mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-29 16:36:05 +00:00
[SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory (#126)
* [SvcSystem] Implement SvcGetInfo 16 SvcGetInfo 16 always should be 1(?) * Implement SvcMapPhysicalMemory & SvcUnmapPhysicalMemory * Adjusted to review.
This commit is contained in:
parent
fa4b34bd19
commit
84996ccd36
|
@ -69,6 +69,8 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
{ 0x26, SvcBreak },
|
||||
{ 0x27, SvcOutputDebugString },
|
||||
{ 0x29, SvcGetInfo },
|
||||
{ 0x2c, SvcMapPhysicalMemory },
|
||||
{ 0x2d, SvcUnmapPhysicalMemory },
|
||||
{ 0x32, SvcSetThreadActivity }
|
||||
};
|
||||
|
||||
|
|
|
@ -250,6 +250,26 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
ThreadState.X1 = Handle;
|
||||
}
|
||||
|
||||
private void SvcMapPhysicalMemory(AThreadState ThreadState)
|
||||
{
|
||||
long Position = (long)ThreadState.X0;
|
||||
uint Size = (uint)ThreadState.X1;
|
||||
|
||||
Memory.Manager.Map(Position, Size, (int)MemoryType.Heap, AMemoryPerm.RW);
|
||||
|
||||
ThreadState.X0 = 0;
|
||||
}
|
||||
|
||||
private void SvcUnmapPhysicalMemory(AThreadState ThreadState)
|
||||
{
|
||||
long Position = (long)ThreadState.X0;
|
||||
uint Size = (uint)ThreadState.X1;
|
||||
|
||||
Memory.Manager.Unmap(Position, Size);
|
||||
|
||||
ThreadState.X0 = 0;
|
||||
}
|
||||
|
||||
private static bool IsValidPosition(long Position)
|
||||
{
|
||||
return Position >= MemoryRegions.AddrSpaceStart &&
|
||||
|
|
|
@ -18,6 +18,8 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
|
||||
private const bool EnableProcessDebugging = false;
|
||||
|
||||
private const bool IsVirtualMemoryEnabled = true; //This is always true(?)
|
||||
|
||||
private void SvcExitProcess(AThreadState ThreadState)
|
||||
{
|
||||
Ns.Os.ExitProcess(ThreadState.ProcessId);
|
||||
|
@ -351,6 +353,10 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
ThreadState.X1 = MemoryRegions.MapRegionSize;
|
||||
break;
|
||||
|
||||
case 16:
|
||||
ThreadState.X1 = IsVirtualMemoryEnabled ? 1 : 0;
|
||||
break;
|
||||
|
||||
default:
|
||||
Process.PrintStackTrace(ThreadState);
|
||||
|
||||
|
|
Loading…
Reference in a new issue