
|
@ -197,17 +395,238 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
public static void Texs(ShaderIrBlock Block, long OpCode, int Position)
|
||||
{
|
||||
EmitTexs(Block, OpCode, ShaderIrInst.Texs);
|
||||
TextureInstructionSuffix Suffix;
|
||||
|
||||
int RawSuffix = OpCode.Read(0x34, 0x1e);
|
||||
|
||||
switch (RawSuffix)
|
||||
{
|
||||
case 0:
|
||||
case 0x4:
|
||||
case 0x10:
|
||||
case 0x16:
|
||||
Suffix = TextureInstructionSuffix.LZ;
|
||||
break;
|
||||
case 0x6:
|
||||
case 0x1a:
|
||||
Suffix = TextureInstructionSuffix.LL;
|
||||
break;
|
||||
case 0x8:
|
||||
Suffix = TextureInstructionSuffix.DC;
|
||||
break;
|
||||
case 0x2:
|
||||
case 0xe:
|
||||
case 0x14:
|
||||
case 0x18:
|
||||
Suffix = TextureInstructionSuffix.None;
|
||||
break;
|
||||
case 0xa:
|
||||
Suffix = TextureInstructionSuffix.LL | TextureInstructionSuffix.DC;
|
||||
break;
|
||||
case 0xc:
|
||||
case 0x12:
|
||||
Suffix = TextureInstructionSuffix.LZ | TextureInstructionSuffix.DC;
|
||||
break;
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid Suffix for TEXS instruction {RawSuffix}");
|
||||
}
|
||||
|
||||
GalTextureTarget TextureTarget = TexsToTextureTarget(OpCode.Read(52, 0x1e));
|
||||
|
||||
EmitTexs(Block, OpCode, ShaderIrInst.Texs, TextureTarget, Suffix);
|
||||
}
|
||||
|
||||
public static void Tlds(ShaderIrBlock Block, long OpCode, int Position)
|
||||
{
|
||||
EmitTexs(Block, OpCode, ShaderIrInst.Txlf);
|
||||
TextureInstructionSuffix Suffix;
|
||||
|
||||
int RawSuffix = OpCode.Read(0x34, 0x1e);
|
||||
|
||||
switch (RawSuffix)
|
||||
{
|
||||
case 0:
|
||||
case 0x4:
|
||||
case 0x8:
|
||||
Suffix = TextureInstructionSuffix.LZ | TextureInstructionSuffix.AOffI;
|
||||
break;
|
||||
case 0xc:
|
||||
Suffix = TextureInstructionSuffix.LZ | TextureInstructionSuffix.MZ;
|
||||
break;
|
||||
case 0xe:
|
||||
case 0x10:
|
||||
Suffix = TextureInstructionSuffix.LZ;
|
||||
break;
|
||||
case 0x2:
|
||||
case 0xa:
|
||||
Suffix = TextureInstructionSuffix.LL;
|
||||
break;
|
||||
case 0x18:
|
||||
Suffix = TextureInstructionSuffix.LL | TextureInstructionSuffix.AOffI;
|
||||
break;
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid Suffix for TLDS instruction {RawSuffix}");
|
||||
}
|
||||
|
||||
GalTextureTarget TextureTarget = TldsToTextureTarget(OpCode.Read(52, 0x1e));
|
||||
|
||||
EmitTexs(Block, OpCode, ShaderIrInst.Txlf, TextureTarget, Suffix);
|
||||
}
|
||||
|
||||
private static void EmitTexs(ShaderIrBlock Block, long OpCode, ShaderIrInst Inst)
|
||||
public static void Tld4(ShaderIrBlock Block, long OpCode, int Position)
|
||||
{
|
||||
//TODO: Support other formats.
|
||||
TextureInstructionSuffix Suffix;
|
||||
|
||||
int RawSuffix = OpCode.Read(0x34, 0xc);
|
||||
|
||||
switch (RawSuffix)
|
||||
{
|
||||
case 0:
|
||||
Suffix = TextureInstructionSuffix.None;
|
||||
break;
|
||||
case 0x4:
|
||||
Suffix = TextureInstructionSuffix.AOffI;
|
||||
break;
|
||||
case 0x8:
|
||||
Suffix = TextureInstructionSuffix.PTP;
|
||||
break;
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid Suffix for TLD4 instruction {RawSuffix}");
|
||||
}
|
||||
|
||||
bool IsShadow = OpCode.Read(0x32);
|
||||
|
||||
bool IsArray = OpCode.HasArray();
|
||||
int ChMask = OpCode.Read(31, 0xf);
|
||||
|
||||
GalTextureTarget TextureTarget = TexToTextureTarget(OpCode.Read(28, 6), IsArray);
|
||||
|
||||
if (IsShadow)
|
||||
{
|
||||
Suffix |= TextureInstructionSuffix.DC;
|
||||
}
|
||||
|
||||
EmitTld4(Block, OpCode, TextureTarget, Suffix, ChMask, OpCode.Read(0x38, 0x3), false);
|
||||
}
|
||||
|
||||
public static void Tld4s(ShaderIrBlock Block, long OpCode, int Position)
|
||||
{
|
||||
TextureInstructionSuffix Suffix = TextureInstructionSuffix.None;
|
||||
|
||||
bool IsOffset = OpCode.Read(0x33);
|
||||
bool IsShadow = OpCode.Read(0x32);
|
||||
|
||||
if (IsOffset)
|
||||
{
|
||||
Suffix |= TextureInstructionSuffix.AOffI;
|
||||
}
|
||||
|
||||
if (IsShadow)
|
||||
{
|
||||
Suffix |= TextureInstructionSuffix.DC;
|
||||
}
|
||||
|
||||
// TLD4S seems to only support 2D textures with RGBA mask?
|
||||
EmitTld4(Block, OpCode, GalTextureTarget.TwoD, Suffix, RGBA, OpCode.Read(0x34, 0x3), true);
|
||||
}
|
||||
|
||||
private static void EmitTexs(ShaderIrBlock Block,
|
||||
long OpCode,
|
||||
ShaderIrInst Inst,
|
||||
GalTextureTarget TextureTarget,
|
||||
TextureInstructionSuffix TextureInstructionSuffix)
|
||||
{
|
||||
if (Inst == ShaderIrInst.Txlf && TextureTarget == GalTextureTarget.CubeArray)
|
||||
{
|
||||
throw new InvalidOperationException("TLDS instructions cannot use CUBE modifier!");
|
||||
}
|
||||
|
||||
bool IsArray = ImageUtils.IsArray(TextureTarget);
|
||||
|
||||
ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(TextureTarget)];
|
||||
|
||||
ShaderIrOperGpr OperA = OpCode.Gpr8();
|
||||
ShaderIrOperGpr OperB = OpCode.Gpr20();
|
||||
|
||||
ShaderIrOperGpr SuffixExtra = OpCode.Gpr20();
|
||||
SuffixExtra.Index += 1;
|
||||
|
||||
int CoordStartIndex = 0;
|
||||
|
||||
if (IsArray)
|
||||
{
|
||||
CoordStartIndex++;
|
||||
Coords[Coords.Length - 1] = OpCode.Gpr8();
|
||||
}
|
||||
|
||||
switch (Coords.Length - CoordStartIndex)
|
||||
{
|
||||
case 1:
|
||||
Coords[0] = OpCode.Gpr8();
|
||||
|
||||
break;
|
||||
case 2:
|
||||
Coords[0] = OpCode.Gpr8();
|
||||
Coords[0].Index += CoordStartIndex;
|
||||
|
||||
break;
|
||||
case 3:
|
||||
Coords[0] = OpCode.Gpr8();
|
||||
Coords[0].Index += CoordStartIndex;
|
||||
|
||||
Coords[1] = OpCode.Gpr8();
|
||||
Coords[1].Index += 1 + CoordStartIndex;
|
||||
|
||||
break;
|
||||
default:
|
||||
throw new NotSupportedException($"{Coords.Length - CoordStartIndex} coords textures aren't supported in TEXS");
|
||||
}
|
||||
|
||||
int OperBIndex = 0;
|
||||
|
||||
ShaderIrOperGpr LevelOfDetail = null;
|
||||
ShaderIrOperGpr Offset = null;
|
||||
ShaderIrOperGpr DepthCompare = null;
|
||||
|
||||
// OperB is always the last value
|
||||
// Not applicable to 1d textures
|
||||
if (Coords.Length - CoordStartIndex != 1)
|
||||
{
|
||||
Coords[Coords.Length - CoordStartIndex - 1] = OperB;
|
||||
OperBIndex++;
|
||||
}
|
||||
|
||||
// Encoding of TEXS/TLDS is a bit special and change for 2d textures
|
||||
// NOTE: OperA seems to hold at best two args.
|
||||
// On 2D textures, if no suffix need an additional values, Y is stored in OperB, otherwise coords are in OperA and the additional values is in OperB.
|
||||
if (TextureInstructionSuffix != TextureInstructionSuffix.None && TextureInstructionSuffix != TextureInstructionSuffix.LZ && TextureTarget == GalTextureTarget.TwoD)
|
||||
{
|
||||
Coords[Coords.Length - CoordStartIndex - 1] = OpCode.Gpr8();
|
||||
Coords[Coords.Length - CoordStartIndex - 1].Index += Coords.Length - CoordStartIndex - 1;
|
||||
OperBIndex--;
|
||||
}
|
||||
|
||||
// TODO: Find what MZ does and what changes about the encoding (Maybe Multisample?)
