mirror of
https://github.com/Ryujinx/Ryujinx.git
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amadeus: Add missing compressor effect from REV11 (#4010)
* amadeus: Add missing compressor effect from REV11 This was in my reversing notes but seems I completely forgot to implement it Also took the opportunity to simplify the Limiter effect a bit. * Remove some outdated comment * Address gdkchan's comments
This commit is contained in:
parent
dde9bb5c69
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40311310d1
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@ -48,6 +48,11 @@ namespace Ryujinx.Audio.Renderer.Common
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/// <summary>
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/// Effect to capture mixes (via auxiliary buffers).
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/// </summary>
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CaptureBuffer
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CaptureBuffer,
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/// <summary>
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/// Effect applying a compressor filter (DRC).
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/// </summary>
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Compressor,
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}
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}
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@ -14,6 +14,7 @@ namespace Ryujinx.Audio.Renderer.Common
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Reverb3d,
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PcmFloat,
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Limiter,
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CaptureBuffer
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CaptureBuffer,
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Compressor
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}
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}
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@ -31,6 +31,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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LimiterVersion1,
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LimiterVersion2,
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GroupedBiquadFilter,
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CaptureBuffer
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CaptureBuffer,
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Compressor
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}
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}
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173
Ryujinx.Audio/Renderer/Dsp/Command/CompressorCommand.cs
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173
Ryujinx.Audio/Renderer/Dsp/Command/CompressorCommand.cs
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@ -0,0 +1,173 @@
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using System;
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using System.Diagnostics;
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using Ryujinx.Audio.Renderer.Dsp.Effect;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class CompressorCommand : ICommand
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{
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private const int FixedPointPrecision = 15;
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.Compressor;
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public uint EstimatedProcessingTime { get; set; }
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public CompressorParameter Parameter => _parameter;
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public Memory<CompressorState> State { get; }
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public ushort[] OutputBufferIndices { get; }
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public ushort[] InputBufferIndices { get; }
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public bool IsEffectEnabled { get; }
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private CompressorParameter _parameter;
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public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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_parameter = parameter;
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State = state;
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IsEffectEnabled = isEnabled;
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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for (int i = 0; i < _parameter.ChannelCount; i++)
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{
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InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
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}
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}
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public void Process(CommandList context)
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{
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ref CompressorState state = ref State.Span[0];
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if (IsEffectEnabled)
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{
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if (_parameter.Status == Server.Effect.UsageState.Invalid)
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{
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state = new CompressorState(ref _parameter);
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}
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else if (_parameter.Status == Server.Effect.UsageState.New)
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{
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state.UpdateParameter(ref _parameter);
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}
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}
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ProcessCompressor(context, ref state);
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}
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private unsafe void ProcessCompressor(CommandList context, ref CompressorState state)
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{
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Debug.Assert(_parameter.IsChannelCountValid());
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if (IsEffectEnabled && _parameter.IsChannelCountValid())
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{
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Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
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ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
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float unknown4 = state.Unknown4;
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ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
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float previousCompressionEmaAlpha = state.PreviousCompressionEmaAlpha;
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for (int i = 0; i < _parameter.ChannelCount; i++)
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{
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inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
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outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
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}
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for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
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{
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for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
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{
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channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
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}
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float newMean = inputMovingAverage.Update(FloatingPointHelper.MeanSquare(channelInput), _parameter.InputGain);
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float y = FloatingPointHelper.Log10(newMean) * 10.0f;
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float z = 0.0f;
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bool unknown10OutOfRange = false;
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if (newMean < 1.0e-10f)
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{
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z = 1.0f;
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unknown10OutOfRange = state.Unknown10 < -100.0f;
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}
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if (y >= state.Unknown10 || unknown10OutOfRange)
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{
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float tmpGain;
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if (y >= state.Unknown14)
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{
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tmpGain = ((1.0f / Parameter.Ratio) - 1.0f) * (y - Parameter.Threshold);
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}
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else
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{
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tmpGain = (y - state.Unknown10) * ((y - state.Unknown10) * -state.CompressorGainReduction);
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}
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z = FloatingPointHelper.DecibelToLinearExtended(tmpGain);
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}
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float unknown4New = z;
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float compressionEmaAlpha;
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if ((unknown4 - z) <= 0.08f)
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{
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compressionEmaAlpha = Parameter.ReleaseCoefficient;
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if ((unknown4 - z) >= -0.08f)
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{
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if (MathF.Abs(compressionGainAverage.Read() - z) >= 0.001f)
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{
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unknown4New = unknown4;
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}
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compressionEmaAlpha = previousCompressionEmaAlpha;
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}
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}
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else
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{
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compressionEmaAlpha = Parameter.AttackCoefficient;
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}
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float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);
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for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
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{
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*((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
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}
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unknown4 = unknown4New;
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previousCompressionEmaAlpha = compressionEmaAlpha;
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}
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state.InputMovingAverage = inputMovingAverage;
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state.Unknown4 = unknown4;
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state.CompressionGainAverage = compressionGainAverage;
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state.PreviousCompressionEmaAlpha = previousCompressionEmaAlpha;
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}
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else
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{
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for (int i = 0; i < Parameter.ChannelCount; i++)
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{
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if (InputBufferIndices[i] != OutputBufferIndices[i])
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{
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context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
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}
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}
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}
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}
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}
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}
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@ -90,32 +90,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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float inputCoefficient = Parameter.ReleaseCoefficient;
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if (sampleInputMax > state.DectectorAverage[channelIndex])
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if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
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{
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inputCoefficient = Parameter.AttackCoefficient;
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}
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state.DectectorAverage[channelIndex] += inputCoefficient * (sampleInputMax - state.DectectorAverage[channelIndex]);
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float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
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float attenuation = 1.0f;
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if (state.DectectorAverage[channelIndex] > Parameter.Threshold)
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if (detectorValue > Parameter.Threshold)
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{
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attenuation = Parameter.Threshold / state.DectectorAverage[channelIndex];
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attenuation = Parameter.Threshold / detectorValue;
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}
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float outputCoefficient = Parameter.ReleaseCoefficient;
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if (state.CompressionGain[channelIndex] > attenuation)
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if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
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{
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outputCoefficient = Parameter.AttackCoefficient;
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}
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state.CompressionGain[channelIndex] += outputCoefficient * (attenuation - state.CompressionGain[channelIndex]);
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float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
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ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
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float outputSample = delayedSample * state.CompressionGain[channelIndex] * Parameter.OutputGain;
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float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
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*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
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@ -101,32 +101,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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float inputCoefficient = Parameter.ReleaseCoefficient;
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if (sampleInputMax > state.DectectorAverage[channelIndex])
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if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
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{
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inputCoefficient = Parameter.AttackCoefficient;
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}
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state.DectectorAverage[channelIndex] += inputCoefficient * (sampleInputMax - state.DectectorAverage[channelIndex]);
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float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
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float attenuation = 1.0f;
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if (state.DectectorAverage[channelIndex] > Parameter.Threshold)
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if (detectorValue > Parameter.Threshold)
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{
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attenuation = Parameter.Threshold / state.DectectorAverage[channelIndex];
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attenuation = Parameter.Threshold / detectorValue;
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}
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float outputCoefficient = Parameter.ReleaseCoefficient;
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if (state.CompressionGain[channelIndex] > attenuation)
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if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
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{
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outputCoefficient = Parameter.AttackCoefficient;
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}
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state.CompressionGain[channelIndex] += outputCoefficient * (attenuation - state.CompressionGain[channelIndex]);
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float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
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ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
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float outputSample = delayedSample * state.CompressionGain[channelIndex] * Parameter.OutputGain;
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float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
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*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
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@ -144,7 +143,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
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statistics.InputMax[channelIndex] = Math.Max(statistics.InputMax[channelIndex], sampleInputMax);
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statistics.CompressionGainMin[channelIndex] = Math.Min(statistics.CompressionGainMin[channelIndex], state.CompressionGain[channelIndex]);
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statistics.CompressionGainMin[channelIndex] = Math.Min(statistics.CompressionGainMin[channelIndex], compressionGain);
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}
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}
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}
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@ -0,0 +1,26 @@
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp.Effect
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{
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public struct ExponentialMovingAverage
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{
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private float _mean;
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public ExponentialMovingAverage(float mean)
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{
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_mean = mean;
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}
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public float Read()
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{
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return _mean;
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}
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public float Update(float value, float alpha)
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{
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_mean += alpha * (value - _mean);
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return _mean;
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}
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}
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}
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@ -16,6 +16,12 @@ namespace Ryujinx.Audio.Renderer.Dsp
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return (float)value / (1 << qBits);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float ConvertFloat(float value, int qBits)
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{
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return value / (1 << qBits);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int ToFixed(float value, int qBits)
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{
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@ -1,4 +1,5 @@
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using System;
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using System.Reflection.Metadata;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp
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@ -46,6 +47,53 @@ namespace Ryujinx.Audio.Renderer.Dsp
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return MathF.Pow(10, x);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Log10(float x)
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{
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// NOTE: Nintendo uses an approximation of log10, we don't.
