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Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
* GLSL: Do not generate scale helpers if we have no textures * Fix shader SULD (bindless) instruction using wrong register as handle
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a4fc9f8050
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2068445939
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 3728;
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private const uint CodeGenVersion = 3732;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -257,7 +257,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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DeclareSupportUniformBlock(context, context.Config.Stage, scaleElements);
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if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
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if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling) && scaleElements != 0)
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{
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AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
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context.AppendLine();
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@ -279,16 +279,16 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Add("1110101110xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.SuatomB2, InstEmit.SuatomB2, InstProps.Rd | InstProps.Ra | InstProps.Rb | InstProps.Rc);
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Add("1110101011010xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.SuatomCasB, InstEmit.SuatomCasB, InstProps.Rd | InstProps.Ra | InstProps.Rb | InstProps.Rc | InstProps.SPd);
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Add("1110101x1xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.SuatomCas, InstEmit.SuatomCas, InstProps.Rd | InstProps.Ra | InstProps.Rb | InstProps.SPd);
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Add("111010110001xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.SuldDB, InstEmit.SuldDB, InstProps.Rd | InstProps.Ra | InstProps.Rc | InstProps.SPd | InstProps.TexB);
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Add("1110101100010xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.SuldDB, InstEmit.SuldDB, InstProps.Rd | InstProps.Ra | InstProps.Rc | InstProps.SPd | InstProps.TexB);
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Add("1110101100011xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.SuldD, InstEmit.SuldD, InstProps.Rd | InstProps.Ra | InstProps.SPd | InstProps.Tex);
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Add("11101011000xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.SuldB, InstEmit.SuldB, InstProps.Rd | InstProps.Ra | InstProps.Rc | InstProps.SPd | InstProps.TexB);
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Add("11101011000x1xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Suld, InstEmit.Suld, InstProps.Rd | InstProps.Ra | InstProps.SPd | InstProps.Tex);
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Add("111010110101xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.SuredB, InstEmit.SuredB, InstProps.Rd | InstProps.Ra | InstProps.Rc);
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Add("1110101100000xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.SuldB, InstEmit.SuldB, InstProps.Rd | InstProps.Ra | InstProps.Rc | InstProps.SPd | InstProps.TexB);
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Add("1110101100001xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Suld, InstEmit.Suld, InstProps.Rd | InstProps.Ra | InstProps.SPd | InstProps.Tex);
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Add("1110101101010xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.SuredB, InstEmit.SuredB, InstProps.Rd | InstProps.Ra | InstProps.Rc);
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Add("1110101101011xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Sured, InstEmit.Sured, InstProps.Rd | InstProps.Ra);
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Add("111010110011xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.SustDB, InstEmit.SustDB, InstProps.Rd | InstProps.Ra | InstProps.Rc | InstProps.TexB);
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Add("1110101100110xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.SustDB, InstEmit.SustDB, InstProps.Rd | InstProps.Ra | InstProps.Rc | InstProps.TexB);
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Add("1110101100111xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.SustD, InstEmit.SustD, InstProps.Rd | InstProps.Ra | InstProps.Tex);
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Add("11101011001xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.SustB, InstEmit.SustB, InstProps.Rd | InstProps.Ra | InstProps.Rc | InstProps.TexB);
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Add("11101011001x1xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Sust, InstEmit.Sust, InstProps.Rd | InstProps.Ra | InstProps.Tex);
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Add("1110101100100xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.SustB, InstEmit.SustB, InstProps.Rd | InstProps.Ra | InstProps.Rc | InstProps.TexB);
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Add("1110101100101xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Sust, InstEmit.Sust, InstProps.Rd | InstProps.Ra | InstProps.Tex);
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Add("1111000011111xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Sync, InstEmit.Sync, InstProps.Bra);
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Add("11000xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Tex, InstEmit.Tex, InstProps.Rd | InstProps.Ra | InstProps.Rb | InstProps.TPd | InstProps.Tex);
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Add("1101111010xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.TexB, InstEmit.TexB, InstProps.Rd | InstProps.Ra | InstProps.Rb | InstProps.TPd | InstProps.TexB);
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@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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InstSuldB op = context.GetOp<InstSuldB>();
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EmitSuld(context, op.CacheOp, op.Dim, 0, 0, op.Rgba, op.SrcA, op.Dest, 0, useComponents: true, false, isBindless: true);
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EmitSuld(context, op.CacheOp, op.Dim, 0, 0, op.Rgba, op.SrcA, op.Dest, op.SrcC, useComponents: true, false, isBindless: true);
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}
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public static void Suld(EmitterContext context)
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