|
||||
if ((TextureInstructionSuffix & TextureInstructionSuffix.LL) != 0)
|
||||
{
|
||||
LevelOfDetail = OpCode.Gpr20();
|
||||
LevelOfDetail.Index += OperBIndex;
|
||||
OperBIndex++;
|
||||
}
|
||||
|
||||
if ((TextureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0)
|
||||
{
|
||||
Offset = OpCode.Gpr20();
|
||||
Offset.Index += OperBIndex;
|
||||
OperBIndex++;
|
||||
}
|
||||
|
||||
if ((TextureInstructionSuffix & TextureInstructionSuffix.DC) != 0)
|
||||
{
|
||||
DepthCompare = OpCode.Gpr20();
|
||||
DepthCompare.Index += OperBIndex;
|
||||
OperBIndex++;
|
||||
}
|
||||
|
||||
int LutIndex;
|
||||
|
||||
LutIndex = !OpCode.Gpr0().IsConst ? 1 : 0;
|
||||
|
@ -276,12 +695,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
}
|
||||
|
||||
ShaderIrNode OperC = OpCode.Imm13_36();
|
||||
|
||||
ShaderIrOperGpr Coord0 = ShaderIrOperGpr.MakeTemporary(0);
|
||||
ShaderIrOperGpr Coord1 = ShaderIrOperGpr.MakeTemporary(1);
|
||||
|
||||
Block.AddNode(new ShaderIrAsg(Coord0, OpCode.Gpr8()));
|
||||
Block.AddNode(new ShaderIrAsg(Coord1, OpCode.Gpr20()));
|
||||
Coords = CoordsRegistersToTempRegisters(Block, Coords);
|
||||
|
||||
for (int Ch = 0; Ch < 4; Ch++)
|
||||
{
|
||||
|
@ -290,9 +704,13 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
continue;
|
||||
}
|
||||
|
||||
ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch);
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(Inst, Coord0, Coord1, OperC, Meta);
|
||||
ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch, TextureTarget, TextureInstructionSuffix, Coords)
|
||||
{
|
||||
LevelOfDetail = LevelOfDetail,
|
||||
Offset = Offset,
|
||||
DepthCompare = DepthCompare
|
||||
};
|
||||
ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB, OperC, Meta);
|
||||
|
||||
ShaderIrOperGpr Dst = GetDst();
|
||||
|
||||
|
@ -303,9 +721,156 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
}
|
||||
}
|
||||
|
||||
private static void EmitTld4(ShaderIrBlock Block, long OpCode, GalTextureTarget TextureType, TextureInstructionSuffix TextureInstructionSuffix, int ChMask, int Component, bool Scalar)
|
||||
{
|
||||
ShaderIrOperGpr OperA = OpCode.Gpr8();
|
||||
ShaderIrOperGpr OperB = OpCode.Gpr20();
|
||||
ShaderIrOperImm OperC = OpCode.Imm13_36();
|
||||
|
||||
ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(TextureType)];
|
||||
|
||||
ShaderIrOperGpr Offset = null;
|
||||
ShaderIrOperGpr DepthCompare = null;
|
||||
|
||||
bool IsArray = ImageUtils.IsArray(TextureType);
|
||||
|
||||
int OperBIndex = 0;
|
||||
|
||||
if (Scalar)
|
||||
{
|
||||
int CoordStartIndex = 0;
|
||||
|
||||
if (IsArray)
|
||||
{
|
||||
CoordStartIndex++;
|
||||
Coords[Coords.Length - 1] = OperB;
|
||||
}
|
||||
|
||||
switch (Coords.Length - CoordStartIndex)
|
||||
{
|
||||
case 1:
|
||||
Coords[0] = OpCode.Gpr8();
|
||||
|
||||
break;
|
||||
case 2:
|
||||
Coords[0] = OpCode.Gpr8();
|
||||
Coords[0].Index += CoordStartIndex;
|
||||
|
||||
break;
|
||||
case 3:
|
||||
Coords[0] = OpCode.Gpr8();
|
||||
Coords[0].Index += CoordStartIndex;
|
||||
|
||||
Coords[1] = OpCode.Gpr8();
|
||||
Coords[1].Index += 1 + CoordStartIndex;
|
||||
|
||||
break;
|
||||
default:
|
||||
throw new NotSupportedException($"{Coords.Length - CoordStartIndex} coords textures aren't supported in TLD4S");
|
||||
}
|
||||
|
||||
if (Coords.Length - CoordStartIndex != 1)
|
||||
{
|
||||
Coords[Coords.Length - CoordStartIndex - 1] = OperB;
|
||||
OperBIndex++;
|
||||
}
|
||||
|
||||
if (TextureInstructionSuffix != TextureInstructionSuffix.None && TextureType == GalTextureTarget.TwoD)
|
||||
{
|
||||
Coords[Coords.Length - CoordStartIndex - 1] = OpCode.Gpr8();
|
||||
Coords[Coords.Length - CoordStartIndex - 1].Index += Coords.Length - CoordStartIndex - 1;
|
||||
OperBIndex--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int IndexExtraCoord = 0;
|
||||
|
||||
if (IsArray)
|
||||
{
|
||||
IndexExtraCoord++;
|
||||
|
||||
Coords[Coords.Length - 1] = OpCode.Gpr8();
|
||||
}
|
||||
|
||||
for (int Index = 0; Index < Coords.Length - IndexExtraCoord; Index++)
|
||||
{
|
||||
Coords[Index] = OpCode.Gpr8();
|
||||
|
||||
Coords[Index].Index += Index;
|
||||
|
||||
Coords[Index].Index += IndexExtraCoord;
|
||||
|
||||
if (Coords[Index].Index > ShaderIrOperGpr.ZRIndex)
|
||||
{
|
||||
Coords[Index].Index = ShaderIrOperGpr.ZRIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((TextureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0)
|
||||
{
|
||||
Offset = OpCode.Gpr20();
|
||||
Offset.Index += OperBIndex;
|
||||
OperBIndex++;
|
||||
}
|
||||
|
||||
if ((TextureInstructionSuffix & TextureInstructionSuffix.DC) != 0)
|
||||
{
|
||||
DepthCompare = OpCode.Gpr20();
|
||||
DepthCompare.Index += OperBIndex;
|
||||
OperBIndex++;
|
||||
}
|
||||
|
||||
Coords = CoordsRegistersToTempRegisters(Block, Coords);
|
||||
|
||||
int RegInc = 0;
|
||||
|
||||
for (int Ch = 0; Ch < 4; Ch++)
|
||||
{
|
||||
if (!IsChannelUsed(ChMask, Ch))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ShaderIrOperGpr Dst = OpCode.Gpr0();
|
||||
|
||||
Dst.Index += RegInc++;
|
||||
|
||||
if (!Dst.IsValidRegister || Dst.IsConst)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch, TextureType, TextureInstructionSuffix, Coords)
|
||||
{
|
||||
Component = Component,
|
||||
Offset = Offset,
|
||||
DepthCompare = DepthCompare
|
||||
};
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Tld4, OperA, OperB, OperC, Meta);
|
||||
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op)));
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsChannelUsed(int ChMask, int Ch)
|
||||
{
|
||||
return (ChMask & (1 << Ch)) != 0;
|
||||
}
|
||||
|
||||
private static ShaderIrOperGpr[] CoordsRegistersToTempRegisters(ShaderIrBlock Block, params ShaderIrOperGpr[] Registers)
|
||||
{
|
||||
ShaderIrOperGpr[] Res = new ShaderIrOperGpr[Registers.Length];
|
||||
|
||||
for (int Index = 0; Index < Res.Length; Index++)
|
||||
{
|
||||
Res[Index] = ShaderIrOperGpr.MakeTemporary(Index);
|
||||
Block.AddNode(new ShaderIrAsg(Res[Index], Registers[Index]));
|
||||
}
|
||||
|
||||
return Res;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -19,6 +19,11 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
return ((int)(OpCode >> 20) << 8) >> 8;
|
||||
}
|
||||
|
||||
private static bool HasArray(this long OpCode)
|
||||
{
|
||||
return OpCode.Read(0x1c);
|
||||
}
|
||||
|
||||
private static ShaderIrOperAbuf[] Abuf20(this long OpCode)
|
||||
{
|
||||
int Abuf = OpCode.Read(20, 0x3ff);
|
||||
|
|
|
@ -49,6 +49,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Ipa,
|
||||
Texb,
|
||||
Texs,
|
||||
Tld4,
|
||||
Trunc,
|
||||
F_End,
|
||||
|
||||
|
|
|
@ -1,12 +1,24 @@
|
|||
using Ryujinx.Graphics.Texture;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
class ShaderIrMetaTex : ShaderIrMeta
|
||||
{
|
||||
public int Elem { get; private set; }
|
||||
public int Elem { get; private set; }
|
||||
public GalTextureTarget TextureTarget { get; private set; }
|
||||
public ShaderIrNode[] Coordinates { get; private set; }
|
||||
public TextureInstructionSuffix TextureInstructionSuffix { get; private set; }
|
||||
public ShaderIrOperGpr LevelOfDetail;
|
||||
public ShaderIrOperGpr Offset;
|
||||
public ShaderIrOperGpr DepthCompare;
|
||||
public int Component; // for TLD4(S)
|
||||
|
||||
public ShaderIrMetaTex(int Elem)
|
||||
public ShaderIrMetaTex(int Elem, GalTextureTarget TextureTarget, TextureInstructionSuffix TextureInstructionSuffix, params ShaderIrNode[] Coordinates)
|
||||
{
|
||||
this.Elem = Elem;
|
||||
this.Elem = Elem;
|
||||
this.TextureTarget = TextureTarget;
|
||||
this.TextureInstructionSuffix = TextureInstructionSuffix;
|
||||
this.Coordinates = Coordinates;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -122,6 +122,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Set("1101111101001x", ShaderDecode.Texq);
|
||||
Set("1101x00xxxxxxx", ShaderDecode.Texs);
|
||||
Set("1101101xxxxxxx", ShaderDecode.Tlds);
|
||||
Set("110010xxxx111x", ShaderDecode.Tld4);
|
||||
Set("1101111100xxxx", ShaderDecode.Tld4s);
|
||||
Set("01011111xxxxxx", ShaderDecode.Vmad);
|
||||
Set("0100111xxxxxxx", ShaderDecode.Xmad_CR);
|
||||
Set("0011011x00xxxx", ShaderDecode.Xmad_I);
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
using Ryujinx.Graphics.Texture;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal
|
||||
{
|
||||
public class ShaderDeclInfo
|
||||
|
@ -9,18 +11,27 @@ namespace Ryujinx.Graphics.Gal
|
|||
public int Cbuf { get; private set; }
|
||||
public int Size { get; private set; }
|
||||
|
||||
public GalTextureTarget TextureTarget { get; private set; }
|
||||
|
||||
public TextureInstructionSuffix TextureSuffix { get; private set; }
|
||||
|
||||
public ShaderDeclInfo(
|
||||
string Name,
|
||||
int Index,
|
||||
bool IsCb = false,
|
||||
int Cbuf = 0,
|
||||
int Size = 1)
|
||||
int Size = 1,
|
||||
GalTextureTarget TextureTarget = GalTextureTarget.TwoD,
|
||||
TextureInstructionSuffix TextureSuffix = TextureInstructionSuffix.None)
|
||||
{
|
||||
this.Name = Name;
|
||||
this.Index = Index;
|
||||
this.IsCb = IsCb;
|
||||
this.Cbuf = Cbuf;
|
||||
this.Size = Size;
|
||||
this.Name = Name;
|
||||
this.Index = Index;
|
||||
this.IsCb = IsCb;
|
||||
this.Cbuf = Cbuf;
|
||||
this.Size = Size;
|
||||
|
||||
this.TextureTarget = TextureTarget;
|
||||
this.TextureSuffix = TextureSuffix;
|
||||
}
|
||||
|
||||
internal void Enlarge(int NewSize)
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics
|
||||
|
@ -11,6 +13,7 @@ namespace Ryujinx.Graphics
|
|||
{
|
||||
None,
|
||||
Texture,
|
||||
TextureArrayLayer,
|
||||
ColorBuffer,
|
||||
ZetaBuffer
|
||||
}
|
||||
|
@ -20,6 +23,7 @@ namespace Ryujinx.Graphics
|
|||
private HashSet<long>[] UploadedKeys;
|
||||
|
||||
private Dictionary<long, ImageType> ImageTypes;
|
||||
private Dictionary<long, int> MirroredTextures;
|
||||
|
||||
public GpuResourceManager(NvGpu Gpu)
|
||||
{
|
||||
|
@ -33,6 +37,7 @@ namespace Ryujinx.Graphics
|
|||
}
|
||||
|
||||
ImageTypes = new Dictionary<long, ImageType>();
|
||||
MirroredTextures = new Dictionary<long, int>();
|
||||
}
|
||||
|
||||
public void SendColorBuffer(NvGpuVmm Vmm, long Position, int Attachment, GalImage NewImage)
|
||||
|
@ -70,6 +75,32 @@ namespace Ryujinx.Graphics
|
|||
ImageTypes[Position] = ImageType.Texture;
|
||||
}
|
||||
|
||||
public bool TryGetTextureLayer(long Position, out int LayerIndex)
|
||||
{
|
||||
if (MirroredTextures.TryGetValue(Position, out LayerIndex))
|
||||
{
|
||||
ImageType Type = ImageTypes[Position];
|
||||
|
||||
// FIXME(thog): I'm actually unsure if we should deny all other image type, gpu testing needs to be done here.
