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Add missing U8/S8 types from shader I2I instruction (#2740)
* Add missing U8/S8 types from shader I2I instruction * Better names * Fix dstIsSignedInt
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@ -277,6 +277,16 @@ namespace Ryujinx.Graphics.Shader.Decoders
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S64 = 7,
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}
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enum ISrcDstFmt
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{
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U8 = 0,
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U16 = 1,
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U32 = 2,
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S8 = 4,
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S16 = 5,
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S32 = 6,
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}
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enum RoundMode2
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{
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Round = 0,
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@ -2720,8 +2730,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public bool AbsB => (_opcode & 0x2000000000000) != 0;
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public bool NegB => (_opcode & 0x200000000000) != 0;
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public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3);
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public IDstFmt IDstFmt => (IDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3));
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public ISrcFmt SrcFmt => (ISrcFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3));
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public ISrcDstFmt IDstFmt => (ISrcDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3));
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public ISrcDstFmt ISrcFmt => (ISrcDstFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3));
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}
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struct InstI2iI
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@ -2737,8 +2747,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public bool AbsB => (_opcode & 0x2000000000000) != 0;
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public bool NegB => (_opcode & 0x200000000000) != 0;
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public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3);
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public IDstFmt IDstFmt => (IDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3));
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public ISrcFmt SrcFmt => (ISrcFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3));
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public ISrcDstFmt IDstFmt => (ISrcDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3));
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public ISrcDstFmt ISrcFmt => (ISrcDstFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3));
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}
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struct InstI2iC
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@ -2755,8 +2765,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public bool AbsB => (_opcode & 0x2000000000000) != 0;
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public bool NegB => (_opcode & 0x200000000000) != 0;
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public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3);
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public IDstFmt IDstFmt => (IDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3));
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public ISrcFmt SrcFmt => (ISrcFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3));
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public ISrcDstFmt IDstFmt => (ISrcDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3));
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public ISrcDstFmt ISrcFmt => (ISrcDstFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3));
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}
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struct InstIaddR
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@ -34,6 +34,34 @@ namespace Ryujinx.Graphics.Shader.Instructions
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};
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}
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public static long GetIntMin(ISrcDstFmt type)
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{
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return type switch
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{
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ISrcDstFmt.U8 => byte.MinValue,
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ISrcDstFmt.S8 => sbyte.MinValue,
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ISrcDstFmt.U16 => ushort.MinValue,
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ISrcDstFmt.S16 => short.MinValue,
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ISrcDstFmt.U32 => uint.MinValue,
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ISrcDstFmt.S32 => int.MinValue,
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_ => throw new ArgumentException($"The type \"{type}\" is not a supported integer type.")
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};
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}
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public static long GetIntMax(ISrcDstFmt type)
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{
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return type switch
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{
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ISrcDstFmt.U8 => byte.MaxValue,
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ISrcDstFmt.S8 => sbyte.MaxValue,
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ISrcDstFmt.U16 => ushort.MaxValue,
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ISrcDstFmt.S16 => short.MaxValue,
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ISrcDstFmt.U32 => uint.MaxValue,
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ISrcDstFmt.S32 => int.MaxValue,
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_ => throw new ArgumentException($"The type \"{type}\" is not a supported integer type.")
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};
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}
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public static Operand GetPredLogicalOp(EmitterContext context, BoolOp logicOp, Operand input, Operand pred)
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{
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return logicOp switch
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@ -98,7 +98,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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var src = GetSrcReg(context, op.SrcB);
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EmitI2I(context, op.SrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat);
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EmitI2I(context, op.ISrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat);
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}
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public static void I2iI(EmitterContext context)
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@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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var src = GetSrcImm(context, Imm20ToSInt(op.Imm20));
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EmitI2I(context, op.SrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat);
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EmitI2I(context, op.ISrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat);
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}
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public static void I2iC(EmitterContext context)
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@ -116,7 +116,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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var src = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
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EmitI2I(context, op.SrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat);
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EmitI2I(context, op.ISrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat);
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}
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private static void EmitF2F(
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@ -261,8 +261,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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private static void EmitI2I(
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EmitterContext context,
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ISrcFmt srcType,
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IDstFmt dstType,
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ISrcDstFmt srcType,
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ISrcDstFmt dstType,
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Operand src,
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ByteSel byteSelection,
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int rd,
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@ -270,30 +270,29 @@ namespace Ryujinx.Graphics.Shader.Instructions
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bool negate,
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bool saturate)
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{
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if (srcType == ISrcFmt.U64 || dstType == IDstFmt.U64)
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if ((srcType & ~ISrcDstFmt.S8) > ISrcDstFmt.U32 || (dstType & ~ISrcDstFmt.S8) > ISrcDstFmt.U32)
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{
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context.Config.GpuAccessor.Log("Invalid I2I encoding.");
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return;
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}
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bool srcIsSignedInt =
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srcType == ISrcFmt.S8 ||
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srcType == ISrcFmt.S16 ||
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srcType == ISrcFmt.S32 ||
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srcType == ISrcFmt.S64;
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srcType == ISrcDstFmt.S8 ||
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srcType == ISrcDstFmt.S16 ||
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srcType == ISrcDstFmt.S32;
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bool dstIsSignedInt =
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dstType == IDstFmt.S16 ||
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dstType == IDstFmt.S32 ||
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dstType == IDstFmt.S64;
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dstType == ISrcDstFmt.S8 ||
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dstType == ISrcDstFmt.S16 ||
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dstType == ISrcDstFmt.S32;
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bool srcIsSmallInt =
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srcType == ISrcFmt.U16 ||
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srcType == ISrcFmt.S16 ||
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srcType == ISrcFmt.U8 ||
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srcType == ISrcFmt.S8;
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srcType == ISrcDstFmt.U16 ||
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srcType == ISrcDstFmt.S16 ||
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srcType == ISrcDstFmt.U8 ||
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srcType == ISrcDstFmt.S8;
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if (srcIsSmallInt)
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{
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int size = srcType == ISrcFmt.U16 || srcType == ISrcFmt.S16 ? 16 : 8;
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int size = srcType == ISrcDstFmt.U16 || srcType == ISrcDstFmt.S16 ? 16 : 8;
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src = srcIsSignedInt
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? context.BitfieldExtractS32(src, Const((int)byteSelection * 8), Const(size))
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