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// As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
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return MathF.Pow(10, MathF.Max(x, 1.0e-10f));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float MeanSquare(ReadOnlySpan<float> inputs)
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{
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float res = 0.0f;
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foreach (float input in inputs)
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{
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res += (input * input);
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}
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res /= inputs.Length;
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return res;
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}
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/// <summary>
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/// Map decibel to linear.
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/// </summary>
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/// <param name="db">The decibel value to convert</param>
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/// <returns>Converted linear value/returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float DecibelToLinear(float db)
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{
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return MathF.Pow(10.0f, db / 20.0f);
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}
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/// <summary>
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/// Map decibel to linear in [0, 2] range.
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/// </summary>
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/// <param name="db">The decibel value to convert</param>
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/// <returns>Converted linear value in [0, 2] range</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float DecibelToLinearExtended(float db)
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{
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float tmp = MathF.Log2(DecibelToLinear(db));
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return MathF.Truncate(tmp) + MathF.Pow(2.0f, tmp - MathF.Truncate(tmp));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float DegreesToRadians(float degrees)
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{
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51
Ryujinx.Audio/Renderer/Dsp/State/CompressorState.cs
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51
Ryujinx.Audio/Renderer/Dsp/State/CompressorState.cs
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using Ryujinx.Audio.Renderer.Dsp.Effect;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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namespace Ryujinx.Audio.Renderer.Dsp.State
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{
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public class CompressorState
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{
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public ExponentialMovingAverage InputMovingAverage;
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public float Unknown4;
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public ExponentialMovingAverage CompressionGainAverage;
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public float CompressorGainReduction;
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public float Unknown10;
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public float Unknown14;
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public float PreviousCompressionEmaAlpha;
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public float MakeupGain;
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public float OutputGain;
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public CompressorState(ref CompressorParameter parameter)
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{
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InputMovingAverage = new ExponentialMovingAverage(0.0f);
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Unknown4 = 1.0f;
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CompressionGainAverage = new ExponentialMovingAverage(1.0f);
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UpdateParameter(ref parameter);
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}
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public void UpdateParameter(ref CompressorParameter parameter)
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{
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float threshold = parameter.Threshold;
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float ratio = 1.0f / parameter.Ratio;
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float attackCoefficient = parameter.AttackCoefficient;
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float makeupGain;
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if (parameter.MakeupGainEnabled)
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{
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makeupGain = (threshold * 0.5f * (ratio - 1.0f)) - 3.0f;
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}
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else
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{
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makeupGain = 0.0f;
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}
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PreviousCompressionEmaAlpha = attackCoefficient;
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MakeupGain = makeupGain;
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CompressorGainReduction = (1.0f - ratio) / Constants.ChannelCountMax;
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Unknown10 = threshold - 1.5f;
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Unknown14 = threshold + 1.5f;
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OutputGain = FloatingPointHelper.DecibelToLinearExtended(parameter.OutputGain + makeupGain);
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}
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}
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}
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@ -1,3 +1,4 @@
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using Ryujinx.Audio.Renderer.Dsp.Effect;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using System;
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@ -5,20 +6,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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{
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public class LimiterState
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{
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public float[] DectectorAverage;
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public float[] CompressionGain;
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public ExponentialMovingAverage[] DetectorAverage;
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public ExponentialMovingAverage[] CompressionGainAverage;
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public float[] DelayedSampleBuffer;
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public int[] DelayedSampleBufferPosition;
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public LimiterState(ref LimiterParameter parameter, ulong workBuffer)
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{
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DectectorAverage = new float[parameter.ChannelCount];
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CompressionGain = new float[parameter.ChannelCount];
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DetectorAverage = new ExponentialMovingAverage[parameter.ChannelCount];
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CompressionGainAverage = new ExponentialMovingAverage[parameter.ChannelCount];
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DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax];
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DelayedSampleBufferPosition = new int[parameter.ChannelCount];
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DectectorAverage.AsSpan().Fill(0.0f);
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CompressionGain.AsSpan().Fill(1.0f);
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DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f));
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CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f));
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DelayedSampleBufferPosition.AsSpan().Fill(0);
|
||||
DelayedSampleBuffer.AsSpan().Fill(0.0f);
|
||||
|
||||
|
|
115
Ryujinx.Audio/Renderer/Parameter/Effect/CompressorParameter.cs
Normal file
115
Ryujinx.Audio/Renderer/Parameter/Effect/CompressorParameter.cs
Normal file
|
@ -0,0 +1,115 @@
|
|||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Compressor"/>.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct CompressorParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Input;
|
||||
|
||||
/// <summary>
|
||||
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Output;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum number of channels supported.
