mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-29 17:26:08 +00:00
Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
* Fix texture level offset/size calculation when sparse tile width is > 1 * Sparse tile width affects layer size alignment aswell
This commit is contained in:
parent
bcc5b0d21e
commit
34d19f381c
|
@ -870,13 +870,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
int depth = Math.Max(1, info.GetDepth() >> level);
|
||||
|
||||
(int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
|
||||
height,
|
||||
depth,
|
||||
info.FormatInfo.BlockHeight,
|
||||
info.GobBlocksInY,
|
||||
info.GobBlocksInZ);
|
||||
|
||||
return SizeCalculator.GetBlockLinearAlignedSize(
|
||||
width,
|
||||
height,
|
||||
|
@ -884,8 +877,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
info.FormatInfo.BlockWidth,
|
||||
info.FormatInfo.BlockHeight,
|
||||
info.FormatInfo.BytesPerPixel,
|
||||
gobBlocksInY,
|
||||
gobBlocksInZ,
|
||||
info.GobBlocksInY,
|
||||
info.GobBlocksInZ,
|
||||
info.GobBlocksInTileX);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,11 +38,12 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
int outOffs = 0;
|
||||
|
||||
int wAlignment = gobBlocksInTileX * (GobStride / bytesPerPixel);
|
||||
|
||||
int mipGobBlocksInY = gobBlocksInY;
|
||||
int mipGobBlocksInZ = gobBlocksInZ;
|
||||
|
||||
int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
|
||||
int gobHeight = gobBlocksInY * GobHeight;
|
||||
|
||||
for (int level = 0; level < levels; level++)
|
||||
{
|
||||
int w = Math.Max(1, width >> level);
|
||||
|
@ -66,8 +67,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
int xStart = strideTrunc / bytesPerPixel;
|
||||
|
||||
int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
int wAligned = BitUtils.AlignUp(w, wAlignment);
|
||||
int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
|
||||
int alignment = gobWidth;
|
||||
|
||||
if (d < gobBlocksInZ || w <= gobWidth || h <= gobHeight)
|
||||
{
|
||||
alignment = GobStride / bytesPerPixel;
|
||||
}
|
||||
|
||||
int wAligned = BitUtils.AlignUp(w, alignment);
|
||||
|
||||
BlockLinearLayout layoutConverter = new BlockLinearLayout(
|
||||
wAligned,
|
||||
|
@ -164,11 +173,12 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
int inOffs = 0;
|
||||
|
||||
int wAlignment = gobBlocksInTileX * (GobStride / bytesPerPixel);
|
||||
|
||||
int mipGobBlocksInY = gobBlocksInY;
|
||||
int mipGobBlocksInZ = gobBlocksInZ;
|
||||
|
||||
int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
|
||||
int gobHeight = gobBlocksInY * GobHeight;
|
||||
|
||||
for (int level = 0; level < levels; level++)
|
||||
{
|
||||
int w = Math.Max(1, width >> level);
|
||||
|
@ -188,8 +198,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
mipGobBlocksInZ >>= 1;
|
||||
}
|
||||
|
||||
int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
int wAligned = BitUtils.AlignUp(w, wAlignment);
|
||||
int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
|
||||
int alignment = gobWidth;
|
||||
|
||||
if (d < gobBlocksInZ || w <= gobWidth || h <= gobHeight)
|
||||
{
|
||||
alignment = GobStride / bytesPerPixel;
|
||||
}
|
||||
|
||||
int wAligned = BitUtils.AlignUp(w, alignment);
|
||||
|
||||
BlockLinearLayout layoutConverter = new BlockLinearLayout(
|
||||
wAligned,
|
||||
|
|
|
@ -32,6 +32,9 @@ namespace Ryujinx.Graphics.Texture
|
|||
int mipGobBlocksInY = gobBlocksInY;
|
||||
int mipGobBlocksInZ = gobBlocksInZ;
|
||||
|
||||
int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
|
||||
int gobHeight = gobBlocksInY * GobHeight;
|
||||
|
||||
for (int level = 0; level < levels; level++)
|
||||
{
