package main import raylib "github.com/gen2brain/raylib-go/raylib" const Version = "0.1.0" const ( applicationTitle = "Colouring App" applicationMinWindowWidth = int32(800) applicationMinWindowHeight = int32(600) defaultProjectName = "NewProject" defaultProjectWidth = 700 defaultProjectHeight = 530 dirAssets = "assets" dirUserData = "userData" ) const ( StateNormal = iota StateDrawing StateFileMenu StateNewCanvas StateHelp StateFileExists StateWindowWantsToDie ) const ( toolPointer = iota toolPen toolRectangle ) var ( applicationState = StateNormal applicationLastState = StateNormal applicationShouldQuit = false applicationShouldDraw = true applicationLastMousePos = raylib.Vector2{} applicationWindowWidth = applicationMinWindowWidth applicationWindowHeight = applicationMinWindowHeight applicationRuntime = 0 applicationExperimentalUpdates = false applicationShowDebugValues = false applicationShowdebugUpdate = false ) var ( newStrokeType = toolPen newPenStroke = penTool{} newRectangleStroke = rectangleTool{} newStrokeSafeZone = 1 ) var ( toolBarWidth = int32(45) toolBarOffset = applicationWindowWidth - toolBarWidth toolBarShowPanel = true ) var ( toolPanelWidth = int32(350) toolPanelOffset = applicationWindowWidth - toolPanelWidth - toolBarWidth toolPanelColourPicker = raylib.Orange toolPanelColourPickerHeight = float32(250) toolPanelBrushSize = float32(10) isEditingCanvasName = false ) var ( canvas *Canvas shouldCreateNewCanvas = true newCanvasName = defaultProjectName isEditingNewCanvasName = false newCanvasWidth = defaultProjectWidth isEditingNewCanvasWidth = false newCanvasHeight = defaultProjectHeight isEditingNewCanvasHeight = false newCanvasColor = raylib.White newCanvasImagePath = "" )