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Add linux specific files to local builds (#6762)
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@ -63,7 +63,7 @@
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</Content>
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</ItemGroup>
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<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64'">
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<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64' OR ('$(RuntimeIdentifier)' == '' AND $([MSBuild]::IsOSPlatform('Linux')))">
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<Content Include="..\..\distribution\linux\Ryujinx.sh">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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@ -48,7 +48,7 @@
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</Content>
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</ItemGroup>
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<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64'">
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<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64' OR ('$(RuntimeIdentifier)' == '' AND $([MSBuild]::IsOSPlatform('Linux')))">
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<Content Include="..\..\distribution\linux\Ryujinx.sh">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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@ -70,7 +70,8 @@
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<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
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<ProjectReference Include="..\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj" />
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<ProjectReference Include="..\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
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<ProjectReference Include="..\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj"
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OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
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</ItemGroup>
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<ItemGroup>
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@ -88,7 +89,7 @@
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</Content>
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</ItemGroup>
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<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64'">
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<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64' OR ('$(RuntimeIdentifier)' == '' AND $([MSBuild]::IsOSPlatform('Linux')))">
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<Content Include="..\..\distribution\linux\Ryujinx.sh">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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