|
||||
/// </summary>
|
||||
public ushort ChannelCountMax;
|
||||
|
||||
/// <summary>
|
||||
/// The total channel count used.
|
||||
/// </summary>
|
||||
public ushort ChannelCount;
|
||||
|
||||
/// <summary>
|
||||
/// The target sample rate.
|
||||
/// </summary>
|
||||
/// <remarks>This is in kHz.</remarks>
|
||||
public int SampleRate;
|
||||
|
||||
/// <summary>
|
||||
/// The threshold.
|
||||
/// </summary>
|
||||
public float Threshold;
|
||||
|
||||
/// <summary>
|
||||
/// The compressor ratio.
|
||||
/// </summary>
|
||||
public float Ratio;
|
||||
|
||||
/// <summary>
|
||||
/// The attack time.
|
||||
/// <remarks>This is in microseconds.</remarks>
|
||||
/// </summary>
|
||||
public int AttackTime;
|
||||
|
||||
/// <summary>
|
||||
/// The release time.
|
||||
/// <remarks>This is in microseconds.</remarks>
|
||||
/// </summary>
|
||||
public int ReleaseTime;
|
||||
|
||||
/// <summary>
|
||||
/// The input gain.
|
||||
/// </summary>
|
||||
public float InputGain;
|
||||
|
||||
/// <summary>
|
||||
/// The attack coefficient.
|
||||
/// </summary>
|
||||
public float AttackCoefficient;
|
||||
|
||||
/// <summary>
|
||||
/// The release coefficient.
|
||||
/// </summary>
|
||||
public float ReleaseCoefficient;
|
||||
|
||||
/// <summary>
|
||||
/// The output gain.
|
||||
/// </summary>
|
||||
public float OutputGain;
|
||||
|
||||
/// <summary>
|
||||
/// The current usage status of the effect on the client side.
|
||||
/// </summary>
|
||||
public UsageState Status;
|
||||
|
||||
/// <summary>
|
||||
/// Indicate if the makeup gain should be used.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool MakeupGainEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private Array2<byte> _reserved;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
||||
public bool IsChannelCountValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
||||
public bool IsChannelCountMaxValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -93,6 +93,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <summary>
|
||||
/// REV11:
|
||||
/// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer.
|
||||
/// A new effect was added: Compressor. This effect is effectively implemented with a DRC.
|
||||
/// A new version of the command estimator was added to address timing changes caused by the legacy effects changes.
|
||||
/// A voice drop parameter was added in 15.0.0: This allows an application to amplify or attenuate the estimated time of DSP commands.
|
||||
/// </summary>
|
||||
|
|
|
@ -469,6 +469,18 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
}
|
||||
}
|
||||
|
||||
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
|
||||
{
|
||||
if (parameter.IsChannelCountValid())
|
||||
{
|
||||
CompressorCommand command = new CompressorCommand(bufferOffset, parameter, state, isEnabled, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
AddCommand(command);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a new <see cref="VolumeCommand"/>.