|
||||
if (Type != ImageType.Texture && Type != ImageType.TextureArrayLayer)
|
||||
{
|
||||
LayerIndex = -1;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
LayerIndex = -1;
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SetTextureArrayLayer(long Position, int LayerIndex)
|
||||
{
|
||||
ImageTypes[Position] = ImageType.TextureArrayLayer;
|
||||
MirroredTextures[Position] = LayerIndex;
|
||||
}
|
||||
|
||||
private void PrepareSendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage)
|
||||
{
|
||||
long Size = ImageUtils.GetSize(NewImage);
|
||||
|
@ -102,7 +133,7 @@ namespace Ryujinx.Graphics
|
|||
|
||||
private bool TryReuse(NvGpuVmm Vmm, long Position, GalImage NewImage)
|
||||
{
|
||||
if (Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage) && CachedImage.SizeMatches(NewImage))
|
||||
if (Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage) && CachedImage.TextureTarget == NewImage.TextureTarget && CachedImage.SizeMatches(NewImage))
|
||||
{
|
||||
Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
|
||||
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
|
@ -46,6 +47,8 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
|
||||
int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
|
||||
int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
|
||||
int DstDepth = ReadRegister(NvGpuEngine2dReg.DstDepth);
|
||||
int DstLayer = ReadRegister(NvGpuEngine2dReg.DstLayer);
|
||||
int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
|
||||
int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
|
||||
|
||||
|
@ -53,6 +56,8 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
|
||||
int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
|
||||
int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
|
||||
int SrcDepth = ReadRegister(NvGpuEngine2dReg.SrcDepth);
|
||||
int SrcLayer = ReadRegister(NvGpuEngine2dReg.SrcLayer);
|
||||
int SrcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch);
|
||||
int SrcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions);
|
||||
|
||||
|
@ -82,26 +87,99 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
long SrcKey = Vmm.GetPhysicalAddress(SrcAddress);
|
||||
long DstKey = Vmm.GetPhysicalAddress(DstAddress);
|
||||
|
||||
bool IsSrcLayered = false;
|
||||
bool IsDstLayered = false;
|
||||
|
||||
GalTextureTarget SrcTarget = GalTextureTarget.TwoD;
|
||||
|
||||
if (SrcDepth != 0)
|
||||
{
|
||||
SrcTarget = GalTextureTarget.TwoDArray;
|
||||
SrcDepth++;
|
||||
IsSrcLayered = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
SrcDepth = 1;
|
||||
}
|
||||
|
||||
GalTextureTarget DstTarget = GalTextureTarget.TwoD;
|
||||
|
||||
if (DstDepth != 0)
|
||||
{
|
||||
DstTarget = GalTextureTarget.TwoDArray;
|
||||
DstDepth++;
|
||||
IsDstLayered = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
DstDepth = 1;
|
||||
}
|
||||
|
||||
GalImage SrcTexture = new GalImage(
|
||||
SrcWidth,
|
||||
SrcHeight, 1,
|
||||
SrcBlockHeight,
|
||||
SrcHeight,
|
||||
1, SrcDepth, 1,
|
||||
SrcBlockHeight, 1,
|
||||
SrcLayout,
|
||||
SrcImgFormat);
|
||||
SrcImgFormat,
|
||||
SrcTarget);
|
||||
|
||||
GalImage DstTexture = new GalImage(
|
||||
DstWidth,
|
||||
DstHeight, 1,
|
||||
DstBlockHeight,
|
||||
DstHeight,
|
||||
1, DstDepth, 1,
|
||||
DstBlockHeight, 1,
|
||||
DstLayout,
|
||||
DstImgFormat);
|
||||
DstImgFormat,
|
||||
DstTarget);
|
||||
|
||||
SrcTexture.Pitch = SrcPitch;
|
||||
DstTexture.Pitch = DstPitch;
|
||||
|
||||
long GetLayerOffset(GalImage Image, int Layer)
|
||||
{
|
||||
int TargetMipLevel = Image.MaxMipmapLevel <= 1 ? 1 : Image.MaxMipmapLevel - 1;
|
||||
return ImageUtils.GetLayerOffset(Image, TargetMipLevel) * Layer;
|
||||
}
|
||||
|
||||
int SrcLayerIndex = -1;
|
||||
|
||||
if (IsSrcLayered && Gpu.ResourceManager.TryGetTextureLayer(SrcKey, out SrcLayerIndex) && SrcLayerIndex != 0)
|
||||
{
|
||||
SrcKey = SrcKey - GetLayerOffset(SrcTexture, SrcLayerIndex);
|
||||
}
|
||||
|
||||
int DstLayerIndex = -1;
|
||||
|
||||
if (IsDstLayered && Gpu.ResourceManager.TryGetTextureLayer(DstKey, out DstLayerIndex) && DstLayerIndex != 0)
|
||||
{
|
||||
DstKey = DstKey - GetLayerOffset(DstTexture, DstLayerIndex);
|
||||
}
|
||||
|
||||
Gpu.ResourceManager.SendTexture(Vmm, SrcKey, SrcTexture);
|
||||
Gpu.ResourceManager.SendTexture(Vmm, DstKey, DstTexture);
|
||||
|
||||
if (IsSrcLayered && SrcLayerIndex == -1)
|
||||
{
|
||||
for (int Layer = 0; Layer < SrcTexture.LayerCount; Layer++)
|
||||
{
|
||||
Gpu.ResourceManager.SetTextureArrayLayer(SrcKey + GetLayerOffset(SrcTexture, Layer), Layer);
|
||||
}
|
||||
|
||||
SrcLayerIndex = 0;
|
||||
}
|
||||
|
||||
if (IsDstLayered && DstLayerIndex == -1)
|
||||
{
|
||||
for (int Layer = 0; Layer < DstTexture.LayerCount; Layer++)
|
||||
{
|
||||
Gpu.ResourceManager.SetTextureArrayLayer(DstKey + GetLayerOffset(DstTexture, Layer), Layer);
|
||||
}
|
||||
|
||||
DstLayerIndex = 0;
|
||||
}
|
||||
|
||||
int SrcBlitX1 = (int)(SrcBlitX >> 32);
|
||||
int SrcBlitY1 = (int)(SrcBlitY >> 32);
|
||||
|
||||
|
@ -109,8 +187,12 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
int SrcBlitY2 = (int)(SrcBlitY + DstBlitH * BlitDvDy >> 32);
|
||||
|
||||
Gpu.Renderer.RenderTarget.Copy(
|
||||
SrcTexture,
|
||||
DstTexture,
|
||||
SrcKey,
|
||||
DstKey,
|
||||
SrcLayerIndex,
|
||||
DstLayerIndex,
|
||||
SrcBlitX1,
|
||||
SrcBlitY1,
|
||||
SrcBlitX2,
|
||||
|
@ -124,6 +206,8 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
//the texture is modified by the guest, however it doesn't
|
||||
//work when resources that the gpu can write to are copied,
|
||||
//like framebuffers.
