mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-29 00:56:06 +00:00
AvaloniaKeyboardDriver: Swallow TextInput events to avoid bell (#4320)
This commit is contained in:
parent
e3d0ccf8d5
commit
32a1cd83fd
|
@ -1,5 +1,6 @@
|
|||
using Avalonia.Controls;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Interactivity;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Input;
|
||||
using System;
|
||||
|
@ -30,6 +31,7 @@ namespace Ryujinx.Ava.Input
|
|||
_control.KeyDown += OnKeyPress;
|
||||
_control.KeyUp += OnKeyRelease;
|
||||
_control.TextInput += Control_TextInput;
|
||||
_control.AddHandler(InputElement.TextInputEvent, Control_LastChanceTextInput, RoutingStrategies.Bubble);
|
||||
}
|
||||
|
||||
private void Control_TextInput(object sender, TextInputEventArgs e)
|
||||
|
@ -37,6 +39,12 @@ namespace Ryujinx.Ava.Input
|
|||
TextInput?.Invoke(this, e.Text);
|
||||
}
|
||||
|
||||
private void Control_LastChanceTextInput(object sender, TextInputEventArgs e)
|
||||
{
|
||||
// Swallow event
|
||||
e.Handled = true;
|
||||
}
|
||||
|
||||
public event Action<string> OnGamepadConnected
|
||||
{
|
||||
add { }
|
||||
|
|
Loading…
Reference in a new issue