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chore: Update Ryujinx.SDL2-CS to 2.24.2 (#3892)
* chore: Update Ryujinx.SDL2-CS to 2.24.2 * Disable SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS
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@ -40,20 +40,16 @@ namespace Ryujinx.Headless.SDL2.Vulkan
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return (IntPtr)surfaceHandle;
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}
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// TODO: Fix this in SDL2-CS.
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[DllImport("SDL2", EntryPoint = "SDL_Vulkan_GetInstanceExtensions", CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_bool SDL_Vulkan_GetInstanceExtensions_Workaround(IntPtr window, out uint count, IntPtr names);
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public unsafe string[] GetRequiredInstanceExtensions()
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{
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if (SDL_Vulkan_GetInstanceExtensions_Workaround(WindowHandle, out uint extensionsCount, IntPtr.Zero) == SDL_bool.SDL_TRUE)
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if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out uint extensionsCount, IntPtr.Zero) == SDL_bool.SDL_TRUE)
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{
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IntPtr[] rawExtensions = new IntPtr[(int)extensionsCount];
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string[] extensions = new string[(int)extensionsCount];
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fixed (IntPtr* rawExtensionsPtr = rawExtensions)
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{
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if (SDL_Vulkan_GetInstanceExtensions_Workaround(WindowHandle, out extensionsCount, (IntPtr)rawExtensionsPtr) == SDL_bool.SDL_TRUE)
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if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out extensionsCount, (IntPtr)rawExtensionsPtr) == SDL_bool.SDL_TRUE)
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{
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for (int i = 0; i < extensions.Length; i++)
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{
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@ -5,7 +5,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Ryujinx.SDL2-CS" Version="2.0.22-build20" />
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<PackageReference Include="Ryujinx.SDL2-CS" Version="2.24.2-build21" />
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</ItemGroup>
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<ItemGroup>
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@ -43,6 +43,8 @@ namespace Ryujinx.SDL2.Common
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private SDL2Driver() {}
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private const string SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS = "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS";
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public void Initialize()
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{
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lock (_lock)
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@ -60,6 +62,11 @@ namespace Ryujinx.SDL2.Common
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
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// NOTE: As of SDL2 2.24.0, joycons are combined by default but the motion source only come from one of them.
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// We disable this behavior for now.
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "0");
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if (SDL_Init(SdlInitFlags) != 0)
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{
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string errorMessage = $"SDL2 initlaization failed with error \"{SDL_GetError()}\"";
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