|
||||
int w = Math.Max(1, width >> level);
|
||||
|
@ -51,7 +54,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
mipGobBlocksInZ >>= 1;
|
||||
}
|
||||
|
||||
int widthInGobs = BitUtils.AlignUp(BitUtils.DivRoundUp(w * bytesPerPixel, GobStride), gobBlocksInTileX);
|
||||
int widthInGobs = BitUtils.DivRoundUp(w * bytesPerPixel, GobStride);
|
||||
|
||||
int alignment = gobBlocksInTileX;
|
||||
|
||||
if (d < gobBlocksInZ || w <= gobWidth || h <= gobHeight)
|
||||
{
|
||||
alignment = 1;
|
||||
}
|
||||
|
||||
widthInGobs = BitUtils.AlignUp(widthInGobs, alignment);
|
||||
|
||||
int totalBlocksOfGobsInZ = BitUtils.DivRoundUp(d, mipGobBlocksInZ);
|
||||
int totalBlocksOfGobsInY = BitUtils.DivRoundUp(BitUtils.DivRoundUp(h, GobHeight), mipGobBlocksInY);
|
||||
|
@ -88,7 +100,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
depth,
|
||||
blockHeight,
|
||||
gobBlocksInY,
|
||||
gobBlocksInZ);
|
||||
gobBlocksInZ,
|
||||
gobBlocksInTileX);
|
||||
|
||||
if (!is3D)
|
||||
{
|
||||
|
@ -124,27 +137,37 @@ namespace Ryujinx.Graphics.Texture
|
|||
int depth,
|
||||
int blockHeight,
|
||||
int gobBlocksInY,
|
||||
int gobBlocksInZ)
|
||||
int gobBlocksInZ,
|
||||
int gobBlocksInTileX)
|
||||
{
|
||||
height = BitUtils.DivRoundUp(height, blockHeight);
|
||||
|
||||
while (height <= (gobBlocksInY >> 1) * GobHeight && gobBlocksInY != 1)
|
||||
if (gobBlocksInTileX < 2)
|
||||
{
|
||||
gobBlocksInY >>= 1;
|
||||
height = BitUtils.DivRoundUp(height, blockHeight);
|
||||
|
||||
while (height <= (gobBlocksInY >> 1) * GobHeight && gobBlocksInY != 1)
|
||||
{
|
||||
gobBlocksInY >>= 1;
|
||||
}
|
||||
|
||||
while (depth <= (gobBlocksInZ >> 1) && gobBlocksInZ != 1)
|
||||
{
|
||||
gobBlocksInZ >>= 1;
|
||||
}
|
||||
|
||||
int blockOfGobsSize = gobBlocksInY * gobBlocksInZ * GobSize;
|
||||
|
||||
int sizeInBlockOfGobs = size / blockOfGobsSize;
|
||||
|
||||
if (size != sizeInBlockOfGobs * blockOfGobsSize)
|
||||
{
|
||||
size = (sizeInBlockOfGobs + 1) * blockOfGobsSize;
|
||||
}
|
||||
}
|
||||
|
||||
while (depth <= (gobBlocksInZ >> 1) && gobBlocksInZ != 1)
|
||||
else
|
||||
{
|
||||
gobBlocksInZ >>= 1;
|
||||
}
|
||||
int alignment = (gobBlocksInTileX * GobSize) * gobBlocksInY * gobBlocksInZ;
|
||||
|
||||
int blockOfGobsSize = gobBlocksInY * gobBlocksInZ * GobSize;
|
||||
|
||||
int sizeInBlockOfGobs = size / blockOfGobsSize;
|
||||
|
||||
if (size != sizeInBlockOfGobs * blockOfGobsSize)
|
||||
{
|
||||
size = (sizeInBlockOfGobs + 1) * blockOfGobsSize;
|
||||
size = BitUtils.AlignUp(size, alignment);
|
||||
}
|
||||
|
||||
return size;
|
||||
|
@ -164,12 +187,22 @@ namespace Ryujinx.Graphics.Texture
|
|||
width = BitUtils.DivRoundUp(width, blockWidth);
|
||||
height = BitUtils.DivRoundUp(height, blockHeight);
|
||||
|
||||
int gobWidth = gobBlocksInTileX * (GobStride / bytesPerPixel);
|
||||
int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
|
||||
int gobHeight = gobBlocksInY * GobHeight;
|
||||
|
||||
int alignment = gobWidth;
|
||||
|
||||
if (depth < gobBlocksInZ || width <= gobWidth || height <= gobHeight)
|
||||
{
|
||||
alignment = GobStride / bytesPerPixel;
|
||||
}
|
||||
|
||||
(gobBlocksInY, gobBlocksInZ) = GetMipGobBlockSizes(height, depth, blockHeight, gobBlocksInY, gobBlocksInZ);
|
||||
|
||||
int blockOfGobsHeight = gobBlocksInY * GobHeight;
|
||||
int blockOfGobsDepth = gobBlocksInZ;
|
||||
|
||||
width = BitUtils.AlignUp(width, gobWidth);
|
||||
width = BitUtils.AlignUp(width, alignment);
|
||||
height = BitUtils.AlignUp(height, blockOfGobsHeight);
|
||||
depth = BitUtils.AlignUp(depth, blockOfGobsDepth);
|
||||
|
||||
|
|
Loading…
Reference in a new issue