ColouringApp/scenes/game.go
2024-01-23 15:33:29 +00:00

118 lines
4 KiB
Go

package scenes
import (
"ColouringApp/application"
gui "github.com/gen2brain/raylib-go/raygui"
raylib "github.com/gen2brain/raylib-go/raylib"
)
func Game() {
var (
scenePaused = false
gridPos = raylib.NewVector2(0, 0)
gridSize = raylib.NewVector2(100, (application.WindowHeight-20)/5)
gridDensity float32 = 5
brushSize float32 = 1
color = raylib.Orange
canvas [][]raylib.Color
)
// Create canvas
for x := 0; x < int(gridSize.X); x++ {
canvas = append(canvas, []raylib.Color{})
for y := 0; y < int(gridSize.Y); y++ {
canvas[x] = append(canvas[x], raylib.White)
}
}
if gridPos.X >= 0 && gridPos.X < gridSize.X && gridPos.Y >= 0 && gridPos.Y < gridSize.Y {
for x := int(gridPos.X - brushSize/2); x < int(gridPos.X+brushSize/2); x++ {
for y := int(gridPos.Y - brushSize/2); y < int(gridPos.Y+brushSize/2); y++ {
if x >= 0 && x < int(gridSize.X) && y >= 0 && y < int(gridSize.Y) {
canvas[x][y] = color
}
}
}
}
// load resources here
for !application.ShouldQuit {
application.ShouldQuit = raylib.WindowShouldClose()
if application.CurrentScene != application.SceneGame {
break
}
if raylib.IsKeyPressed(raylib.KeyEscape) {
scenePaused = !scenePaused
}
// INPUT
if raylib.IsMouseButtonDown(raylib.MouseLeftButton) {
if gridPos.X >= 0 && gridPos.X < gridSize.X && gridPos.Y >= 0 && gridPos.Y < gridSize.Y {
for x := int(gridPos.X - brushSize/2); x < int(gridPos.X+brushSize/2); x++ {
for y := int(gridPos.Y - brushSize/2); y < int(gridPos.Y+brushSize/2); y++ {
if x >= 0 && x < int(gridSize.X) && y >= 0 && y < int(gridSize.Y) {
canvas[x][y] = color
}
}
}
}
}
// UPDATE
// DRAW
raylib.BeginDrawing()
raylib.ClearBackground(raylib.Black)
gui.Grid(raylib.NewRectangle(10, 10, gridDensity*gridSize.X, gridDensity*gridSize.Y), "", gridDensity, 1, &gridPos)
// Default grid doesnt show up
raylib.DrawRectangle(0, 0, application.WindowWidth, application.WindowHeight, raylib.LightGray)
for x := 0; x < int(gridSize.X); x++ {
for y := 0; y < int(gridSize.Y); y++ {
pos := raylib.NewVector2(float32(x)*gridDensity, float32(y)*gridDensity)
raylib.DrawRectangle(int32(pos.X)+10, int32(pos.Y)+10, int32(gridDensity), int32(gridDensity), canvas[x][y])
}
}
raylib.DrawRectangleLines(10, 10, int32(gridDensity*gridSize.X), int32(gridDensity*gridSize.Y), raylib.Gray)
if gridPos.X >= 0 && gridPos.X < gridSize.X && gridPos.Y >= 0 && gridPos.Y < gridSize.Y {
for x := int(gridPos.X - brushSize/2); x < int(gridPos.X+brushSize/2); x++ {
for y := int(gridPos.Y - brushSize/2); y < int(gridPos.Y+brushSize/2); y++ {
if x >= 0 && x < int(gridSize.X) && y >= 0 && y < int(gridSize.Y) {
pos := raylib.NewVector2(float32(x)*gridDensity, float32(y)*gridDensity)
raylib.DrawRectangle(int32(pos.X)+10, int32(pos.Y)+10, int32(gridDensity), int32(gridDensity), raylib.Fade(color, 0.5))
}
}
}
}
color = gui.ColorPicker(raylib.NewRectangle(float32(30+int32(gridDensity*gridSize.X)), 10, application.WindowWidth-float32(65+int32(gridDensity*gridSize.X)), 200), "Color", color)
brushSize = gui.Slider(raylib.NewRectangle(float32(90+int32(gridDensity*gridSize.X)), 30+200, 200, 20), "Brush Size", "", brushSize, 1, 10)
raylib.DrawLine(20+int32(gridDensity*gridSize.X), 10, 20+int32(gridDensity*gridSize.X), 10+int32(gridDensity*gridSize.Y), raylib.Gray)
raylib.DrawLine(30+int32(gridDensity*gridSize.X), 20+200, application.WindowWidth-10, 20+200, raylib.Gray)
if scenePaused {
raylib.DrawRectangle(0, 0, application.WindowWidth, application.WindowHeight, raylib.Fade(raylib.Black, 0.5))
raylib.DrawText("Paused", 10, 10, 20, raylib.White)
raylib.DrawLine(10, 40, 790, 40, raylib.White)
if gui.Button(raylib.NewRectangle(application.WindowWidth-110, 10, 100, 20), "Unpause") {
scenePaused = false
}
if gui.Button(raylib.NewRectangle(10, 50, 100, 20), "Main Menu") {
application.CurrentScene = application.SceneTitle
}
}
raylib.EndDrawing()
}
// unload resources here
}