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Add capability for BGRA formats (#3011)
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@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.GAL
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public bool HasVectorIndexingBug { get; }
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public bool SupportsAstcCompression { get; }
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public bool SupportsBgraFormat { get; }
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public bool SupportsR4G4Format { get; }
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public bool SupportsFragmentShaderInterlock { get; }
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public bool SupportsFragmentShaderOrderingIntel { get; }
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@ -25,6 +26,7 @@ namespace Ryujinx.Graphics.GAL
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bool hasFrontFacingBug,
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bool hasVectorIndexingBug,
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bool supportsAstcCompression,
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bool supportsBgraFormat,
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bool supportsR4G4Format,
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bool supportsFragmentShaderInterlock,
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bool supportsFragmentShaderOrderingIntel,
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@ -42,6 +44,7 @@ namespace Ryujinx.Graphics.GAL
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HasFrontFacingBug = hasFrontFacingBug;
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HasVectorIndexingBug = hasVectorIndexingBug;
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SupportsAstcCompression = supportsAstcCompression;
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SupportsBgraFormat = supportsBgraFormat;
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SupportsR4G4Format = supportsR4G4Format;
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SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
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SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
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@ -36,6 +36,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <returns>Host storage buffer alignment in bytes</returns>
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public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
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/// <summary>
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/// Queries host support for texture formats with BGRA component order (such as BGRA8).
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/// </summary>
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/// <returns>True if BGRA formats are supported, false otherwise</returns>
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public bool QueryHostSupportsBgraFormat() => _context.Capabilities.SupportsBgraFormat;
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/// <summary>
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/// Queries host support for fragment shader ordering critical sections on the shader code.
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/// </summary>
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@ -104,6 +104,7 @@ namespace Ryujinx.Graphics.OpenGL
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hasFrontFacingBug: HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows,
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hasVectorIndexingBug: HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows,
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supportsAstcCompression: HwCapabilities.SupportsAstcCompression,
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supportsBgraFormat: false,
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supportsR4G4Format: false,
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supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
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supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
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@ -61,6 +61,11 @@ namespace Ryujinx.Graphics.Shader
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return 16;
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}
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bool QueryHostSupportsBgraFormat()
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{
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return true;
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}
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bool QueryHostSupportsFragmentShaderInterlock()
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{
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return true;
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@ -167,6 +167,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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this.Copy(dest, src);
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}
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bool supportsBgra = Config.GpuAccessor.QueryHostSupportsBgraFormat();
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int regIndexBase = 0;
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for (int rtIndex = 0; rtIndex < 8; rtIndex++)
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@ -185,7 +186,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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Operand src = Register(regIndexBase + component, RegisterType.Gpr);
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// Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL).
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if (component == 0 || component == 2)
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if (!supportsBgra && (component == 0 || component == 2))
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{
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Operand isBgra = Attribute(AttributeConsts.FragmentOutputIsBgraBase + rtIndex * 4);
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