|
||||
|
||||
// FIXME: SUPPORT MULTILAYER CORRECTLY HERE (this will cause weird stuffs on the first layer)
|
||||
ImageUtils.CopyTexture(
|
||||
Vmm,
|
||||
SrcTexture,
|
||||
|
|
|
@ -11,6 +11,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
DstWidth = 0x86,
|
||||
DstHeight = 0x87,
|
||||
DstAddress = 0x88,
|
||||
DstAddressLow = 0x89,
|
||||
SrcFormat = 0x8c,
|
||||
SrcLinear = 0x8d,
|
||||
SrcBlockDimensions = 0x8e,
|
||||
|
@ -20,6 +21,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
SrcWidth = 0x92,
|
||||
SrcHeight = 0x93,
|
||||
SrcAddress = 0x94,
|
||||
SrcAddressLow = 0x95,
|
||||
ClipEnable = 0xa4,
|
||||
CopyOperation = 0xab,
|
||||
BlitControl = 0x223,
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
|
@ -190,7 +191,11 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
int Width = ReadRegister(NvGpuEngine3dReg.FrameBufferNWidth + FbIndex * 0x10);
|
||||
int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight + FbIndex * 0x10);
|
||||
|
||||
int BlockDim = ReadRegister(NvGpuEngine3dReg.FrameBufferNBlockDim + FbIndex * 0x10);
|
||||
int ArrayMode = ReadRegister(NvGpuEngine3dReg.FrameBufferNArrayMode + FbIndex * 0x10);
|
||||
int LayerCount = ArrayMode & 0xFFFF;
|
||||
int LayerStride = ReadRegister(NvGpuEngine3dReg.FrameBufferNLayerStride + FbIndex * 0x10);
|
||||
int BaseLayer = ReadRegister(NvGpuEngine3dReg.FrameBufferNBaseLayer + FbIndex * 0x10);
|
||||
int BlockDim = ReadRegister(NvGpuEngine3dReg.FrameBufferNBlockDim + FbIndex * 0x10);
|
||||
|
||||
int GobBlockHeight = 1 << ((BlockDim >> 4) & 7);
|
||||
|
||||
|
@ -210,7 +215,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
|
||||
GalImageFormat Format = ImageUtils.ConvertSurface((GalSurfaceFormat)SurfFormat);
|
||||
|
||||
GalImage Image = new GalImage(Width, Height, 1, GobBlockHeight, Layout, Format);
|
||||
GalImage Image = new GalImage(Width, Height, 1, 1, 1, GobBlockHeight, 1, Layout, Format, GalTextureTarget.TwoD);
|
||||
|
||||
Gpu.ResourceManager.SendColorBuffer(Vmm, Key, FbIndex, Image);
|
||||
|
||||
|
@ -264,7 +269,8 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
|
||||
GalImageFormat Format = ImageUtils.ConvertZeta((GalZetaFormat)ZetaFormat);
|
||||
|
||||
GalImage Image = new GalImage(Width, Height, 1, GobBlockHeight, Layout, Format);
|
||||
// TODO: Support non 2D?
|
||||
GalImage Image = new GalImage(Width, Height, 1, 1, 1, GobBlockHeight, 1, Layout, Format, GalTextureTarget.TwoD);
|
||||
|
||||
Gpu.ResourceManager.SendZetaBuffer(Vmm, Key, Image);
|
||||
}
|
||||
|
@ -600,7 +606,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
}
|
||||
|
||||
Gpu.Renderer.Texture.Bind(Key, Index, Image);
|
||||
Gpu.Renderer.Texture.SetSampler(Sampler);
|
||||
Gpu.Renderer.Texture.SetSampler(Image, Sampler);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,112 +2,115 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
{
|
||||
enum NvGpuEngine3dReg
|
||||
{
|
||||
FrameBufferNAddress = 0x200,
|
||||
FrameBufferNWidth = 0x202,
|
||||
FrameBufferNHeight = 0x203,
|
||||
FrameBufferNFormat = 0x204,
|
||||
FrameBufferNBlockDim = 0x205,
|
||||
ViewportNScaleX = 0x280,
|
||||
ViewportNScaleY = 0x281,
|
||||
ViewportNScaleZ = 0x282,
|
||||
ViewportNTranslateX = 0x283,
|
||||
ViewportNTranslateY = 0x284,
|
||||
ViewportNTranslateZ = 0x285,
|
||||
ViewportNHoriz = 0x300,
|
||||
ViewportNVert = 0x301,
|
||||
DepthRangeNNear = 0x302,
|
||||
DepthRangeNFar = 0x303,
|
||||
VertexArrayFirst = 0x35d,
|
||||
VertexArrayCount = 0x35e,
|
||||
ClearNColor = 0x360,
|
||||
ClearDepth = 0x364,
|
||||
ClearStencil = 0x368,
|
||||
ScissorEnable = 0x380,
|
||||
ScissorHorizontal = 0x381,
|
||||
ScissorVertical = 0x382,
|
||||
StencilBackFuncRef = 0x3d5,
|
||||
StencilBackMask = 0x3d6,
|
||||
StencilBackFuncMask = 0x3d7,
|
||||
ColorMaskCommon = 0x3e4,
|
||||
RTSeparateFragData = 0x3eb,
|
||||
ZetaAddress = 0x3f8,
|
||||
ZetaFormat = 0x3fa,
|
||||
ZetaBlockDimensions = 0x3fb,
|
||||
ZetaLayerStride = 0x3fc,
|
||||
VertexAttribNFormat = 0x458,
|
||||
RTControl = 0x487,
|
||||
ZetaHoriz = 0x48a,
|
||||
ZetaVert = 0x48b,
|
||||
ZetaArrayMode = 0x48c,
|
||||
LinkedTsc = 0x48d,
|
||||
DepthTestEnable = 0x4b3,
|
||||
BlendIndependent = 0x4b9,
|
||||
DepthWriteEnable = 0x4ba,
|
||||
DepthTestFunction = 0x4c3,
|
||||
BlendSeparateAlpha = 0x4cf,
|
||||
BlendEquationRgb = 0x4d0,
|
||||
BlendFuncSrcRgb = 0x4d1,
|
||||
BlendFuncDstRgb = 0x4d2,
|
||||
BlendEquationAlpha = 0x4d3,
|
||||
BlendFuncSrcAlpha = 0x4d4,
|
||||
BlendFuncDstAlpha = 0x4d6,
|
||||
BlendEnable = 0x4d7,
|
||||
IBlendNEnable = 0x4d8,
|
||||
StencilEnable = 0x4e0,
|
||||
StencilFrontOpFail = 0x4e1,
|
||||
StencilFrontOpZFail = 0x4e2,
|
||||
StencilFrontOpZPass = 0x4e3,
|
||||
StencilFrontFuncFunc = 0x4e4,
|
||||
StencilFrontFuncRef = 0x4e5,
|
||||
StencilFrontFuncMask = 0x4e6,
|
||||
StencilFrontMask = 0x4e7,
|
||||
ScreenYControl = 0x4eb,
|
||||
VertexArrayElemBase = 0x50d,
|
||||
VertexArrayInstBase = 0x50e,
|
||||
ZetaEnable = 0x54e,
|
||||
TexHeaderPoolOffset = 0x55d,
|
||||
TexSamplerPoolOffset = 0x557,
|
||||
StencilTwoSideEnable = 0x565,
|
||||
StencilBackOpFail = 0x566,
|
||||
StencilBackOpZFail = 0x567,
|
||||
StencilBackOpZPass = 0x568,
|
||||
StencilBackFuncFunc = 0x569,
|
||||
FrameBufferSrgb = 0x56e,
|
||||
ShaderAddress = 0x582,
|
||||
VertexBeginGl = 0x586,
|
||||
PrimRestartEnable = 0x591,
|
||||
PrimRestartIndex = 0x592,
|
||||
IndexArrayAddress = 0x5f2,
|
||||
IndexArrayEndAddr = 0x5f4,
|
||||
IndexArrayFormat = 0x5f6,
|
||||
IndexBatchFirst = 0x5f7,
|
||||
IndexBatchCount = 0x5f8,
|
||||
VertexArrayNInstance = 0x620,
|
||||
CullFaceEnable = 0x646,
|
||||
FrontFace = 0x647,
|
||||
CullFace = 0x648,
|
||||
ColorMaskN = 0x680,
|
||||
QueryAddress = 0x6c0,
|
||||
QuerySequence = 0x6c2,
|
||||
QueryControl = 0x6c3,
|
||||
VertexArrayNControl = 0x700,
|
||||
VertexArrayNAddress = 0x701,
|
||||
VertexArrayNDivisor = 0x703,
|
||||
IBlendNSeparateAlpha = 0x780,
|
||||
IBlendNEquationRgb = 0x781,
|
||||
IBlendNFuncSrcRgb = 0x782,
|
||||
IBlendNFuncDstRgb = 0x783,
|
||||
IBlendNEquationAlpha = 0x784,
|
||||
IBlendNFuncSrcAlpha = 0x785,
|
||||
IBlendNFuncDstAlpha = 0x786,
|
||||
VertexArrayNEndAddr = 0x7c0,
|
||||
ShaderNControl = 0x800,
|
||||
ShaderNOffset = 0x801,
|
||||
ShaderNMaxGprs = 0x803,
|
||||