|
||||
/// </summary>
|
||||
|
|
|
@ -606,6 +606,17 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
}
|
||||
}
|
||||
|
||||
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId)
|
||||
{
|
||||
Debug.Assert(effect.Type == EffectType.Compressor);
|
||||
|
||||
_commandBuffer.GenerateCompressorEffect(bufferOffset,
|
||||
effect.Parameter,
|
||||
effect.State,
|
||||
effect.IsEnabled,
|
||||
nodeId);
|
||||
}
|
||||
|
||||
private void GenerateEffect(ref MixState mix, int effectId, BaseEffect effect)
|
||||
{
|
||||
int nodeId = mix.NodeId;
|
||||
|
@ -650,6 +661,9 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
case EffectType.CaptureBuffer:
|
||||
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
|
||||
break;
|
||||
case EffectType.Compressor:
|
||||
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
|
||||
}
|
||||
|
|
|
@ -179,5 +179,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(CompressorCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -543,5 +543,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(CompressorCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -747,5 +747,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public virtual uint Estimate(CompressorCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -232,5 +232,79 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override uint Estimate(CompressorCommand command)
|
||||
{
|
||||
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
|
||||
|
||||
if (_sampleCount == 160)
|
||||
{
|
||||
if (command.Enabled)
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return 34431;
|
||||
case 2:
|
||||
return 44253;
|
||||
case 4:
|
||||
return 63827;
|
||||
case 6:
|
||||
return 83361;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return (uint)630.12f;
|
||||
case 2:
|
||||
return (uint)638.27f;
|
||||
case 4:
|
||||
return (uint)705.86f;
|
||||
case 6:
|
||||
return (uint)782.02f;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (command.Enabled)
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return 51095;
|
||||
case 2:
|
||||
return 65693;
|
||||
case 4:
|
||||
return 95383;
|
||||
case 6:
|
||||
return 124510;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return (uint)840.14f;
|
||||
case 2:
|
||||
return (uint)826.1f;
|
||||
case 4:
|
||||
return (uint)901.88f;
|
||||
case 6:
|
||||
return (uint)965.29f;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -262,6 +262,8 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
|||
return PerformanceDetailType.Limiter;
|
||||
case EffectType.CaptureBuffer:
|
||||
return PerformanceDetailType.CaptureBuffer;
|
||||
case EffectType.Compressor:
|
||||
return PerformanceDetailType.Compressor;
|
||||
default:
|
||||
throw new NotImplementedException($"{Type}");
|
||||
}
|
||||
|
|
67
Ryujinx.Audio/Renderer/Server/Effect/CompressorEffect.cs
Normal file
67
Ryujinx.Audio/Renderer/Server/Effect/CompressorEffect.cs
Normal file
|
@ -0,0 +1,67 @@
|
|||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a compressor effect.
|
||||
/// </summary>
|
||||
public class CompressorEffect : BaseEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The compressor parameter.
|
||||
/// </summary>
|
||||
public CompressorParameter Parameter;
|
||||
|
||||
/// <summary>
|
||||
/// The compressor state.
|
||||
/// </summary>
|
||||
public Memory<CompressorState> State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="CompressorEffect"/>.
|
||||
/// </summary>
|
||||
public CompressorEffect()
|
||||
{
|
||||
State = new CompressorState[1];
|
||||
}
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.Compressor;
|
||||
|
||||
public override ulong GetWorkBuffer(int index)
|
||||
{
|
||||
return GetSingleBuffer();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
// Nintendo doesn't do anything here but we still require updateErrorInfo to be initialised.
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
UpdateParameterBase(ref parameter);
|
||||
|
||||
Parameter = MemoryMarshal.Cast<byte, CompressorParameter>(parameter.SpecificData)[0];
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
}
|
||||
|
||||
public override void UpdateForCommandGeneration()
|
||||
{
|
||||
UpdateUsageStateForCommandGeneration();
|
||||
|
||||
Parameter.Status = UsageState.Enabled;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -35,5 +35,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
uint Estimate(LimiterCommandVersion2 command);
|
||||
uint Estimate(GroupedBiquadFilterCommand command);
|
||||
uint Estimate(CaptureBufferCommand command);
|
||||
uint Estimate(CompressorCommand command);
|
||||
}
|
||||
}
|
|
@ -240,6 +240,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
case EffectType.CaptureBuffer:
|
||||
effect = new CaptureBufferEffect();
|
||||
break;
|
||||
case EffectType.Compressor:
|
||||
effect = new CompressorEffect();
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new NotImplementedException($"EffectType {parameter.Type} not implemented!");
|
||||
}
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
using NUnit.Framework;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Tests.Audio.Renderer.Parameter.Effect
|
||||
{
|
||||
class CompressorParameterTests
|
||||
{
|
||||
[Test]
|
||||
public void EnsureTypeSize()
|
||||
{
|
||||
Assert.AreEqual(0x38, Unsafe.SizeOf<CompressorParameter>());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in a new issue