Tool to statically recompile N64 games into native executables
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2023-02-15 23:41:14 -05:00
include Implemented relocatable overlays (OoT runs) 2023-02-04 00:14:03 -05:00
lib Implemented RSP microcode recompilation 2023-02-14 01:06:41 -05:00
RSPRecomp Implemented audio ucode recomp and audio interface, removed restrict usage due to issues with release builds 2023-02-15 17:59:25 -05:00
src Implemented audio ucode recomp and audio interface, removed restrict usage due to issues with release builds 2023-02-15 17:59:25 -05:00
test Modified audio handling to use SDL_QueueAudio to simplify code and changed remaining bytes calculation to reduce audio latency 2023-02-15 23:41:14 -05:00
.gitignore Integrated SDL2 and switch to a test rom, fixed some issues in recompilation 2022-11-20 12:51:08 -05:00
.gitmodules Added ELFIO and fmtlib libraries 2022-11-15 19:55:48 -05:00
disable_warnings.h Made recompiled output run the game's entrypoint, various reorganization, clang warning fixes 2022-11-25 15:31:16 -05:00
recomp.h Implemented audio ucode recomp and audio interface, removed restrict usage due to issues with release builds 2023-02-15 17:59:25 -05:00
RecompPort.sln Fixed section address initialization, created project to start RSP recompilation work 2023-02-09 23:15:13 -05:00
RecompPort.vcxproj Implemented register state tracking to identify jump tables for jr instructions 2022-11-15 19:55:48 -05:00
RecompPort.vcxproj.filters Implemented register state tracking to identify jump tables for jr instructions 2022-11-15 19:55:48 -05:00
sections.h Implemented relocatable overlays (OoT runs) 2023-02-04 00:14:03 -05:00