style: format code with Prettier

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deepsource-autofix[bot] 2024-06-29 16:33:10 +00:00 committed by GitHub
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2 changed files with 19 additions and 17 deletions

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@ -154,6 +154,6 @@ I'm hoping to write more blogs in the future, mainly to practice my writing skil
regardless if it's something political or programming related. But life's in a tangle right now
<div style="width: 200px">
![Maned Wolf art by Pulex](../../assets/posts/2024/05/pulex_leg.webp) [Art by
Pulex](https://www.pulexart.com/)
![Maned Wolf art by Pulex](../../assets/posts/2024/05/pulex_leg.webp) [Art
by Pulex](https://www.pulexart.com/)
</div>

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@ -16,7 +16,6 @@ tags:
Recently I've made quite a lot of progress on a project of mine and my brothers. I dubbed it "Urchin Project" because
urchin sounds funny, but also I have zero clue what to call the game.
## What was originally
This project actually started [around 10 months ago](https://www.youtube.com/watch?v=z9P-KlNKXAA), but this version was
@ -36,6 +35,7 @@ a 5k one, this was going to be an issue, not only when it came to scaling things
game.
The only option I had was either to:
1. Ignore the issue and deal with it later
2. Use something like ModernGL to make an OpenGL context, and use PyGame as the input and audio manager
@ -64,19 +64,21 @@ even quicker with that.
Now, here's where things get interesting!
- What have I been working on in the past week
- How the project started originally
- Why did I choose RayLib and Go over python
- Python was slow
- I didn't plan out the project well
- PyGame wasn't for me
- Gocurrency
- What have I been working on in the past week
- How the project started originally
- Why did I choose RayLib and Go over python
- Physics system
- SAT
- QuadTrees
- Greedy Meshing
- Python was slow
- I didn't plan out the project well
- PyGame wasn't for me
- Gocurrency
- What I want todo next
- World Generation
- Time/Temperature based systems
- Physics system
- SAT
- QuadTrees
- Greedy Meshing
- What I want todo next
- World Generation
- Time/Temperature based systems