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Use volatile read/writes for GAL threading (#4327)
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@ -135,7 +135,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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// The other thread can only increase the command count.
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// We can assume that if it is above 0, it will stay there or get higher.
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while (_commandCount > 0 && Volatile.Read(ref _interruptAction) == null)
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while (Volatile.Read(ref _commandCount) > 0 && Volatile.Read(ref _interruptAction) == null)
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{
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int commandPtr = _consumerPtr;
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@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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internal ref T New<T>() where T : struct
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{
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while (_producerPtr == (_consumerPtr + QueueCount - 1) % QueueCount)
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while (_producerPtr == (Volatile.Read(ref _consumerPtr) + QueueCount - 1) % QueueCount)
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{
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// If incrementing the producer pointer would overflow, we need to wait.
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// _consumerPtr can only move forward, so there's no race to worry about here.
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