mirror of
https://github.com/Fluffy-Bean/ColouringApp.git
synced 2025-01-14 17:35:12 +00:00
Finally, the code is clean enough to add more stuff
This commit is contained in:
parent
d0ebc1ee54
commit
00c449abff
14
canvas.go
14
canvas.go
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@ -5,13 +5,17 @@ import (
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)
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)
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type Canvas struct {
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type Canvas struct {
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Name string
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Name string
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Size raylib.Vector2
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Offset raylib.Vector2
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Size raylib.Vector2
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Target raylib.RenderTexture2D
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Offset raylib.Vector2
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Target raylib.RenderTexture2D
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Strokes []penTool
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Strokes []penTool
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UndoneStrokes []penTool
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UndoneStrokes []penTool
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Refresh bool
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Refresh bool
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}
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}
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func (c *Canvas) Update() {
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func (c *Canvas) Update() {
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81
main.go
81
main.go
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@ -26,30 +26,32 @@ const (
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)
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)
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const (
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const (
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StateNone = iota
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StateNormal = iota
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StateDrawing
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StateDrawing
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StateFileMenu
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StateFileMenu
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)
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)
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func checkDirs() {
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func checkDirs() {
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if _, err := os.Stat(DirAssets); os.IsNotExist(err) {
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panic("Assets directory not found")
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}
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if _, err := os.Stat(DirUserData); os.IsNotExist(err) {
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if _, err := os.Stat(DirUserData); os.IsNotExist(err) {
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err := os.Mkdir(DirUserData, 0755)
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if err := os.Mkdir(DirUserData, 0755); err != nil {
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if err != nil {
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panic("Could not create userData directory")
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panic(err)
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}
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}
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}
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}
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}
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}
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func main() {
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func main() {
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checkDirs() // Make sure all the directories exist
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raylib.SetConfigFlags(raylib.FlagWindowResizable)
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raylib.SetConfigFlags(raylib.FlagWindowResizable)
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raylib.SetTraceLogLevel(raylib.LogTrace)
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//raylib.SetTraceLogLevel(raylib.LogTrace)
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raylib.SetConfigFlags(raylib.FlagMsaa4xHint)
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//raylib.SetConfigFlags(raylib.FlagMsaa4xHint)
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raylib.InitWindow(WindowWidth, WindowHeight, WindowTitle)
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raylib.InitWindow(WindowWidth, WindowHeight, WindowTitle)
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raylib.SetWindowMinSize(int(WindowMinWidth), int(WindowMinHeight))
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raylib.SetWindowMinSize(int(WindowMinWidth), int(WindowMinHeight))
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raylib.InitAudioDevice()
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raylib.SetTargetFPS(WindowFPS)
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raylib.SetTargetFPS(WindowFPS)
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//raylib.SetExitKey(0) // disable exit key
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//raylib.SetExitKey(0) // disable exit key
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@ -58,7 +60,6 @@ func main() {
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canvas = NewCanvas("NewProject", raylib.NewVector2(600, 530), raylib.NewVector2(15, 15))
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canvas = NewCanvas("NewProject", raylib.NewVector2(600, 530), raylib.NewVector2(15, 15))
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currentStroke = penTool{}
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currentStroke = penTool{}
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drawing = false
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sidePanelWidth = float32(350)
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sidePanelWidth = float32(350)
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sidePanelRelativeX = WindowWidth - int32(sidePanelWidth)
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sidePanelRelativeX = WindowWidth - int32(sidePanelWidth)
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@ -70,18 +71,13 @@ func main() {
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fileNameEditing = false
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fileNameEditing = false
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menu = StateNone
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state = StateNormal
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appShouldQuit = false
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appShouldQuit = false
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)
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)
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// check if userData exists
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// LOOP
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checkDirs()
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for !appShouldQuit {
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for !appShouldQuit {
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// LOOP
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appShouldQuit = raylib.WindowShouldClose()
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appShouldQuit = raylib.WindowShouldClose()
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if raylib.IsWindowResized() {
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if raylib.IsWindowResized() {
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WindowWidth = int32(raylib.GetScreenWidth())
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WindowWidth = int32(raylib.GetScreenWidth())
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WindowHeight = int32(raylib.GetScreenHeight())
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WindowHeight = int32(raylib.GetScreenHeight())
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@ -90,22 +86,18 @@ func main() {
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// INPUT
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// INPUT
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{
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{
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if raylib.IsKeyPressed(raylib.KeyF8) {
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if raylib.IsMouseButtonPressed(raylib.MouseLeftButton) && state == StateNormal {
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AddToast("This is a toast message!")
