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@ -154,6 +154,6 @@ I'm hoping to write more blogs in the future, mainly to practice my writing skil
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regardless if it's something political or programming related. But life's in a tangle right now
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<div style="width: 200px">
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![Maned Wolf art by Pulex](../../assets/posts/2024/05/pulex_leg.webp) [Art by
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Pulex](https://www.pulexart.com/)
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![Maned Wolf art by Pulex](../../assets/posts/2024/05/pulex_leg.webp) [Art
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by Pulex](https://www.pulexart.com/)
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</div>
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@ -16,7 +16,6 @@ tags:
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Recently I've made quite a lot of progress on a project of mine and my brothers. I dubbed it "Urchin Project" because
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urchin sounds funny, but also I have zero clue what to call the game.
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## What was originally
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This project actually started [around 10 months ago](https://www.youtube.com/watch?v=z9P-KlNKXAA), but this version was
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@ -36,6 +35,7 @@ a 5k one, this was going to be an issue, not only when it came to scaling things
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game.
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The only option I had was either to:
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1. Ignore the issue and deal with it later
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2. Use something like ModernGL to make an OpenGL context, and use PyGame as the input and audio manager
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@ -64,19 +64,21 @@ even quicker with that.
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Now, here's where things get interesting!
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- What have I been working on in the past week
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- How the project started originally
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- Why did I choose RayLib and Go over python
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- Python was slow
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- I didn't plan out the project well
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- PyGame wasn't for me
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- Gocurrency
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- What have I been working on in the past week
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- How the project started originally
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- Why did I choose RayLib and Go over python
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- Physics system
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- SAT
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- QuadTrees
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- Greedy Meshing
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- Python was slow
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- I didn't plan out the project well
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- PyGame wasn't for me
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- Gocurrency
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- What I want todo next
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- World Generation
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- Time/Temperature based systems
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- Physics system
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- SAT
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- QuadTrees
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- Greedy Meshing
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- What I want todo next
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- World Generation
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- Time/Temperature based systems
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