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[GPU] Set frame buffer texture size to window size
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@ -55,6 +55,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private ShaderProgram Shader;
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private Rect Viewport;
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private Rect Window;
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private bool IsInitialized;
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@ -77,6 +78,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public void Create(long Tag, int Width, int Height)
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{
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//TODO: We should either use the original frame buffer size,
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//or just remove the Width/Height arguments.
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Width = Window.Width;
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Height = Window.Height;
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if (Fbs.TryGetValue(Tag, out FrameBuffer Fb))
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{
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if (Fb.Width != Width ||
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@ -119,6 +125,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
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GL.Viewport(0, 0, Width, Height);
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Fbs.Add(Tag, Fb);
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}
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@ -207,6 +215,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.Uniform2(WindowSizeUniformLocation, new Vector2(Width, Height));
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GL.UseProgram(CurrentProgram);
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Window = new Rect(0, 0, Width, Height);
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}
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public void SetViewport(int X, int Y, int Width, int Height)
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@ -234,7 +244,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0);
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GL.Viewport(0, 0, 1280, 720);
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SetViewport(Window);
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GL.Clear(
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ClearBufferMask.ColorBufferBit |
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@ -255,10 +265,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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GL.Enable(EnableCap.Blend);
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}
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//GL.Viewport(0, 0, 1280, 720);
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}
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}
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private void SetViewport()
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private void SetViewport(Rect Viewport)
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{
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GL.Viewport(
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Viewport.X,
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@ -38,6 +38,8 @@ namespace Ryujinx
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protected override void OnLoad(EventArgs e)
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{
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VSync = VSyncMode.On;
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Renderer.SetWindowSize(Width, Height);
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}
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protected override void OnUpdateFrame(FrameEventArgs e)
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@ -173,8 +175,6 @@ namespace Ryujinx
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{
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Ns.Statistics.StartSystemFrame();
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GL.Viewport(0, 0, Width, Height);
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Title = $"Ryujinx Screen - (Vsync: {VSync} - FPS: {Ns.Statistics.SystemFrameRate:0} - Guest FPS: " +
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$"{Ns.Statistics.GameFrameRate:0})";
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