ShaderNType = 0x804,
|
||||
ConstBufferSize = 0x8e0,
|
||||
ConstBufferAddress = 0x8e1,
|
||||
ConstBufferOffset = 0x8e3,
|
||||
TextureCbIndex = 0x982
|
||||
FrameBufferNAddress = 0x200,
|
||||
FrameBufferNWidth = 0x202,
|
||||
FrameBufferNHeight = 0x203,
|
||||
FrameBufferNFormat = 0x204,
|
||||
FrameBufferNBlockDim = 0x205,
|
||||
FrameBufferNArrayMode = 0x206,
|
||||
FrameBufferNLayerStride = 0x207,
|
||||
FrameBufferNBaseLayer = 0x208,
|
||||
ViewportNScaleX = 0x280,
|
||||
ViewportNScaleY = 0x281,
|
||||
ViewportNScaleZ = 0x282,
|
||||
ViewportNTranslateX = 0x283,
|
||||
ViewportNTranslateY = 0x284,
|
||||
ViewportNTranslateZ = 0x285,
|
||||
ViewportNHoriz = 0x300,
|
||||
ViewportNVert = 0x301,
|
||||
DepthRangeNNear = 0x302,
|
||||
DepthRangeNFar = 0x303,
|
||||
VertexArrayFirst = 0x35d,
|
||||
VertexArrayCount = 0x35e,
|
||||
ClearNColor = 0x360,
|
||||
ClearDepth = 0x364,
|
||||
ClearStencil = 0x368,
|
||||
ScissorEnable = 0x380,
|
||||
ScissorHorizontal = 0x381,
|
||||
ScissorVertical = 0x382,
|
||||
StencilBackFuncRef = 0x3d5,
|
||||
StencilBackMask = 0x3d6,
|
||||
StencilBackFuncMask = 0x3d7,
|
||||
ColorMaskCommon = 0x3e4,
|
||||
RTSeparateFragData = 0x3eb,
|
||||
ZetaAddress = 0x3f8,
|
||||
ZetaFormat = 0x3fa,
|
||||
ZetaBlockDimensions = 0x3fb,
|
||||
ZetaLayerStride = 0x3fc,
|
||||
VertexAttribNFormat = 0x458,
|
||||
RTControl = 0x487,
|
||||
ZetaHoriz = 0x48a,
|
||||
ZetaVert = 0x48b,
|
||||
ZetaArrayMode = 0x48c,
|
||||
LinkedTsc = 0x48d,
|
||||
DepthTestEnable = 0x4b3,
|
||||
BlendIndependent = 0x4b9,
|
||||
DepthWriteEnable = 0x4ba,
|
||||
DepthTestFunction = 0x4c3,
|
||||
BlendSeparateAlpha = 0x4cf,
|
||||
BlendEquationRgb = 0x4d0,
|
||||
BlendFuncSrcRgb = 0x4d1,
|
||||
BlendFuncDstRgb = 0x4d2,
|
||||
BlendEquationAlpha = 0x4d3,
|
||||
BlendFuncSrcAlpha = 0x4d4,
|
||||
BlendFuncDstAlpha = 0x4d6,
|
||||
BlendEnable = 0x4d7,
|
||||
IBlendNEnable = 0x4d8,
|
||||
StencilEnable = 0x4e0,
|
||||
StencilFrontOpFail = 0x4e1,
|
||||
StencilFrontOpZFail = 0x4e2,
|
||||
StencilFrontOpZPass = 0x4e3,
|
||||
StencilFrontFuncFunc = 0x4e4,
|
||||
StencilFrontFuncRef = 0x4e5,
|
||||
StencilFrontFuncMask = 0x4e6,
|
||||
StencilFrontMask = 0x4e7,
|
||||
ScreenYControl = 0x4eb,
|
||||
VertexArrayElemBase = 0x50d,
|
||||
VertexArrayInstBase = 0x50e,
|
||||
ZetaEnable = 0x54e,
|
||||
TexHeaderPoolOffset = 0x55d,
|
||||
TexSamplerPoolOffset = 0x557,
|
||||
StencilTwoSideEnable = 0x565,
|
||||
StencilBackOpFail = 0x566,
|
||||
StencilBackOpZFail = 0x567,
|
||||
StencilBackOpZPass = 0x568,
|
||||
StencilBackFuncFunc = 0x569,
|
||||
FrameBufferSrgb = 0x56e,
|
||||
ShaderAddress = 0x582,
|
||||
VertexBeginGl = 0x586,
|
||||
PrimRestartEnable = 0x591,
|
||||
PrimRestartIndex = 0x592,
|
||||
IndexArrayAddress = 0x5f2,
|
||||
IndexArrayEndAddr = 0x5f4,
|
||||
IndexArrayFormat = 0x5f6,
|
||||
IndexBatchFirst = 0x5f7,
|
||||
IndexBatchCount = 0x5f8,
|
||||
VertexArrayNInstance = 0x620,
|
||||
CullFaceEnable = 0x646,
|
||||
FrontFace = 0x647,
|
||||
CullFace = 0x648,
|
||||
ColorMaskN = 0x680,
|
||||
QueryAddress = 0x6c0,
|
||||
QuerySequence = 0x6c2,
|
||||
QueryControl = 0x6c3,
|
||||
VertexArrayNControl = 0x700,
|
||||
VertexArrayNAddress = 0x701,
|
||||
VertexArrayNDivisor = 0x703,
|
||||
IBlendNSeparateAlpha = 0x780,
|
||||
IBlendNEquationRgb = 0x781,
|
||||
IBlendNFuncSrcRgb = 0x782,
|
||||
IBlendNFuncDstRgb = 0x783,
|
||||
IBlendNEquationAlpha = 0x784,
|
||||
IBlendNFuncSrcAlpha = 0x785,
|
||||
IBlendNFuncDstAlpha = 0x786,
|
||||
VertexArrayNEndAddr = 0x7c0,
|
||||
ShaderNControl = 0x800,
|
||||
ShaderNOffset = 0x801,
|
||||
ShaderNMaxGprs = 0x803,
|
||||
ShaderNType = 0x804,
|
||||
ConstBufferSize = 0x8e0,
|
||||
ConstBufferAddress = 0x8e1,
|
||||
ConstBufferOffset = 0x8e3,
|
||||
TextureCbIndex = 0x982
|
||||
}
|
||||
}
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System.Collections.Generic;
|
||||
|
@ -125,29 +126,37 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
|
||||
if (SrcLinear)
|
||||
{
|
||||
SrcSwizzle = new LinearSwizzle(SrcPitch, SrcCpp);
|
||||
SrcSwizzle = new LinearSwizzle(SrcPitch, SrcCpp, SrcSizeX, SrcSizeY);
|
||||
}
|
||||
else
|
||||
{
|
||||
SrcSwizzle = new BlockLinearSwizzle(SrcSizeX, SrcCpp, SrcBlockHeight);
|
||||
SrcSwizzle = new BlockLinearSwizzle(
|
||||
SrcSizeX,
|
||||
SrcSizeY, 1,
|
||||
SrcBlockHeight, 1,
|
||||
SrcCpp);
|
||||
}
|
||||
|
||||
ISwizzle DstSwizzle;
|
||||
|
||||
if (DstLinear)
|
||||
{
|
||||
DstSwizzle = new LinearSwizzle(DstPitch, DstCpp);
|
||||
DstSwizzle = new LinearSwizzle(DstPitch, DstCpp, SrcSizeX, SrcSizeY);
|
||||
}
|
||||
else
|
||||
{
|
||||
DstSwizzle = new BlockLinearSwizzle(DstSizeX, DstCpp, DstBlockHeight);
|
||||
DstSwizzle = new BlockLinearSwizzle(
|
||||
DstSizeX,
|
||||
DstSizeY, 1,
|
||||
DstBlockHeight, 1,
|
||||
DstCpp);
|
||||
}
|
||||
|
||||
for (int Y = 0; Y < YCount; Y++)
|
||||
for (int X = 0; X < XCount; X++)
|
||||
{
|
||||
int SrcOffset = SrcSwizzle.GetSwizzleOffset(SrcPosX + X, SrcPosY + Y);
|
||||
int DstOffset = DstSwizzle.GetSwizzleOffset(DstPosX + X, DstPosY + Y);
|
||||
int SrcOffset = SrcSwizzle.GetSwizzleOffset(SrcPosX + X, SrcPosY + Y, 0);
|
||||
int DstOffset = DstSwizzle.GetSwizzleOffset(DstPosX + X, DstPosY + Y, 0);
|
||||
|
||||
long Src = SrcPA + (uint)SrcOffset;
|
||||
long Dst = DstPA + (uint)DstOffset;
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System.Collections.Generic;
|
||||
|
@ -119,14 +120,17 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
}
|
||||
else
|
||||
{
|
||||
BlockLinearSwizzle Swizzle = new BlockLinearSwizzle(CopyWidth, 1, CopyGobBlockHeight);
|
||||
BlockLinearSwizzle Swizzle = new BlockLinearSwizzle(
|
||||
CopyWidth,
|
||||
CopyHeight, 1,
|
||||
CopyGobBlockHeight, 1, 1);
|
||||
|
||||
int SrcOffset = 0;
|
||||
|
||||
for (int Y = CopyStartY; Y < CopyHeight && SrcOffset < CopySize; Y++)
|
||||
for (int X = CopyStartX; X < CopyWidth && SrcOffset < CopySize; X++)
|
||||
{
|
||||
int DstOffset = Swizzle.GetSwizzleOffset(X, Y);
|
||||
int DstOffset = Swizzle.GetSwizzleOffset(X, Y, 0);
|
||||
|
||||
Vmm.WriteByte(CopyAddress + DstOffset, Buffer[SrcOffset++]);
|
||||
}
|
||||
|
|
|
@ -72,6 +72,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
if (BlockZ != 1 || Z != 1)
|
||||
{
|
||||
// TODO: Support 3D textures?