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if !raylib.CheckCollisionPointRec(raylib.GetMousePosition(), raylib.NewRectangle(float32(WindowWidth-int32(sidePanelWidth)), 0, sidePanelWidth, float32(WindowHeight))) &&
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}
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raylib.CheckCollisionPointRec(raylib.GetMousePosition(), raylib.NewRectangle(10, 10, canvas.Size.X, canvas.Size.Y)) {
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state = StateDrawing
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if raylib.IsMouseButtonPressed(raylib.MouseLeftButton) {
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if raylib.CheckCollisionPointRec(raylib.GetMousePosition(), raylib.NewRectangle(float32(WindowWidth-int32(sidePanelWidth)), 0, sidePanelWidth, float32(WindowHeight))) {
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drawing = false
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} else if raylib.CheckCollisionPointRec(raylib.GetMousePosition(), raylib.NewRectangle(10, 10, canvas.Size.X, canvas.Size.Y)) {
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drawing = true
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currentStroke = penTool{
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currentStroke = penTool{
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Color: colourPickerVal,
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Color: colourPickerVal,
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Size: brushSize,
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Size: brushSize,
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}
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}
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}
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}
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}
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}
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if raylib.IsMouseButtonDown(raylib.MouseLeftButton) && drawing {
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if raylib.IsMouseButtonDown(raylib.MouseLeftButton) && state == StateDrawing {
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var safeZone float32 = 5
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var safeZone float32 = 5
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if len(currentStroke.Points) <= 1 {
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if len(currentStroke.Points) <= 1 {
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@ -113,14 +105,17 @@ func main() {
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} else if raylib.Vector2Distance(currentStroke.Points[len(currentStroke.Points)-1], raylib.GetMousePosition()) > safeZone {
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} else if raylib.Vector2Distance(currentStroke.Points[len(currentStroke.Points)-1], raylib.GetMousePosition()) > safeZone {
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currentStroke.Points = append(currentStroke.Points, raylib.GetMousePosition())
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currentStroke.Points = append(currentStroke.Points, raylib.GetMousePosition())
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}
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}
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state = StateDrawing
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}
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}
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if raylib.IsMouseButtonReleased(raylib.MouseLeftButton) && currentStroke.Points != nil {
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if raylib.IsMouseButtonReleased(raylib.MouseLeftButton) && currentStroke.Points != nil {
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canvas.Strokes = append(canvas.Strokes, currentStroke)
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canvas.Strokes = append(canvas.Strokes, currentStroke)
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canvas.UndoneStrokes = []penTool{}
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canvas.UndoneStrokes = []penTool{}
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canvas.Refresh = true
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canvas.Refresh = true
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currentStroke = penTool{}
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currentStroke = penTool{}
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drawing = false
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state = StateNormal
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}
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}
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if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyDown(raylib.KeyLeftShift) && raylib.IsKeyPressed(raylib.KeyZ) {
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if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyDown(raylib.KeyLeftShift) && raylib.IsKeyPressed(raylib.KeyZ) {
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@ -134,15 +129,13 @@ func main() {
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// UPDATE
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// UPDATE
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{
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{
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if drawing {
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UpdateToasts()
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canvas.Update()
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if state != StateNormal {
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gui.SetState(gui.STATE_DISABLED)
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gui.SetState(gui.STATE_DISABLED)
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} else {
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} else {
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gui.SetState(gui.STATE_NORMAL)
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gui.SetState(gui.STATE_NORMAL)
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}
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}
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canvas.Update()
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UpdateToasts()
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}
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}
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// DRAW
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// DRAW
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@ -161,13 +154,8 @@ func main() {
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currentStroke.Draw(raylib.NewVector2(0, 0))
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currentStroke.Draw(raylib.NewVector2(0, 0))
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raylib.EndScissorMode()
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raylib.EndScissorMode()
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if drawing {
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raylib.DrawRectangleLines(int32(canvas.Offset.X), int32(canvas.Offset.Y), int32(canvas.Size.X), int32(canvas.Size.Y), raylib.DarkGray)
