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Fix shader RegisterUsage pass only taking first operation dest into account (#7131)
* Fix shader RegisterUsage pass only taking first operation dest into account * Shader cache version bump
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 6921;
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private const uint CodeGenVersion = 7131;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -155,9 +155,14 @@ namespace Ryujinx.Graphics.Shader.Translation
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localInputs[block.Index] |= GetMask(register) & ~localOutputs[block.Index];
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}
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if (operation.Dest != null && operation.Dest.Type == OperandType.Register)
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for (int dstIndex = 0; dstIndex < operation.DestsCount; dstIndex++)
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{
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localOutputs[block.Index] |= GetMask(operation.Dest.GetRegister());
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Operand dest = operation.GetDest(dstIndex);
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if (dest != null && dest.Type == OperandType.Register)
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{
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localOutputs[block.Index] |= GetMask(dest.GetRegister());
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}
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}
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}
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}
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