|
||||
throw new ASTCDecoderException("3D compressed textures unsupported!");
|
||||
}
|
||||
|
||||
|
|
|
@ -1,51 +1,178 @@
|
|||
using Ryujinx.Common;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
class BlockLinearSwizzle : ISwizzle
|
||||
{
|
||||
private int BhShift;
|
||||
private int BppShift;
|
||||
private const int GobWidth = 64;
|
||||
private const int GobHeight = 8;
|
||||
|
||||
private const int GobSize = GobWidth * GobHeight;
|
||||
|
||||
private int TexWidth;
|
||||
private int TexHeight;
|
||||
private int TexDepth;
|
||||
private int TexGobBlockHeight;
|
||||
private int TexGobBlockDepth;
|
||||
private int TexBpp;
|
||||
|
||||
private int BhMask;
|
||||
private int BdMask;
|
||||
|
||||
private int BhShift;
|
||||
private int BdShift;
|
||||
private int BppShift;
|
||||
|
||||
private int XShift;
|
||||
private int GobStride;
|
||||
|
||||
public BlockLinearSwizzle(int Width, int Bpp, int BlockHeight = 16)
|
||||
private int RobSize;
|
||||
private int SliceSize;
|
||||
|
||||
private int BaseOffset;
|
||||
|
||||
public BlockLinearSwizzle(
|
||||
int Width,
|
||||
int Height,
|
||||
int Depth,
|
||||
int GobBlockHeight,
|
||||
int GobBlockDepth,
|
||||
int Bpp)
|
||||
{
|
||||
BhMask = (BlockHeight * 8) - 1;
|
||||
TexWidth = Width;
|
||||
TexHeight = Height;
|
||||
TexDepth = Depth;
|
||||
TexGobBlockHeight = GobBlockHeight;
|
||||
TexGobBlockDepth = GobBlockDepth;
|
||||
TexBpp = Bpp;
|
||||
|
||||
BhShift = CountLsbZeros(BlockHeight * 8);
|
||||
BppShift = CountLsbZeros(Bpp);
|
||||
BppShift = BitUtils.CountTrailingZeros32(Bpp);
|
||||
|
||||
int WidthInGobs = (int)MathF.Ceiling(Width * Bpp / 64f);
|
||||
|
||||
GobStride = 512 * BlockHeight * WidthInGobs;
|
||||
|
||||
XShift = CountLsbZeros(512 * BlockHeight);
|
||||
SetMipLevel(0);
|
||||
}
|
||||
|
||||
private int CountLsbZeros(int Value)
|
||||
public void SetMipLevel(int Level)
|
||||
{
|
||||
int Count = 0;
|
||||
BaseOffset = GetMipOffset(Level);
|
||||
|
||||
while (((Value >> Count) & 1) == 0)
|
||||
int Width = Math.Max(1, TexWidth >> Level);
|
||||
int Height = Math.Max(1, TexHeight >> Level);
|
||||
int Depth = Math.Max(1, TexDepth >> Level);
|
||||
|
||||
GobBlockSizes GbSizes = AdjustGobBlockSizes(Height, Depth);
|
||||
|
||||
BhMask = GbSizes.Height - 1;
|
||||
BdMask = GbSizes.Depth - 1;
|
||||
|
||||
BhShift = BitUtils.CountTrailingZeros32(GbSizes.Height);
|
||||
BdShift = BitUtils.CountTrailingZeros32(GbSizes.Depth);
|
||||
|
||||
XShift = BitUtils.CountTrailingZeros32(GobSize * GbSizes.Height * GbSizes.Depth);
|
||||
|
||||
RobAndSliceSizes GsSizes = GetRobAndSliceSizes(Width, Height, GbSizes);
|
||||
|
||||
RobSize = GsSizes.RobSize;
|
||||
SliceSize = GsSizes.SliceSize;
|
||||
}
|
||||
|
||||
public int GetImageSize(int MipsCount)
|
||||
{
|
||||
int Size = GetMipOffset(MipsCount);
|
||||
|
||||
Size = (Size + 0x1fff) & ~0x1fff;
|
||||
|
||||
return Size;
|
||||
}
|
||||
|
||||
public int GetMipOffset(int Level)
|
||||
{
|
||||
int TotalSize = 0;
|
||||
|
||||
for (int Index = 0; Index < Level; Index++)
|
||||
{
|
||||
Count++;
|
||||
int Width = Math.Max(1, TexWidth >> Index);
|
||||
int Height = Math.Max(1, TexHeight >> Index);
|
||||
int Depth = Math.Max(1, TexDepth >> Index);
|
||||
|
||||
GobBlockSizes GbSizes = AdjustGobBlockSizes(Height, Depth);
|
||||
|
||||
RobAndSliceSizes RsSizes = GetRobAndSliceSizes(Width, Height, GbSizes);
|
||||
|
||||
TotalSize += BitUtils.DivRoundUp(Depth, GbSizes.Depth) * RsSizes.SliceSize;
|
||||
}
|
||||
|
||||
return Count;
|
||||
return TotalSize;
|
||||
}
|
||||
|
||||
public int GetSwizzleOffset(int X, int Y)
|
||||
private struct GobBlockSizes
|
||||
{
|
||||
public int Height;
|
||||
public int Depth;
|
||||
|
||||
public GobBlockSizes(int GobBlockHeight, int GobBlockDepth)
|
||||
{
|
||||
this.Height = GobBlockHeight;
|
||||
this.Depth = GobBlockDepth;
|
||||
}
|
||||
}
|
||||
|
||||
private GobBlockSizes AdjustGobBlockSizes(int Height, int Depth)
|
||||
{
|
||||
int GobBlockHeight = TexGobBlockHeight;
|
||||
int GobBlockDepth = TexGobBlockDepth;
|
||||
|
||||
int Pow2Height = BitUtils.Pow2RoundUp(Height);
|
||||
int Pow2Depth = BitUtils.Pow2RoundUp(Depth);
|
||||
|
||||
while (GobBlockHeight * GobHeight > Pow2Height && GobBlockHeight > 1)
|
||||
{
|
||||
GobBlockHeight >>= 1;
|
||||
}
|
||||
|
||||
while (GobBlockDepth > Pow2Depth && GobBlockDepth > 1)
|
||||
{
|
||||
GobBlockDepth >>= 1;
|
||||
}
|
||||
|
||||
return new GobBlockSizes(GobBlockHeight, GobBlockDepth);
|
||||
}
|
||||
|
||||
private struct RobAndSliceSizes
|
||||
{
|
||||
public int RobSize;
|
||||
public int SliceSize;
|
||||
|
||||
public RobAndSliceSizes(int RobSize, int SliceSize)
|
||||
{
|
||||
this.RobSize = RobSize;
|
||||
this.SliceSize = SliceSize;
|
||||
}
|
||||
}
|
||||
|
||||
private RobAndSliceSizes GetRobAndSliceSizes(int Width, int Height, GobBlockSizes GbSizes)
|
||||
{
|
||||
int WidthInGobs = BitUtils.DivRoundUp(Width * TexBpp, GobWidth);
|
||||
|
||||
int RobSize = GobSize * GbSizes.Height * GbSizes.Depth * WidthInGobs;
|
||||
|
||||
int SliceSize = BitUtils.DivRoundUp(Height, GbSizes.Height * GobHeight) * RobSize;
|
||||
|
||||
return new RobAndSliceSizes(RobSize, SliceSize);
|
||||
}
|
||||
|
||||
public int GetSwizzleOffset(int X, int Y, int Z)
|
||||
{
|
||||
X <<= BppShift;
|
||||
|
||||
int Position = (Y >> BhShift) * GobStride;
|
||||
int YH = Y / GobHeight;
|
||||
|
||||
Position += (X >> 6) << XShift;
|
||||
int Position = (Z >> BdShift) * SliceSize + (YH >> BhShift) * RobSize;
|
||||
|
||||
Position += ((Y & BhMask) >> 3) << 9;
|
||||
Position += (X / GobWidth) << XShift;
|
||||
|
||||
Position += (YH & BhMask) * GobSize;
|
||||
|
||||
Position += ((Z & BdMask) * GobSize) << BhShift;
|
||||
|
||||
Position += ((X & 0x3f) >> 5) << 8;
|
||||
Position += ((Y & 0x07) >> 1) << 6;
|
||||
|
@ -53,7 +180,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
Position += ((Y & 0x01) >> 0) << 4;
|
||||
Position += ((X & 0x0f) >> 0) << 0;
|
||||
|
||||
return Position;
|
||||
return BaseOffset + Position;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,6 +2,12 @@ namespace Ryujinx.Graphics.Texture
|
|||
{
|
||||
interface ISwizzle
|
||||
{
|
||||
int GetSwizzleOffset(int X, int Y);
|
||||
int GetSwizzleOffset(int X, int Y, int Z);
|
||||
|
||||
void SetMipLevel(int Level);
|
||||
|
||||
int GetMipOffset(int Level);
|
||||
|
||||
int GetImageSize(int MipsCount);
|
||||
}
|
||||
}
|
|
@ -1,4 +1,6 @@
|
|||
using ChocolArm64.Memory;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using System;
|
||||
|
@ -23,14 +25,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
public int BytesPerPixel { get; private set; }
|
||||
public int BlockWidth { get; private set; }
|
||||
public int BlockHeight { get; private set; }
|
||||
public int BlockDepth { get; private set; }
|
||||
|
||||
public TargetBuffer Target { get; private set; }
|
||||
|
||||
public ImageDescriptor(int BytesPerPixel, int BlockWidth, int BlockHeight, TargetBuffer Target)
|
||||
public ImageDescriptor(int BytesPerPixel, int BlockWidth, int BlockHeight, int BlockDepth, TargetBuffer Target)
|
||||
{
|
||||
this.BytesPerPixel = BytesPerPixel;
|
||||
this.BlockWidth = BlockWidth;
|
||||
this.BlockHeight = BlockHeight;
|
||||
this.BlockDepth = BlockDepth;
|
||||
this.Target = Target;
|
||||
}
|
||||
}
|
||||
|
@ -92,52 +96,52 @@ namespace Ryujinx.Graphics.Texture
|
|||
private static readonly Dictionary<GalImageFormat, ImageDescriptor> s_ImageTable =
|
||||
new Dictionary<GalImageFormat, ImageDescriptor>()
|
||||
{
|
||||
{ GalImageFormat.RGBA32, new ImageDescriptor(16, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGBA16, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RG32, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGBX8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGBA8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BGRA8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGB10A2, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.R32, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGBA4, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BptcSfloat, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BptcUfloat, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BGR5A1, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGB5A1, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGB565, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BGR565, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BptcUnorm, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RG16, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RG8, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.R16, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.R8, new ImageDescriptor(1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.R11G11B10, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BC1, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BC2, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BC3, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BC4, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BC5, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D4x4, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D5x5, new ImageDescriptor(16, 5, 5, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D6x6, new ImageDescriptor(16, 6, 6, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D8x8, new ImageDescriptor(16, 8, 8, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D10x10, new ImageDescriptor(16, 10, 10, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D12x12, new ImageDescriptor(16, 12, 12, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D5x4, new ImageDescriptor(16, 5, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D6x5, new ImageDescriptor(16, 6, 5, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D8x6, new ImageDescriptor(16, 8, 6, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D10x8, new ImageDescriptor(16, 10, 8, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D12x10, new ImageDescriptor(16, 12, 10, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D8x5, new ImageDescriptor(16, 8, 5, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D10x5, new ImageDescriptor(16, 10, 5, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D10x6, new ImageDescriptor(16, 10, 6, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGBA32, new ImageDescriptor(16, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGBA16, new ImageDescriptor(8, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RG32, new ImageDescriptor(8, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGBX8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGBA8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BGRA8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGB10A2, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.R32, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGBA4, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BptcSfloat, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BptcUfloat, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BGR5A1, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGB5A1, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGB565, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BGR565, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BptcUnorm, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RG16, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RG8, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.R16, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.R8, new ImageDescriptor(1, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.R11G11B10, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BC1, new ImageDescriptor(8, 4, 4, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BC2, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BC3, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BC4, new ImageDescriptor(8, 4, 4, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BC5, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D4x4, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D5x5, new ImageDescriptor(16, 5, 5, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D6x6, new ImageDescriptor(16, 6, 6, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D8x8, new ImageDescriptor(16, 8, 8, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D10x10, new ImageDescriptor(16, 10, 10, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D12x12, new ImageDescriptor(16, 12, 12, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D5x4, new ImageDescriptor(16, 5, 4, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D6x5, new ImageDescriptor(16, 6, 5, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D8x6, new ImageDescriptor(16, 8, 6, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D10x8, new ImageDescriptor(16, 10, 8, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D12x10, new ImageDescriptor(16, 12, 10, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D8x5, new ImageDescriptor(16, 8, 5, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D10x5, new ImageDescriptor(16, 10, 5, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D10x6, new ImageDescriptor(16, 10, 6, 1, TargetBuffer.Color) },
|
||||
|
||||
{ GalImageFormat.D16, new ImageDescriptor(2, 1, 1, TargetBuffer.Depth) },
|
||||
{ GalImageFormat.D24, new ImageDescriptor(4, 1, 1, TargetBuffer.Depth) },
|
||||
{ GalImageFormat.D24S8, new ImageDescriptor(4, 1, 1, TargetBuffer.DepthStencil) },
|
||||
{ GalImageFormat.D32, new ImageDescriptor(4, 1, 1, TargetBuffer.Depth) },
|
||||
{ GalImageFormat.D32S8, new ImageDescriptor(8, 1, 1, TargetBuffer.DepthStencil) }
|
||||
{ GalImageFormat.D16, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Depth) },
|
||||
{ GalImageFormat.D24, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Depth) },
|
||||
{ GalImageFormat.D24S8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.DepthStencil) },
|
||||
{ GalImageFormat.D32, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Depth) },
|
||||
{ GalImageFormat.D32S8, new ImageDescriptor(8, 1, 1, 1, TargetBuffer.DepthStencil) }
|
||||
};
|
||||
|
||||
public static GalImageFormat ConvertTexture(
|
||||
|
@ -241,26 +245,37 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
|
||||
|
||||
(int Width, int Height) = GetImageSizeInBlocks(Image);
|
||||
(int Width, int Height, int Depth) = GetImageSizeInBlocks(Image);
|
||||
|
||||
int BytesPerPixel = Desc.BytesPerPixel;
|
||||
|
||||
//Note: Each row of the texture needs to be aligned to 4 bytes.