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raylib.DrawRectangleLines(int32(canvas.Offset.X), int32(canvas.Offset.Y), int32(canvas.Size.X), int32(canvas.Size.Y), raylib.DarkGray)
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raylib.DrawCircleLines(int32(raylib.GetMousePosition().X), int32(raylib.GetMousePosition().Y), brushSize/2, raylib.Black)
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raylib.DrawCircleLines(int32(raylib.GetMousePosition().X), int32(raylib.GetMousePosition().Y), brushSize/2, raylib.Black)
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} else {
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raylib.DrawRectangleLines(int32(canvas.Offset.X), int32(canvas.Offset.Y), int32(canvas.Size.X), int32(canvas.Size.Y), raylib.Gray)
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raylib.DrawCircleLines(int32(raylib.GetMousePosition().X), int32(raylib.GetMousePosition().Y), brushSize/2, raylib.Black)
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}
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}
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}
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raylib.EndMode2D()
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raylib.EndMode2D()
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raylib.DrawRectangle(sidePanelRelativeX, 0, int32(sidePanelWidth), WindowHeight, raylib.Fade(raylib.White, 0.7))
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raylib.DrawRectangle(sidePanelRelativeX, 0, int32(sidePanelWidth), WindowHeight, raylib.Fade(raylib.White, 0.7))
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if gui.Button(raylib.NewRectangle(float32(sidePanelRelativeX+10), 10, 25, 25), gui.IconText(gui.ICON_CROSS, "")) {
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if gui.Button(raylib.NewRectangle(float32(sidePanelRelativeX+10), 10, 25, 25), gui.IconText(gui.ICON_CROSS, "")) {
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menu = StateFileMenu
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state = StateFileMenu
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}
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}
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if gui.Button(raylib.NewRectangle(float32(sidePanelRelativeX+20+25), 10, 25, 25), gui.IconText(gui.ICON_FOLDER_SAVE, "")) {
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if gui.Button(raylib.NewRectangle(float32(sidePanelRelativeX+20+25), 10, 25, 25), gui.IconText(gui.ICON_FOLDER_SAVE, "")) {
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canvas.Save()
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canvas.Save()
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@ -214,26 +202,21 @@ func main() {
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gui.StatusBar(raylib.NewRectangle(199, float32(WindowHeight-20), 200, 20), text)
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gui.StatusBar(raylib.NewRectangle(199, float32(WindowHeight-20), 200, 20), text)
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}
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}
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switch menu {
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switch state {
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case StateFileMenu:
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case StateFileMenu:
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gui.SetState(gui.STATE_NORMAL)
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raylib.DrawRectangle(0, 0, WindowWidth, WindowHeight, raylib.Fade(raylib.Black, 0.5))
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raylib.DrawRectangle(0, 0, WindowWidth, WindowHeight, raylib.Fade(raylib.Black, 0.5))
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choice := gui.MessageBox(raylib.NewRectangle(float32(WindowWidth/2-200), float32(WindowHeight/2-100), 400, 200), "File", "This is a message box", "Ok")
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choice := gui.MessageBox(raylib.NewRectangle(float32(WindowWidth/2-200), float32(WindowHeight/2-100), 400, 200), "File", "This is a message box", "Ok")
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if choice == 0 || choice == 1 {
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if choice == 0 || choice == 1 {
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menu = StateNone
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state = StateNormal
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}
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}
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default:
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menu = StateNone
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}
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}
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// Draw toasts
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DrawToasts()
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DrawToasts()
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}
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}
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raylib.EndDrawing()
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raylib.EndDrawing()
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}
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}
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// QUIT
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raylib.CloseAudioDevice()
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raylib.CloseWindow()
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// GOODBYE
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// GOODBYE
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raylib.CloseWindow()
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}
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}
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@ -18,4 +18,9 @@ func (p *penTool) Draw(offset raylib.Vector2) {
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raylib.DrawLineEx(startPoint, endPoint, p.Size, p.Color)
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raylib.DrawLineEx(startPoint, endPoint, p.Size, p.Color)
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raylib.DrawCircle(int32(startPoint.X), int32(startPoint.Y), p.Size/2, p.Color)
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raylib.DrawCircle(int32(startPoint.X), int32(startPoint.Y), p.Size/2, p.Color)
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}
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}
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// Add a circle at the end of the stroke
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if len(p.Points) > 0 {
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endPoint := raylib.Vector2Add(p.Points[len(p.Points)-1], offset)
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raylib.DrawCircle(int32(endPoint.X), int32(endPoint.Y), p.Size/2, p.Color)
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}
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}
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}
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