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Fix Linear -> BlockLinear
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@ -297,7 +297,7 @@ namespace Ryujinx.Graphics.Texture
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*(Vector128<byte>*)offset4 = value4;
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*(Vector128<byte>*)offset4 = value4;
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}
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}
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for (int x = 0; x < strideTrunc; x += 16, inPtr += 16)
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for (int x = strideTrunc64; x < strideTrunc; x += 16, inPtr += 16)
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{
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{
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byte* offset = outBaseOffset + layoutConverter.GetOffsetWithLineOffset16(x);
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byte* offset = outBaseOffset + layoutConverter.GetOffsetWithLineOffset16(x);
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