mirror of
https://github.com/Fluffy-Bean/ColouringApp.git
synced 2025-01-01 11:56:00 +00:00
64 lines
1.4 KiB
Go
64 lines
1.4 KiB
Go
package scenes
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import (
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"ColouringApp/application"
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gui "github.com/gen2brain/raylib-go/raygui"
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raylib "github.com/gen2brain/raylib-go/raylib"
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)
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func Title() {
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var (
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titleText = application.WindowTitle
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mapImage = raylib.LoadTexture(application.DirAssets + "Map.png")
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mapX = 0
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mapY = 0
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)
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for !application.ShouldQuit {
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application.ShouldQuit = raylib.WindowShouldClose()
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if application.CurrentScene != application.SceneTitle {
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break
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}
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raylib.BeginDrawing()
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raylib.ClearBackground(raylib.Black)
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raylib.DrawText(titleText, 10, 10, 20, raylib.White)
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raylib.DrawLine(10, 40, 790, 40, raylib.White)
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if gui.Button(raylib.NewRectangle(10, 50, 100, 20), "Start") {
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application.CurrentScene = application.SceneGame
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}
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if gui.Button(raylib.NewRectangle(10, 80, 100, 20), "Options") {
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application.CurrentScene = application.SceneOptions
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}
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if gui.Button(raylib.NewRectangle(10, 110, 100, 20), "Quit") {
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application.ShouldQuit = true
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}
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// Map thing?
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raylib.DrawRectangleLines(120, 39, application.WindowWidth-130, application.WindowHeight-49, raylib.White)
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raylib.BeginScissorMode(121, 40, application.WindowWidth-132, application.WindowHeight-51)
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mapX += 1
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mapX = 0
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mapY = 0
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if mapX > 1920 {
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mapX = 0
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}
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mapY += 1
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if mapY > 1080 {
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mapY = 0
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}
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raylib.DrawTexture(mapImage, int32(-mapX), int32(-mapY), raylib.White)
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raylib.EndScissorMode()
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raylib.EndDrawing()
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}
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raylib.UnloadTexture(mapImage)
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}
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