|
||||
int Pitch = (Width * BytesPerPixel + 3) & ~3;
|
||||
|
||||
byte[] Data = new byte[Height * Pitch];
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
int DataLayerSize = Height * Pitch * Depth;
|
||||
byte[] Data = new byte[DataLayerSize * Image.LayerCount];
|
||||
|
||||
int TargetMipLevel = Image.MaxMipmapLevel <= 1 ? 1 : Image.MaxMipmapLevel - 1;
|
||||
int LayerOffset = ImageUtils.GetLayerOffset(Image, TargetMipLevel);
|
||||
|
||||
for (int Layer = 0; Layer < Image.LayerCount; Layer++)
|
||||
{
|
||||
int OutOffs = Y * Pitch;
|
||||
|
||||
for (int X = 0; X < Width; X++)
|
||||
for (int Z = 0; Z < Depth; Z++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
{
|
||||
int OutOffs = (DataLayerSize * Layer) + Y * Pitch + (Z * Width * Height * BytesPerPixel);
|
||||
|
||||
CpuMemory.ReadBytes(Position + Offset, Data, OutOffs, BytesPerPixel);
|
||||
for (int X = 0; X < Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y, Z);
|
||||
|
||||
OutOffs += BytesPerPixel;
|
||||
CpuMemory.ReadBytes(Position + (LayerOffset * Layer) + Offset, Data, OutOffs, BytesPerPixel);
|
||||
|
||||
OutOffs += BytesPerPixel;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -273,16 +288,17 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
|
||||
|
||||
(int Width, int Height) = ImageUtils.GetImageSizeInBlocks(Image);
|
||||
(int Width, int Height, int Depth) = ImageUtils.GetImageSizeInBlocks(Image);
|
||||
|
||||
int BytesPerPixel = Desc.BytesPerPixel;
|
||||
|
||||
int InOffs = 0;
|
||||
|
||||
for (int Z = 0; Z < Depth; Z++)
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y, Z);
|
||||
|
||||
Vmm.Memory.WriteBytes(Position + Offset, Data, InOffs, BytesPerPixel);
|
||||
|
||||
|
@ -290,6 +306,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
}
|
||||
}
|
||||
|
||||
// TODO: Support non 2D
|
||||
public static bool CopyTexture(
|
||||
NvGpuVmm Vmm,
|
||||
GalImage SrcImage,
|
||||
|
@ -318,8 +335,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
{
|
||||
long SrcOffset = (uint)SrcSwizzle.GetSwizzleOffset(SrcX + X, SrcY + Y);
|
||||
long DstOffset = (uint)DstSwizzle.GetSwizzleOffset(DstX + X, DstY + Y);
|
||||
long SrcOffset = (uint)SrcSwizzle.GetSwizzleOffset(SrcX + X, SrcY + Y, 0);
|
||||
long DstOffset = (uint)DstSwizzle.GetSwizzleOffset(DstX + X, DstY + Y, 0);
|
||||
|
||||
byte[] Texel = Vmm.ReadBytes(SrcAddress + SrcOffset, BytesPerPixel);
|
||||
|
||||
|
@ -333,10 +350,41 @@ namespace Ryujinx.Graphics.Texture
|
|||
{
|
||||
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
|
||||
|
||||
int ComponentCount = GetCoordsCountTextureTarget(Image.TextureTarget);
|
||||
|
||||
if (IsArray(Image.TextureTarget))
|
||||
ComponentCount--;
|
||||
|
||||
int Width = DivRoundUp(Image.Width, Desc.BlockWidth);
|
||||
int Height = DivRoundUp(Image.Height, Desc.BlockHeight);
|
||||
int Depth = DivRoundUp(Image.Depth, Desc.BlockDepth);
|
||||
|
||||
return Desc.BytesPerPixel * Width * Height;
|
||||
switch (ComponentCount)
|
||||
{
|
||||
case 1:
|
||||
return Desc.BytesPerPixel * Width * Image.LayerCount;
|
||||
case 2:
|
||||
return Desc.BytesPerPixel * Width * Height * Image.LayerCount;
|
||||
case 3:
|
||||
return Desc.BytesPerPixel * Width * Height * Depth * Image.LayerCount;
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid component count: {ComponentCount}");
|
||||
}
|
||||
}
|
||||
|
||||
public static int GetGpuSize(GalImage Image, bool forcePitch = false)
|
||||
{
|
||||
return TextureHelper.GetSwizzle(Image).GetImageSize(Image.MaxMipmapLevel) * Image.LayerCount;
|
||||
}
|
||||
|
||||
public static int GetLayerOffset(GalImage Image, int MipLevel)
|
||||
{
|
||||
if (MipLevel <= 0)
|
||||
{
|
||||
MipLevel = 1;
|
||||
}
|
||||
|
||||
return TextureHelper.GetSwizzle(Image).GetMipOffset(MipLevel);
|
||||
}
|
||||
|
||||
public static int GetPitch(GalImageFormat Format, int Width)
|
||||
|
@ -360,6 +408,11 @@ namespace Ryujinx.Graphics.Texture
|
|||
return GetImageDescriptor(Format).BlockHeight;
|
||||
}
|
||||
|
||||
public static int GetBlockDepth(GalImageFormat Format)
|
||||
{
|
||||
return GetImageDescriptor(Format).BlockDepth;
|
||||
}
|
||||
|
||||
public static int GetAlignedWidth(GalImage Image)
|
||||
{
|
||||
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
|
||||
|
@ -378,12 +431,13 @@ namespace Ryujinx.Graphics.Texture
|
|||
return (Image.Width + AlignMask) & ~AlignMask;
|
||||
}
|
||||
|
||||
public static (int Width, int Height) GetImageSizeInBlocks(GalImage Image)
|
||||
public static (int Width, int Height, int Depth) GetImageSizeInBlocks(GalImage Image)
|
||||
{
|
||||
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
|
||||
|
||||
return (DivRoundUp(Image.Width, Desc.BlockWidth),
|
||||
DivRoundUp(Image.Height, Desc.BlockHeight));
|
||||
DivRoundUp(Image.Height, Desc.BlockHeight),
|
||||
DivRoundUp(Image.Depth, Desc.BlockDepth));
|
||||
}
|
||||
|
||||
public static int GetBytesPerPixel(GalImageFormat Format)
|
||||
|
@ -443,5 +497,66 @@ namespace Ryujinx.Graphics.Texture
|
|||
default: throw new NotImplementedException(((int)Type).ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public static TextureTarget GetTextureTarget(GalTextureTarget GalTextureTarget)
|
||||
{
|
||||
switch (GalTextureTarget)
|
||||
{
|
||||
case GalTextureTarget.OneD:
|
||||
return TextureTarget.Texture1D;
|
||||
case GalTextureTarget.TwoD:
|
||||
case GalTextureTarget.TwoDNoMipMap:
|
||||
return TextureTarget.Texture2D;
|
||||
case GalTextureTarget.ThreeD:
|
||||
return TextureTarget.Texture3D;
|
||||
case GalTextureTarget.OneDArray:
|
||||
return TextureTarget.Texture1DArray;
|
||||
case GalTextureTarget.OneDBuffer:
|
||||
return TextureTarget.TextureBuffer;
|
||||
case GalTextureTarget.TwoDArray:
|
||||
return TextureTarget.Texture2DArray;
|
||||
case GalTextureTarget.CubeMap:
|
||||
return TextureTarget.TextureCubeMap;
|
||||
case GalTextureTarget.CubeArray:
|
||||
return TextureTarget.TextureCubeMapArray;
|
||||
default:
|
||||
throw new NotSupportedException($"Texture target {GalTextureTarget} currently not supported!");
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsArray(GalTextureTarget TextureTarget)
|
||||
{
|
||||
switch (TextureTarget)
|
||||
{
|
||||
case GalTextureTarget.OneDArray:
|
||||
case GalTextureTarget.TwoDArray:
|
||||
case GalTextureTarget.CubeArray:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static int GetCoordsCountTextureTarget(GalTextureTarget TextureTarget)
|
||||
{
|
||||
switch (TextureTarget)
|
||||
{
|
||||
case GalTextureTarget.OneD:
|
||||
return 1;
|
||||
case GalTextureTarget.OneDArray:
|
||||
case GalTextureTarget.OneDBuffer:
|
||||
case GalTextureTarget.TwoD:
|
||||
case GalTextureTarget.TwoDNoMipMap:
|
||||
return 2;
|
||||
case GalTextureTarget.ThreeD:
|
||||
case GalTextureTarget.TwoDArray:
|
||||
case GalTextureTarget.CubeMap:
|
||||
return 3;
|
||||
case GalTextureTarget.CubeArray:
|
||||
return 4;
|
||||
default:
|
||||
throw new NotImplementedException($"TextureTarget.{TextureTarget} not implemented yet.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
class LinearSwizzle : ISwizzle
|
||||
|
@ -5,15 +7,39 @@ namespace Ryujinx.Graphics.Texture
|
|||
private int Pitch;
|
||||
private int Bpp;
|
||||
|
||||
public LinearSwizzle(int Pitch, int Bpp)
|
||||
private int SliceSize;
|
||||
|
||||
public LinearSwizzle(int Pitch, int Bpp, int Width, int Height)
|
||||
{
|
||||
this.Pitch = Pitch;
|
||||
this.Bpp = Bpp;
|
||||
this.Pitch = Pitch;
|
||||
this.Bpp = Bpp;
|
||||
SliceSize = Width * Height * Bpp;
|
||||
}
|
||||
|
||||
public int GetSwizzleOffset(int X, int Y)
|
||||
public void SetMipLevel(int Level)
|
||||
{
|
||||
