mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-28 23:56:05 +00:00
Use correct pitch value when decoding linear swizzle textures
This commit is contained in:
parent
b9aa3966c0
commit
36dfd20c87
|
@ -2,19 +2,18 @@ namespace Ryujinx.Graphics.Gpu
|
||||||
{
|
{
|
||||||
class LinearSwizzle : ISwizzle
|
class LinearSwizzle : ISwizzle
|
||||||
{
|
{
|
||||||
|
private int Pitch;
|
||||||
private int Bpp;
|
private int Bpp;
|
||||||
private int Stride;
|
|
||||||
|
|
||||||
public LinearSwizzle(int Width, int Bpp)
|
public LinearSwizzle(int Pitch, int Bpp)
|
||||||
{
|
{
|
||||||
this.Bpp = Bpp;
|
this.Pitch = Pitch;
|
||||||
|
this.Bpp = Bpp;
|
||||||
Stride = Width * Bpp;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public int GetSwizzleOffset(int X, int Y)
|
public int GetSwizzleOffset(int X, int Y)
|
||||||
{
|
{
|
||||||
return X * Bpp + Y * Stride;
|
return X * Bpp + Y * Pitch;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||||
|
|
||||||
public int Width { get; private set; }
|
public int Width { get; private set; }
|
||||||
public int Height { get; private set; }
|
public int Height { get; private set; }
|
||||||
|
public int Pitch { get; private set; }
|
||||||
|
|
||||||
public int BlockHeight { get; private set; }
|
public int BlockHeight { get; private set; }
|
||||||
|
|
||||||
|
@ -19,6 +20,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||||
long Position,
|
long Position,
|
||||||
int Width,
|
int Width,
|
||||||
int Height,
|
int Height,
|
||||||
|
int Pitch,
|
||||||
int BlockHeight,
|
int BlockHeight,
|
||||||
TextureSwizzle Swizzle,
|
TextureSwizzle Swizzle,
|
||||||
GalTextureFormat Format)
|
GalTextureFormat Format)
|
||||||
|
@ -26,6 +28,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||||
this.Position = Position;
|
this.Position = Position;
|
||||||
this.Width = Width;
|
this.Width = Width;
|
||||||
this.Height = Height;
|
this.Height = Height;
|
||||||
|
this.Pitch = Pitch;
|
||||||
this.BlockHeight = BlockHeight;
|
this.BlockHeight = BlockHeight;
|
||||||
this.Swizzle = Swizzle;
|
this.Swizzle = Swizzle;
|
||||||
this.Format = Format;
|
this.Format = Format;
|
||||||
|
|
|
@ -20,6 +20,8 @@ namespace Ryujinx.Graphics.Gpu
|
||||||
|
|
||||||
TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
|
TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
|
||||||
|
|
||||||
|
int Pitch = (Tic[3] & 0xffff) << 5;
|
||||||
|
|
||||||
int BlockHeightLog2 = (Tic[3] >> 3) & 7;
|
int BlockHeightLog2 = (Tic[3] >> 3) & 7;
|
||||||
|
|
||||||
int BlockHeight = 1 << BlockHeightLog2;
|
int BlockHeight = 1 << BlockHeightLog2;
|
||||||
|
@ -31,6 +33,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||||
TextureAddress,
|
TextureAddress,
|
||||||
Width,
|
Width,
|
||||||
Height,
|
Height,
|
||||||
|
Pitch,
|
||||||
BlockHeight,
|
BlockHeight,
|
||||||
Swizzle,
|
Swizzle,
|
||||||
Format);
|
Format);
|
||||||
|
|
|
@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||||
|
|
||||||
byte[] Output = new byte[Width * Height * 4];
|
byte[] Output = new byte[Width * Height * 4];
|
||||||
|
|
||||||
ISwizzle Swizzle = GetSwizzle(Texture.Swizzle, Width, 4, Texture.BlockHeight);
|
ISwizzle Swizzle = GetSwizzle(Texture, 4);
|
||||||
|
|
||||||
fixed (byte* BuffPtr = Output)
|
fixed (byte* BuffPtr = Output)
|
||||||
{
|
{
|
||||||
|
@ -55,7 +55,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||||
|
|
||||||
byte[] Output = new byte[Width * Height * 8];
|
byte[] Output = new byte[Width * Height * 8];
|
||||||
|
|
||||||
ISwizzle Swizzle = GetSwizzle(Texture.Swizzle, Width, 8, Texture.BlockHeight);
|
ISwizzle Swizzle = GetSwizzle(Texture, 8);
|
||||||
|
|
||||||
fixed (byte* BuffPtr = Output)
|
fixed (byte* BuffPtr = Output)
|
||||||
{
|
{
|
||||||
|
@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||||
|
|
||||||
byte[] Output = new byte[Width * Height * 16];
|
byte[] Output = new byte[Width * Height * 16];
|
||||||
|
|
||||||
ISwizzle Swizzle = GetSwizzle(Texture.Swizzle, Width, 16, Texture.BlockHeight);
|
ISwizzle Swizzle = GetSwizzle(Texture, 16);
|
||||||
|
|
||||||
fixed (byte* BuffPtr = Output)
|
fixed (byte* BuffPtr = Output)
|
||||||
{
|
{
|
||||||
|
@ -108,20 +108,20 @@ namespace Ryujinx.Graphics.Gpu
|
||||||
return Output;
|
return Output;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static ISwizzle GetSwizzle(TextureSwizzle Swizzle, int Width, int Bpp, int BlockHeight)
|
private static ISwizzle GetSwizzle(Texture Texture, int Bpp)
|
||||||
{
|
{
|
||||||
switch (Swizzle)
|
switch (Texture.Swizzle)
|
||||||
{
|
{
|
||||||
case TextureSwizzle.Pitch:
|
case TextureSwizzle.Pitch:
|
||||||
case TextureSwizzle.PitchColorKey:
|
case TextureSwizzle.PitchColorKey:
|
||||||
return new LinearSwizzle(Width, Bpp);
|
return new LinearSwizzle(Texture.Pitch, Bpp);
|
||||||
|
|
||||||
case TextureSwizzle.BlockLinear:
|
case TextureSwizzle.BlockLinear:
|
||||||
case TextureSwizzle.BlockLinearColorKey:
|
case TextureSwizzle.BlockLinearColorKey:
|
||||||
return new BlockLinearSwizzle(Width, Bpp, BlockHeight);
|
return new BlockLinearSwizzle(Texture.Width, Bpp, Texture.BlockHeight);
|
||||||
}
|
}
|
||||||
|
|
||||||
throw new NotImplementedException(Swizzle.ToString());
|
throw new NotImplementedException(Texture.Swizzle.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue