package scenes import ( "ColouringApp/application" "fmt" gui "github.com/gen2brain/raylib-go/raygui" raylib "github.com/gen2brain/raylib-go/raylib" ) func Options() { var ( centerPos float32 = 10 backPos float32 = -application.WindowWidth + 10 forwardPos float32 = application.WindowWidth + 10 rootPanelPos = true controlsPanelPos = false graphicPanelPos = false rootPos = centerPos controlsPos = forwardPos graphicPos = forwardPos ) // load resources here fmt.Println("Options") for !application.ShouldQuit { application.ShouldQuit = raylib.WindowShouldClose() if application.CurrentScene != application.SceneOptions { break } raylib.BeginDrawing() raylib.ClearBackground(raylib.Black) raylib.DrawText("Options", 10, 10, 20, raylib.White) raylib.DrawLine(10, 40, 790, 40, raylib.White) if gui.Button(raylib.NewRectangle(application.WindowWidth-110, 10, 100, 20), "Main Menu") { application.CurrentScene = application.SceneTitle } // ROOT PANEL FOR SETTINGS { if rootPanelPos { rootPos = raylib.Lerp(rootPos, centerPos, 0.1) } else { rootPos = raylib.Lerp(rootPos, backPos, 0.1) } if gui.Button(raylib.NewRectangle(rootPos, 50, 100, 20), "Controls") { rootPanelPos = false controlsPanelPos = true } if gui.Button(raylib.NewRectangle(rootPos, 80, 100, 20), "Graphics") { rootPanelPos = false graphicPanelPos = true } } // CONTROLS PANEL { if controlsPanelPos { controlsPos = raylib.Lerp(controlsPos, centerPos, 0.1) } else { controlsPos = raylib.Lerp(controlsPos, forwardPos, 0.1) } raylib.DrawText("Controls", int32(controlsPos), 50, 20, raylib.White) if gui.Button(raylib.NewRectangle(controlsPos, 80, 100, 20), "Back") { rootPanelPos = true controlsPanelPos = false } } // GRAPHICS PANEL { if graphicPanelPos { graphicPos = raylib.Lerp(graphicPos, centerPos, 0.1) } else { graphicPos = raylib.Lerp(graphicPos, forwardPos, 0.1) } raylib.DrawText("Graphics", int32(graphicPos), 50, 20, raylib.White) if gui.Button(raylib.NewRectangle(graphicPos, 80, 100, 20), "Back") { rootPanelPos = true graphicPanelPos = false } } raylib.EndDrawing() } // unload resources here }