return X * Bpp + Y * Pitch;
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public int GetMipOffset(int Level)
|
||||
{
|
||||
if (Level == 1)
|
||||
return SliceSize;
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public int GetImageSize(int MipsCount)
|
||||
{
|
||||
int Size = GetMipOffset(MipsCount);
|
||||
|
||||
Size = (Size + 0x1fff) & ~0x1fff;
|
||||
|
||||
return Size;
|
||||
}
|
||||
|
||||
public int GetSwizzleOffset(int X, int Y, int Z)
|
||||
{
|
||||
return Z * SliceSize + X * Bpp + Y * Pitch;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,6 +12,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
GalImageFormat Format = GetImageFormat(Tic);
|
||||
|
||||
GalTextureTarget TextureTarget = (GalTextureTarget)((Tic[4] >> 23) & 0xF);
|
||||
|
||||
GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7);
|
||||
GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7);
|
||||
GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
|
||||
|
@ -19,6 +21,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
|
||||
|
||||
int MaxMipmapLevel = (Tic[3] >> 28) & 0xF + 1;
|
||||
|
||||
GalMemoryLayout Layout;
|
||||
|
||||
if (Swizzle == TextureSwizzle.BlockLinear ||
|
||||
|
@ -31,22 +35,61 @@ namespace Ryujinx.Graphics.Texture
|
|||
Layout = GalMemoryLayout.Pitch;
|
||||
}
|
||||
|
||||
int BlockHeightLog2 = (Tic[3] >> 3) & 7;
|
||||
int TileWidthLog2 = (Tic[3] >> 10) & 7;
|
||||
int GobBlockHeightLog2 = (Tic[3] >> 3) & 7;
|
||||
int GobBlockDepthLog2 = (Tic[3] >> 6) & 7;
|
||||
int TileWidthLog2 = (Tic[3] >> 10) & 7;
|
||||
|
||||
int BlockHeight = 1 << BlockHeightLog2;
|
||||
int TileWidth = 1 << TileWidthLog2;
|
||||
int GobBlockHeight = 1 << GobBlockHeightLog2;
|
||||
int GobBlockDepth = 1 << GobBlockDepthLog2;
|
||||
int TileWidth = 1 << TileWidthLog2;
|
||||
|
||||
int Width = (Tic[4] & 0xffff) + 1;
|
||||
int Height = (Tic[5] & 0xffff) + 1;
|
||||
int Width = ((Tic[4] >> 0) & 0xffff) + 1;
|
||||
int Height = ((Tic[5] >> 0) & 0xffff) + 1;
|
||||
int Depth = ((Tic[5] >> 16) & 0x3fff) + 1;
|
||||
|
||||
int LayoutCount = 1;
|
||||
|
||||
// TODO: check this
|
||||
if (ImageUtils.IsArray(TextureTarget))
|
||||
{
|
||||
LayoutCount = Depth;
|
||||
Depth = 1;
|
||||
}
|
||||
|
||||
if (TextureTarget == GalTextureTarget.OneD)
|
||||
{
|
||||
Height = 1;
|
||||
}
|
||||
|
||||
if (TextureTarget == GalTextureTarget.TwoD || TextureTarget == GalTextureTarget.OneD)
|
||||
{
|
||||
Depth = 1;
|
||||
}
|
||||
else if (TextureTarget == GalTextureTarget.CubeMap)
|
||||
{
|
||||
// FIXME: This is a bit hacky but I guess it's fine for now
|
||||
LayoutCount = 6;
|
||||
Depth = 1;
|
||||
}
|
||||
else if (TextureTarget == GalTextureTarget.CubeArray)
|
||||
{
|
||||
// FIXME: This is a really really hacky but I guess it's fine for now
|
||||
LayoutCount *= 6;
|
||||
Depth = 1;
|
||||
}
|
||||
|
||||
GalImage Image = new GalImage(
|
||||
Width,
|
||||
Height,
|
||||
Depth,
|
||||
LayoutCount,
|
||||
TileWidth,
|
||||
BlockHeight,
|
||||
GobBlockHeight,
|
||||
GobBlockDepth,
|
||||
Layout,
|
||||
Format,
|
||||
TextureTarget,
|
||||
MaxMipmapLevel,
|
||||
XSource,
|
||||
YSource,
|
||||
ZSource,
|
||||
|
@ -68,6 +111,10 @@ namespace Ryujinx.Graphics.Texture
|
|||
GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7);
|
||||
GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7);
|
||||
|
||||
bool DepthCompare = ((Tsc[0] >> 9) & 1) == 1;
|
||||
|
||||
DepthCompareFunc DepthCompareFunc = (DepthCompareFunc)((Tsc[0] >> 10) & 7);
|
||||
|
||||
GalTextureFilter MagFilter = (GalTextureFilter) ((Tsc[1] >> 0) & 3);
|
||||
GalTextureFilter MinFilter = (GalTextureFilter) ((Tsc[1] >> 4) & 3);
|
||||
GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3);
|
||||
|
@ -85,7 +132,9 @@ namespace Ryujinx.Graphics.Texture
|
|||
MinFilter,
|
||||
MagFilter,
|
||||
MipFilter,
|
||||
BorderColor);
|
||||
BorderColor,
|
||||
DepthCompare,
|
||||
DepthCompareFunc);
|
||||
}
|
||||
|
||||
private static GalImageFormat GetImageFormat(int[] Tic)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using ChocolArm64.Memory;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
|
||||
|
@ -9,9 +10,13 @@ namespace Ryujinx.Graphics.Texture
|
|||
public static ISwizzle GetSwizzle(GalImage Image)
|
||||
{
|
||||
int BlockWidth = ImageUtils.GetBlockWidth (Image.Format);
|
||||
int BlockHeight = ImageUtils.GetBlockHeight (Image.Format);
|
||||
int BlockDepth = ImageUtils.GetBlockDepth (Image.Format);
|
||||
int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format);
|
||||
|
||||
int Width = (Image.Width + (BlockWidth - 1)) / BlockWidth;
|
||||
int Width = BitUtils.DivRoundUp(Image.Width, BlockWidth);
|
||||
int Height = BitUtils.DivRoundUp(Image.Height, BlockHeight);
|
||||
int Depth = BitUtils.DivRoundUp(Image.Depth, BlockDepth);
|
||||
|
||||
if (Image.Layout == GalMemoryLayout.BlockLinear)
|
||||
{
|
||||
|
@ -19,11 +24,17 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
Width = (Width + AlignMask) & ~AlignMask;
|
||||
|
||||
return new BlockLinearSwizzle(Width, BytesPerPixel, Image.GobBlockHeight);
|
||||
return new BlockLinearSwizzle(
|
||||
Width,
|
||||
Height,
|
||||
Depth,
|
||||
Image.GobBlockHeight,
|
||||
Image.GobBlockDepth,
|
||||
BytesPerPixel);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new LinearSwizzle(Image.Pitch, BytesPerPixel);
|
||||
return new LinearSwizzle(Image.Pitch, BytesPerPixel, Width, Height);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
19
Ryujinx.Graphics/Texture/TextureInstructionSuffix.cs
Normal file
19
Ryujinx.Graphics/Texture/TextureInstructionSuffix.cs
Normal file
|
@ -0,0 +1,19 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
[Flags]
|
||||
public enum TextureInstructionSuffix
|
||||
{
|
||||
None = 0x00, // No Modifier
|
||||
LZ = 0x02, // Load LOD Zero
|
||||
LB = 0x08, // Load Bias
|
||||
LL = 0x10, // Load LOD
|
||||
LBA = 0x20, // Load Bias with OperA? Auto?
|
||||
LLA = 0x40, // Load LOD with OperA? Auto?
|
||||
DC = 0x80, // Depth Compare
|
||||
AOffI = 0x100, // Offset
|
||||
MZ = 0x200, // Multisample Zero?
|
||||
PTP = 0x400 // ???
|
||||
}
|
||||
}
|
|
@ -216,10 +216,11 @@ namespace Ryujinx.Graphics.VDec
|
|||
|
||||
GalImage Image = new GalImage(
|
||||
OutputConfig.SurfaceWidth,
|
||||
OutputConfig.SurfaceHeight, 1,
|
||||
OutputConfig.GobBlockHeight,
|
||||
OutputConfig.SurfaceHeight, 1, 1, 1,
|
||||
OutputConfig.GobBlockHeight, 1,
|
||||
GalMemoryLayout.BlockLinear,
|
||||
GalImageFormat.RGBA8 | GalImageFormat.Unorm);
|
||||
GalImageFormat.RGBA8 | GalImageFormat.Unorm,
|
||||
GalTextureTarget.TwoD);
|
||||
|
||||
ImageUtils.WriteTexture(Vmm, Image, Vmm.GetPhysicalAddress(OutputConfig.SurfaceLumaAddress), Frame.Data);
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using Ryujinx.HLE.HOS.Kernel;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvGpuAS;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvMap;
|
||||
|
@ -415,9 +416,10 @@ namespace Ryujinx.HLE.HOS.Services.Android
|
|||
{
|
||||
image = new GalImage(
|
||||
fbWidth,
|
||||
fbHeight, 1, BlockHeight,
|
||||
fbHeight, 1, 1, 1, BlockHeight, 1,
|
||||
GalMemoryLayout.BlockLinear,
|
||||
imageFormat);
|
||||
imageFormat,
|
||||
GalTextureTarget.TwoD);
|
||||
}
|
||||
|
||||
context.Device.Gpu.ResourceManager.ClearPbCache();
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace Ryujinx.ShaderTools
|
|||
{
|
||||
if (args.Length == 2)
|
||||
{
|
||||
GlslDecompiler Decompiler = new GlslDecompiler(MaxUboSize);
|
||||
GlslDecompiler Decompiler = new GlslDecompiler(MaxUboSize, true);
|
||||
|
||||
GalShaderType ShaderType = GalShaderType.Vertex;
|
||||
|
||||
|
|
Loading…
Reference in a new issue