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Vulkan: Fix buffer texture storage not being updated on buffer handle reuse (#3731)
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@ -38,6 +38,8 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly IdList<BufferHolder> _buffers;
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public int BufferCount { get; private set; }
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public StagingBuffer StagingBuffer { get; }
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public BufferManager(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device)
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@ -56,6 +58,8 @@ namespace Ryujinx.Graphics.Vulkan
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return BufferHandle.Null;
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}
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BufferCount++;
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ulong handle64 = (uint)_buffers.Add(holder);
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return Unsafe.As<ulong, BufferHandle>(ref handle64);
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@ -16,6 +16,8 @@ namespace Ryujinx.Graphics.Vulkan
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private Auto<DisposableBufferView> _bufferView;
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private Dictionary<GAL.Format, Auto<DisposableBufferView>> _selfManagedViews;
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private int _bufferCount;
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public int Width { get; }
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public int Height { get; }
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@ -107,7 +109,8 @@ namespace Ryujinx.Graphics.Vulkan
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{
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if (_bufferHandle == buffer.Handle &&
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_offset == buffer.Offset &&
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_size == buffer.Size)
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_size == buffer.Size &&
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_bufferCount == _gd.BufferManager.BufferCount)
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{
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return;
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}
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@ -115,6 +118,7 @@ namespace Ryujinx.Graphics.Vulkan
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_bufferHandle = buffer.Handle;
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_offset = buffer.Offset;
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_size = buffer.Size;
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_bufferCount = _gd.BufferManager.BufferCount;
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ReleaseImpl();
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}
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